mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2026-03-20 09:00:25 +01:00
Initial commit
This commit is contained in:
384
neo/d3xp/menus/MenuScreen_PDA_Inventory.cpp
Normal file
384
neo/d3xp/menus/MenuScreen_PDA_Inventory.cpp
Normal file
@@ -0,0 +1,384 @@
|
||||
/*
|
||||
===========================================================================
|
||||
|
||||
Doom 3 BFG Edition GPL Source Code
|
||||
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
||||
|
||||
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
||||
|
||||
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
||||
|
||||
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||||
|
||||
===========================================================================
|
||||
*/
|
||||
#pragma hdrstop
|
||||
#include "../../idLib/precompiled.h"
|
||||
#include "../Game_local.h"
|
||||
|
||||
static const int NUM_INVENTORY_ITEMS_VISIBLE = 9;
|
||||
|
||||
/*
|
||||
========================
|
||||
idMenuScreen_PDA_Inventory::Initialize
|
||||
========================
|
||||
*/
|
||||
void idMenuScreen_PDA_Inventory::Initialize( idMenuHandler * data ) {
|
||||
|
||||
AddEventAction( WIDGET_EVENT_TAB_NEXT ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_TAB_NEXT, WIDGET_EVENT_TAB_NEXT ) );
|
||||
AddEventAction( WIDGET_EVENT_TAB_PREV ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_TAB_PREV, WIDGET_EVENT_TAB_PREV ) );
|
||||
|
||||
if ( data != NULL ) {
|
||||
menuGUI = data->GetGUI();
|
||||
}
|
||||
SetSpritePath( "menuItems" );
|
||||
|
||||
if ( menuGUI != NULL ) {
|
||||
idSWFScriptObject & root = menuGUI->GetRootObject();
|
||||
BindSprite( root );
|
||||
}
|
||||
|
||||
infoBox.SetSpritePath( GetSpritePath(), "info", "details" );
|
||||
infoBox.Initialize( data );
|
||||
infoBox.SetNoAutoFree( true );
|
||||
|
||||
itemList.SetSpritePath( GetSpritePath(), "info", "options" );
|
||||
itemList.SetNumVisibleOptions( NUM_INVENTORY_ITEMS_VISIBLE );
|
||||
itemList.SetNoAutoFree( true );
|
||||
while ( itemList.GetChildren().Num() < NUM_INVENTORY_ITEMS_VISIBLE ) {
|
||||
idMenuWidget_Button * const buttonWidget = new (TAG_SWF) idMenuWidget_Button();
|
||||
buttonWidget->Initialize( data );
|
||||
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_SELECT_PDA_ITEM, itemList.GetChildren().Num() );
|
||||
itemList.AddChild( buttonWidget );
|
||||
}
|
||||
itemList.Initialize( data );
|
||||
|
||||
AddChild( &itemList );
|
||||
AddChild( &infoBox );
|
||||
//AddChild( assignment );
|
||||
|
||||
AddEventAction( WIDGET_EVENT_SCROLL_LEFT ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_SCROLL_LEFT_START_REPEATER, WIDGET_EVENT_SCROLL_LEFT ) );
|
||||
AddEventAction( WIDGET_EVENT_SCROLL_RIGHT ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_SCROLL_RIGHT_START_REPEATER, WIDGET_EVENT_SCROLL_RIGHT ) );
|
||||
AddEventAction( WIDGET_EVENT_SCROLL_LEFT_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_LEFT_RELEASE ) );
|
||||
AddEventAction( WIDGET_EVENT_SCROLL_RIGHT_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_RIGHT_RELEASE ) );
|
||||
AddEventAction( WIDGET_EVENT_SCROLL_LEFT_LSTICK ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_SCROLL_LEFT_START_REPEATER, WIDGET_EVENT_SCROLL_LEFT_LSTICK ) );
