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126
neo/d3xp/menus/MenuWidget_LobbyList.cpp
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126
neo/d3xp/menus/MenuWidget_LobbyList.cpp
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "../../idLib/precompiled.h"
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#include "../Game_local.h"
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/*
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========================
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idMenuWidget_LobbyList::Update
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========================
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*/
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void idMenuWidget_LobbyList::Update() {
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if ( GetSWFObject() == NULL ) {
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return;
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}
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idSWFScriptObject & root = GetSWFObject()->GetRootObject();
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if ( !BindSprite( root ) ) {
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return;
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}
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for ( int i = 0; i < headings.Num(); ++i ) {
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idSWFTextInstance * txtHeading = GetSprite()->GetScriptObject()->GetNestedText( va( "heading%d", i ) );
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if ( txtHeading != NULL ) {
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txtHeading->SetText( headings[i] );
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txtHeading->SetStrokeInfo( true, 0.75f, 1.75f );
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}
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}
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for ( int optionIndex = 0; optionIndex < GetNumVisibleOptions(); ++optionIndex ) {
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bool shown = false;
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if ( optionIndex < GetChildren().Num() ) {
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idMenuWidget & child = GetChildByIndex( optionIndex );
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child.SetSpritePath( GetSpritePath(), va( "item%d", optionIndex ) );
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if ( child.BindSprite( root ) ) {
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shown = PrepareListElement( child, optionIndex );
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if ( shown ) {
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child.GetSprite()->SetVisible( true );
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child.Update();
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} else {
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child.GetSprite()->SetVisible( false );
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}
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}
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}
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}
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}
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/*
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========================
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idMenuWidget_LobbyList::PrepareListElement
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========================
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*/
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bool idMenuWidget_LobbyList::PrepareListElement( idMenuWidget & widget, const int childIndex ) {
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idMenuWidget_LobbyButton * const button = dynamic_cast< idMenuWidget_LobbyButton * >( &widget );
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if ( button == NULL ) {
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return false;
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}
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if ( !button->IsValid() ) {
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return false;
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}
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return true;
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}
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/*
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========================
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idMenuWidget_LobbyList::SetHeadingInfo
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========================
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*/
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void idMenuWidget_LobbyList::SetHeadingInfo( idList< idStr > & list ) {
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headings.Clear();
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for ( int index = 0; index < list.Num(); ++index ) {
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headings.Append( list[ index ] );
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}
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}
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/*
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========================
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idMenuWidget_LobbyList::SetEntryData
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========================
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*/
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void idMenuWidget_LobbyList::SetEntryData( int index, idStr name, voiceStateDisplay_t voiceState ) {
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if ( GetChildren().Num() == 0 || index >= GetChildren().Num() ) {
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return;
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}
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idMenuWidget & child = GetChildByIndex( index );
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idMenuWidget_LobbyButton * const button = dynamic_cast< idMenuWidget_LobbyButton * >( &child );
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if ( button == NULL ) {
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return;
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}
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button->SetButtonInfo( name, voiceState );
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}
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