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doomclassic/doom/hu_stuff.h
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doomclassic/doom/hu_stuff.h
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __HU_STUFF_H__
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#define __HU_STUFF_H__
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#include "d_event.h"
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//
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// Globally visible constants.
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//
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#define HU_FONTSTART '!' // the first font characters
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#define HU_FONTEND '_' // the last font characters
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// Calculate # of glyphs in font.
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#define HU_FONTSIZE (HU_FONTEND - HU_FONTSTART + 1)
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#define HU_BROADCAST 5
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#define HU_MSGREFRESH KEY_ENTER
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#define HU_MSGX 0
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#define HU_MSGY 0
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#define HU_MSGWIDTH 64 // in characters
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#define HU_MSGHEIGHT 1 // in lines
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#define HU_MSGTIMEOUT (4*TICRATE)
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//
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// HEADS UP TEXT
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//
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void HU_Init(void);
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void HU_Start(void);
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qboolean HU_Responder(event_t* ev);
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void HU_Ticker(void);
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void HU_Drawer(void);
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char HU_dequeueChatChar(void);
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void HU_Erase(void);
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#endif
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