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104
neo/d3xp/menus/MenuWidget_ItemAssignment.cpp
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104
neo/d3xp/menus/MenuWidget_ItemAssignment.cpp
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "../../idLib/precompiled.h"
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#include "../Game_local.h"
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void idMenuWidget_ItemAssignment::SetIcon( int index, const idMaterial * icon ) {
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if ( index < 0 || index >= NUM_QUICK_SLOTS ) {
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return;
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}
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images[ index ] = icon;
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}
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void idMenuWidget_ItemAssignment::FindFreeSpot() {
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slotIndex = 0;
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for ( int i = 0; i < NUM_QUICK_SLOTS; ++i ) {
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if ( images[ i ] == NULL ) {
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slotIndex = i;
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break;
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}
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}
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}
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/*
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========================
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idMenuWidget_ItemAssignment::Update
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========================
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*/
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void idMenuWidget_ItemAssignment::Update() {
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if ( GetSWFObject() == NULL ) {
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return;
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}
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idSWFScriptObject & root = GetSWFObject()->GetRootObject();
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if ( !BindSprite( root ) ) {
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return;
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}
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idSWFSpriteInstance * dpad = GetSprite()->GetScriptObject()->GetNestedSprite( "dpad" );
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if ( dpad != NULL ) {
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dpad->StopFrame( slotIndex + 2 );
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}
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for ( int i = 0; i < NUM_QUICK_SLOTS; ++i ) {
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idSWFSpriteInstance * item = GetSprite()->GetScriptObject()->GetNestedSprite( va( "item%d", i ) );
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if ( item != NULL ) {
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if ( i == slotIndex ) {
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item->StopFrame( 2 );
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} else {
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item->StopFrame( 1 );
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}
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}
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idSWFSpriteInstance * itemIcon = GetSprite()->GetScriptObject()->GetNestedSprite( va( "item%d", i ), "img" );
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if ( itemIcon != NULL ) {
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if ( images[ i ] != NULL ) {
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itemIcon->SetVisible( true );
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itemIcon->SetMaterial( images[ i ] );
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} else {
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itemIcon->SetVisible( false );
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}
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}
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itemIcon = GetSprite()->GetScriptObject()->GetNestedSprite( va( "item%d", i ), "imgTop" );
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if ( itemIcon != NULL ) {
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if ( images[ i ] != NULL ) {
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itemIcon->SetVisible( true );
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itemIcon->SetMaterial( images[ i ] );
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} else {
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itemIcon->SetVisible( false );
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}
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}
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}
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}
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