mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2026-03-20 09:00:25 +01:00
Initial commit
This commit is contained in:
305
doomclassic/doom/doominterface.cpp
Normal file
305
doomclassic/doom/doominterface.cpp
Normal file
@@ -0,0 +1,305 @@
|
||||
/*
|
||||
===========================================================================
|
||||
|
||||
Doom 3 BFG Edition GPL Source Code
|
||||
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
||||
|
||||
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
||||
|
||||
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
||||
|
||||
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||||
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#include "Precompiled.h"
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#include "globaldata.h"
|
||||
#include "doominterface.h"
|
||||
#include "Main.h"
|
||||
#include "m_menu.h"
|
||||
#include "g_game.h"
|
||||
|
||||
extern void I_SetTime( int );
|
||||
|
||||
bool waitingForWipe;
|
||||
|
||||
static const int dargc = 7;
|
||||
static char* dargv[4][7] =
|
||||
{
|
||||
{ "doomlauncher", "-net", "0", "127.0.0.1", "127.0.0.1", "127.0.0.1", "127.0.0.1" },
|
||||
{ "doomlauncher", "-net", "1", "127.0.0.1", "127.0.0.1", "127.0.0.1", "127.0.0.1" },
|
||||
{ "doomlauncher", "-net", "2", "127.0.0.1", "127.0.0.1", "127.0.0.1", "127.0.0.1" },
|
||||
{ "doomlauncher", "-net", "3", "127.0.0.1", "127.0.0.1", "127.0.0.1", "127.0.0.1" },
|
||||
};
|
||||
|
||||
static int mpArgc[4];
|
||||
static char mpArgV[4][10][32];
|
||||
static char* mpArgVPtr[4][10];
|
||||
|
||||
static bool drawFullScreen = false;
|
||||
|
||||
DoomInterface::DoomInterface() {
|
||||
numplayers = 0;
|
||||
bFinished[0] = bFinished[1] = bFinished[2] = bFinished[3] = false;
|
||||
lastTicRun = 0;
|
||||
}
|
||||
|
||||
DoomInterface::~DoomInterface() {
|
||||
}
|
||||
|
||||
|
||||
void DoomInterface::Startup( int playerscount, bool multiplayer )
|
||||
{
|
||||
int i;
|
||||
int localdargc = 1; // for the commandline
|
||||
|
||||
numplayers = playerscount;
|
||||
globalNetworking = multiplayer;
|
||||
lastTicRun = 0;
|
||||
|
||||
if (DoomLib::Z_Malloc == NULL) {
|
||||
DoomLib::Z_Malloc = Z_Malloc;
|
||||
}
|
||||
|
||||
// Splitscreen
|
||||
if ( !multiplayer && playerscount > 1 ) {
|
||||
localdargc += 2; // for the '-net' and the console number
|
||||
localdargc += playerscount;
|
||||
}
|
||||
|
||||
if ( multiplayer ) {
|
||||
// Force online games to 1 local player for now.
|
||||
// TODO: We should support local splitscreen and online.