|
||||
AddEventAction( WIDGET_EVENT_SCROLL_RIGHT_LSTICK ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_SCROLL_RIGHT_START_REPEATER, WIDGET_EVENT_SCROLL_RIGHT_LSTICK ) );
|
||||
AddEventAction( WIDGET_EVENT_SCROLL_LEFT_LSTICK_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_LEFT_LSTICK_RELEASE ) );
|
||||
AddEventAction( WIDGET_EVENT_SCROLL_RIGHT_LSTICK_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( this, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_RIGHT_LSTICK_RELEASE ) );
|
||||
|
||||
|
||||
idMenuScreen::Initialize( data );
|
||||
}
|
||||
|
||||
/*
|
||||
========================
|
||||
idMenuScreen_PDA_Inventory::ShowScreen
|
||||
========================
|
||||
*/
|
||||
void idMenuScreen_PDA_Inventory::ShowScreen( const mainMenuTransition_t transitionType ) {
|
||||
idPlayer * player = gameLocal.GetLocalPlayer();
|
||||
if ( player != NULL ) {
|
||||
|
||||
int numItems = player->GetInventory().items.Num();
|
||||
for ( int j = 0; j < numItems; j++ ) {
|
||||
idDict *item = player->GetInventory().items[j];
|
||||
if ( !item->GetBool( "inv_pda" ) ) {
|
||||
const char *iname = item->GetString( "inv_name" );
|
||||
const char *iicon = item->GetString( "inv_icon" );
|
||||
const char *itext = item->GetString( "inv_text" );
|
||||
iname = iname;
|
||||
iicon = iicon;
|
||||
itext = itext;
|
||||
const idKeyValue *kv = item->MatchPrefix( "inv_id", NULL );
|
||||
if ( kv ) {
|
||||
//objectiveSystem->SetStateString( va( "inv_id_%i", j ), kv->GetValue() );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
idList<const idMaterial *> weaponIcons;
|
||||
for ( int j = 0; j < MAX_WEAPONS; j++ ) {
|
||||
|
||||
const char * weap = GetWeaponName( j );
|
||||
if ( weap == NULL || *weap == NULL ){
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( !IsVisibleWeapon( j ) ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const idDeclEntityDef * weaponDef = gameLocal.FindEntityDef( weap, false );
|
||||
if ( weaponDef != NULL ) {
|
||||
weaponIcons.Append( declManager->FindMaterial( weaponDef->dict.GetString( "hudIcon" ), false ) );
|
||||
}
|
||||
}
|
||||
|
||||
itemList.SetListImages( weaponIcons );
|
||||
itemList.SetViewIndex( 0 );
|
||||
itemList.SetMoveToIndex( 0 );
|
||||
itemList.SetMoveDiff( 0 );
|
||||
|
||||
}
|
||||
|
||||
idMenuScreen::ShowScreen( transitionType );
|
||||
}
|
||||
|
||||
/*
|
||||
========================
|
||||
idMenuScreen_PDA_Inventory::HideScreen
|
||||
========================
|
||||
*/
|
||||
void idMenuScreen_PDA_Inventory::HideScreen( const mainMenuTransition_t transitionType ) {
|
||||
idMenuScreen::HideScreen( transitionType );
|
||||
}
|
||||
|
||||
/*
|
||||
========================
|
||||
idMenuScreen_PDA_Inventory::GetWeaponName
|
||||
========================
|
||||
*/
|
||||
const char * idMenuScreen_PDA_Inventory::GetWeaponName( int index ) {
|
||||
|
||||
idPlayer * player = gameLocal.GetLocalPlayer();
|
||||
if ( player == NULL ) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const char * weaponDefName = va( "def_weapon%d", index );
|
||||
if ( player->GetInventory().weapons & ( 1 << index ) ) {
|
||||
return player->spawnArgs.GetString( weaponDefName );
