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doomclassic/doom/doominterface.h
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74
doomclassic/doom/doominterface.h
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef DOOM_INTERFACE_H
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#define DOOM_INTERFACE_H
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//#include "doomlib.h"
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#include <vector>
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#include <string>
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class idUserCmdMgr;
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class DoomInterface
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{
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public:
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DoomInterface();
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virtual ~DoomInterface();
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typedef int ( *NoParamCallback)();
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void Startup( int players, bool multiplayer = false );
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bool Frame( int time, idUserCmdMgr * userCmdMgr );
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void Shutdown();
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void QuitCurrentGame();
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void EndDMGame();
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// PS3
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//void InitGraphics( int player = -1, int width = TEXTUREWIDTH, int height = TEXTUREHEIGHT, D3DCOLOR *pBuffer = NULL, D3DCOLOR *pBuffer2 = NULL );
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void SetPostGlobalsCallback( NoParamCallback cb );
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#ifdef ID_ENABLE_DOOM_CLASSIC_NETWORKING
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void SetNetworking( DoomLib::RecvFunc recv, DoomLib::SendFunc send, DoomLib::SendRemoteFunc sendRemote );
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#endif
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int GetNumPlayers() const;
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static int CurrentPlayer();
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void SetMultiplayerPlayers(int localPlayerIndex, int playerCount, int localPlayer, std::vector<std::string> playerAddresses );
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protected:
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int numplayers;
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bool bFinished[4];
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int lastTicRun;
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};
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#endif
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