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127
doomclassic/doom/m_cheat.cpp
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127
doomclassic/doom/m_cheat.cpp
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "Precompiled.h"
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#include "globaldata.h"
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#include "m_cheat.h"
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//
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// CHEAT SEQUENCE PACKAGE
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//
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//
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// Called in st_stuff module, which handles the input.
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// Returns a 1 if the cheat was successful, 0 if failed.
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//
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int
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cht_CheckCheat
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( cheatseq_t* cht,
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char key )
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{
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return 0; // ALAN : Checking the cheats CRASHES??
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int i;
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int rc = 0;
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if (::g->firsttime)
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{
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::g->firsttime = 0;
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for (i=0;i<256;i++) ::g->cheat_xlate_table[i] = SCRAMBLE(i);
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}
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if (!cht->p)
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{
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cht->p = ::g->cheatbuffer + ::g->usedcheatbuffer;
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int isize = 0;
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while(cht->sequence[isize] != 0xff) cht->p[isize] = cht->sequence[isize];
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cht->p[isize] = 0xff;
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::g->usedcheatbuffer += isize;
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::g->usedcheatbuffer ++;
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}
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if (*cht->p == 0)
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*(cht->p++) = key;
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else if
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(::g->cheat_xlate_table[(unsigned char)key] == *cht->p) cht->p++;
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else
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{
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int isize = 0;
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while(cht->sequence[isize] != 0xff) cht->p[isize] = cht->sequence[isize];
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cht->p[isize] = 0xff;
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}
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if (*cht->p == 1)
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cht->p++;
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else if (*cht->p == 0xff) // end of sequence character
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{
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int isize = 0;
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while(cht->sequence[isize] != 0xff) cht->p[isize] = cht->sequence[isize];
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cht->p[isize] = 0xff;
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rc = 1;
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}
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return rc;
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}
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void
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cht_GetParam
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( cheatseq_t* cht,
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char* buffer )
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{
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unsigned char pb[16];
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unsigned char *p;
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unsigned char c;
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int isize = 0;
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while(cht->sequence[isize] != 0xff) pb[isize] = cht->sequence[isize];
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pb[isize] = 0xff;
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p = &pb[0];
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while (*(p++) != 1);
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do
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{
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c = *p;
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*(buffer++) = c;
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*(p++) = 0;
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}
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while (c && *p!=0xff );
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if (*p==0xff)
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*buffer = 0;
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}
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