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
========================
|
||||
idMenuScreen_PDA_Inventory::GetWeaponName
|
||||
========================
|
||||
*/
|
||||
bool idMenuScreen_PDA_Inventory::IsVisibleWeapon( int index ) {
|
||||
|
||||
idPlayer * player = gameLocal.GetLocalPlayer();
|
||||
if ( player == NULL ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( player->GetInventory().weapons & ( 1 << index ) ) {
|
||||
return player->spawnArgs.GetBool( va( "weapon%d_visible", index ) );
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
========================
|
||||
idMenuScreen_PDA_Inventory::Update
|
||||
========================
|
||||
*/
|
||||
void idMenuScreen_PDA_Inventory::Update() {
|
||||
|
||||
idPlayer * player = gameLocal.GetLocalPlayer();
|
||||
if ( player == NULL ) {
|
||||
idMenuScreen::Update();
|
||||
return;
|
||||
}
|
||||
|
||||
int validIndex = 0;
|
||||
for ( int j = 0; j < MAX_WEAPONS; j++ ) {
|
||||
|
||||
const char * weap = GetWeaponName( j );
|
||||
if ( weap == NULL || *weap == NULL ){
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( !IsVisibleWeapon( j ) ) {
|
||||
return;
|
||||
}
|
||||
|
||||
const idDeclEntityDef * weaponDef = gameLocal.FindEntityDef( weap, false );
|
||||
if ( weaponDef == NULL ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( validIndex == itemList.GetMoveToIndex() ) {
|
||||
idStr itemName = weaponDef->dict.GetString( "display_name" );
|
||||
idStr itemDesc = weaponDef->dict.GetString( "inv_desc" );
|
||||
infoBox.SetHeading( idLocalization::GetString( itemName.c_str() ) );
|
||||
infoBox.SetBody( idLocalization::GetString( itemDesc.c_str() ) );
|
||||
break;
|
||||
}
|
||||
validIndex++;
|
||||
}
|
||||
|
||||
if ( GetSprite() != NULL ) {
|
||||
idSWFSpriteInstance * dpad = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "dpad" );
|
||||
if ( dpad != NULL ) {
|
||||
dpad->SetVisible( false );
|
||||
}
|
||||
}
|
||||
|
||||
if ( menuData != NULL ) {
|
||||
idMenuWidget_CommandBar * cmdBar = dynamic_cast< idMenuWidget_CommandBar * const >( menuData->GetChildFromIndex( PDA_WIDGET_CMD_BAR ) );
|
||||
if ( cmdBar != NULL ) {
|
||||
cmdBar->ClearAllButtons();
|
||||
idMenuWidget_CommandBar::buttonInfo_t * buttonInfo;
|
||||
buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 );
|
||||
if ( menuData->GetPlatform() != 2 ) {
|
||||
buttonInfo->label = "#str_01345";
|
||||
}
|
||||
buttonInfo->action.Set( WIDGET_ACTION_GO_BACK );
|
||||
|
||||
buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY3 );
|
||||
buttonInfo->label = "#str_SWF_EQUIP";
|
||||
buttonInfo->action.Set( WIDGET_ACTION_JOY3_ON_PRESS );
|
||||
|
||||
buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_TAB );
|
||||
buttonInfo->label = "";
|
||||
buttonInfo->action.Set( WIDGET_ACTION_GO_BACK );
|
||||
}
|
||||
}
|
||||
|
||||
idMenuScreen::Update();
|
||||
}
|
||||
|
||||
/*
|
||||
========================
|
||||
idMenuScreen_PDA_Inventory::EquipWeapon
|
||||
========================
|
||||
*/
|
||||
void idMenuScreen_PDA_Inventory::EquipWeapon() {
|
||||
|
||||
if ( itemList.GetViewIndex() != itemList.GetMoveToIndex() ) {
|
||||
return;
|
||||
}
|
||||
|
||||
idPlayer * player = gameLocal.GetLocalPlayer();
