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neo/d3xp/Leaderboards.h
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neo/d3xp/Leaderboards.h
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __LEADERBOARDS_LOCAL_H__
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#define __LEADERBOARDS_LOCAL_H__
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struct leaderboardStats_t {
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int frags;
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int wins;
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int teamfrags;
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int deaths;
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};
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struct columnGameMode_t {
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columnDef_t * columnDef; // The Column definition for the game mode.
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int numColumns;
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rankOrder_t rankOrder; // rank ordering of the game mode. ( RANK_GREATEST_FIRST, RANK_LEAST_FIRST )
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bool supportsAttachments;
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bool checkAgainstCurrent;
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const char * abrevName; // Leaderboard Game Mode Abrev.
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};
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/*
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================================================================================================
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Leaderboards
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================================================================================================
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*/
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// creates and stores all the leaderboards inside the internal map ( see Sys_FindLeaderboardDef on retrieving definition )
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void LeaderboardLocal_Init();
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// Destroys any leaderboard definitions allocated by LeaderboardLocal_Init()
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void LeaderboardLocal_Shutdown();
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// Gets a leaderboard ID with map index and game type.
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int LeaderboardLocal_GetID( int mapIndex, int gametype );
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// Do it all function. Will create the column_t with the correct stats from the game type, and upload it to the leaderboard system.
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void LeaderboardLocal_Upload( lobbyUserID_t lobbyUserID, int gameType, leaderboardStats_t & stats );
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extern const columnGameMode_t gameMode_columnDefs[];
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#endif // __LEADERBOARDS_LOCAL_H__
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