|
||||
if ( player == NULL ) {
|
||||
return;
|
||||
}
|
||||
|
||||
int validIndex = 0;
|
||||
for ( int j = 0; j < MAX_WEAPONS; j++ ) {
|
||||
|
||||
const char * weap = GetWeaponName( j );
|
||||
if ( weap == NULL || *weap == NULL ){
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( !IsVisibleWeapon( j ) ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( validIndex == itemList.GetMoveToIndex() ) {
|
||||
int slot = player->SlotForWeapon( weap );
|
||||
player->SetPreviousWeapon( slot );
|
||||
break;
|
||||
}
|
||||
validIndex++;
|
||||
}
|
||||
|
||||
player->TogglePDA();
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
========================
|
||||
idMenuScreen_PDA_Inventory::HandleAction
|
||||
========================
|
||||
*/
|
||||
bool idMenuScreen_PDA_Inventory::HandleAction( idWidgetAction & action, const idWidgetEvent & event, idMenuWidget * widget, bool forceHandled ) {
|
||||
|
||||
if ( menuData == NULL ) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( menuData->ActiveScreen() != PDA_AREA_INVENTORY ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
widgetAction_t actionType = action.GetType();
|
||||
const idSWFParmList & parms = action.GetParms();
|
||||
|
||||
switch ( actionType ) {
|
||||
case WIDGET_ACTION_JOY3_ON_PRESS: {
|
||||
EquipWeapon();
|
||||
return true;
|
||||
}
|
||||
case WIDGET_ACTION_GO_BACK: {
|
||||
menuData->SetNextScreen( PDA_AREA_INVALID, MENU_TRANSITION_ADVANCE );
|
||||
return true;
|
||||
}
|
||||
case WIDGET_ACTION_START_REPEATER: {
|
||||
idWidgetAction repeatAction;
|
||||
widgetAction_t repeatActionType = static_cast< widgetAction_t >( parms[ 0 ].ToInteger() );
|
||||
assert( parms.Num() == 2 );
|
||||
repeatAction.Set( repeatActionType, parms[ 1 ] );
|
||||
menuData->StartWidgetActionRepeater( widget, repeatAction, event );
|
||||
return true;
|
||||
}
|
||||
case WIDGET_ACTION_SELECT_PDA_ITEM: {
|
||||
|
||||
if ( itemList.GetMoveDiff() > 0 ) {
|
||||
itemList.MoveToIndex( itemList.GetMoveToIndex(), true );
|
||||
}
|
||||
|
||||
int index = parms[0].ToInteger();
|
||||
if ( index != 0 ) {
|
||||
itemList.MoveToIndex( index );
|
||||
Update();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
case WIDGET_ACTION_STOP_REPEATER: {
|
||||
menuData->ClearWidgetActionRepeater();
|
||||
return true;
|
||||
}
|
||||
case WIDGET_ACTION_SCROLL_HORIZONTAL: {
|
||||
|
||||
if ( itemList.GetTotalNumberOfOptions() <= 1 ) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( itemList.GetMoveDiff() > 0 ) {
|
||||
itemList.MoveToIndex( itemList.GetMoveToIndex(), true );
|
||||
}
|
||||
|
||||
int direction = parms[0].ToInteger();
|
||||
if ( direction == 1 ) {
|
||||
if ( itemList.GetViewIndex() == itemList.GetTotalNumberOfOptions() - 1 ) {
|
||||
return true;
|
||||
} else {
|
||||
itemList.MoveToIndex( 1 );
|
||||
}
|
||||
} else {
|
||||
if ( itemList.GetViewIndex() == 0 ) {
|
||||
return true;
|
||||
} else {
|
||||
itemList.MoveToIndex( ( itemList.GetNumVisibleOptions() / 2 ) + 1 );
|
||||
}
|
||||
}
|
||||
Update();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return idMenuWidget::HandleAction( action, event, widget, forceHandled );
|
||||
}
|
||||
Reference in New Issue
Block a user