|
||||
numplayers = 1;
|
||||
}
|
||||
|
||||
// Start up DooM Classic
|
||||
for ( i = 0; i < numplayers; ++i)
|
||||
{
|
||||
DoomLib::SetPlayer(i);
|
||||
|
||||
bFinished[i] = false;
|
||||
DoomLib::InitGlobals( NULL );
|
||||
|
||||
if ( globalNetworking ) {
|
||||
printf( "Starting mulitplayer game, argv = " );
|
||||
for ( int j = 0; j < mpArgc[0]; ++j ) {
|
||||
printf( " %s", mpArgVPtr[0][j] );
|
||||
}
|
||||
printf( "\n" );
|
||||
DoomLib::InitGame(mpArgc[i], mpArgVPtr[i] );
|
||||
} else {
|
||||
DoomLib::InitGame(localdargc, dargv[i] );
|
||||
}
|
||||
|
||||
if( DoomLib::skipToLoad ) {
|
||||
G_LoadGame( DoomLib::loadGamePath );
|
||||
DoomLib::skipToLoad = false;
|
||||
::g->menuactive = 0;
|
||||
}
|
||||
|
||||
if( DoomLib::skipToNew ) {
|
||||
static int startLevel = 1;
|
||||
G_DeferedInitNew((skill_t)DoomLib::chosenSkill,DoomLib::chosenEpisode+1, startLevel);
|
||||
DoomLib::skipToNew = false;
|
||||
::g->menuactive = 0;
|
||||
}
|
||||
|
||||
DoomLib::SetPlayer(-1);
|
||||
}
|
||||
}
|
||||
|
||||
bool DoomInterface::Frame( int iTime, idUserCmdMgr * userCmdMgr )
|
||||
{
|
||||
int i;
|
||||
bool bAllFinished = true;
|
||||
|
||||
if ( !globalNetworking || ( lastTicRun < iTime ) ) {
|
||||
|
||||
drawFullScreen = false;
|
||||
|
||||
DoomLib::SetPlayer( 0 );
|
||||
DoomLib::PollNetwork();
|
||||
|
||||
for (i = 0; i < numplayers; ++i)
|
||||
{
|
||||
DoomLib::SetPlayer( i );
|
||||
|
||||
I_SetTime( iTime );
|
||||
|
||||
if (bFinished[i] == false) {
|
||||
bAllFinished = false;
|
||||
bFinished[i] = DoomLib::Poll();
|
||||
} else {
|
||||
|
||||
if (::g->wipedone) {
|
||||
if ( !waitingForWipe ) {
|
||||
const bool didRunTic = DoomLib::Tic( userCmdMgr );
|
||||
if ( didRunTic == false ) {
|
||||
//printf( "Skipping tic and yielding because not enough time has passed.\n" );
|
||||
|
||||
// Give lower priority threads a chance to run.
|
||||
Sys_Yield();
|
||||
}
|
||||
}
|
||||
DoomLib::Frame();
|
||||
}
|
||||
if (::g->wipe) {
|
||||
DoomLib::Wipe();
|
||||
// Draw the menus over the wipe.
|
||||
M_Drawer();
|
||||
}
|
||||
|
||||
if( ::g->gamestate != GS_LEVEL && GetNumPlayers() > 2 ) {
|
||||
drawFullScreen = true;
|
||||
}
|
||||
}
|
||||
|
||||
DoomLib::SetPlayer(-1);
|
||||
}
|
||||
|
||||
DoomLib::SetPlayer( 0 );
|
||||
DoomLib::SendNetwork();
|
||||
DoomLib::RunSound();
|
||||
DoomLib::SetPlayer( -1 );
|
||||
|
||||
lastTicRun = iTime;
|
||||
} else {
|
||||
printf( "Skipping this frame becase it's not time to run a tic yet.\n" );
|
||||
}
|
||||
|
||||
return bAllFinished;
|
||||
}
|
||||
|
||||
void I_ShutdownNetwork();
|
||||
|
||||
void DoomInterface::Shutdown() {
|
||||
int i;
|
||||
|
||||
for ( i=0; i < numplayers; i++ ) {
|
||||
DoomLib::SetPlayer( i );
|
||||
D_QuitNetGame();
|
||||
}
|
||||
|
||||
// Shutdown local network state
|
||||
I_ShutdownNetwork();
|
||||
|
||||
for ( i=0; i < numplayers; i++ ) {
|
||||
DoomLib::SetPlayer( i );
|
||||
DoomLib::Shutdown();
|
||||
}
|
||||
|
||||
DoomLib::SetPlayer( -1 );
|
||||
numplayers = 0;
|
||||
lastTicRun = 0;
|
||||
}
|
||||
|
||||
qboolean G_CheckDemoStatus( void );
|
||||
|
||||
void DoomInterface::QuitCurrentGame() {
|
||||
for ( int i = 0; i < numplayers; i++ ) {
|
||||
DoomLib::SetPlayer( i );
|
||||
|
||||
if(::g->netgame) {
|
||||
// Shut down networking
|
||||
D_QuitNetGame();
|
||||
}
|
||||
|
||||
G_CheckDemoStatus();
|
||||
|
||||
globalPauseTime = false;
|
||||
::g->menuactive = false;
|
||||
::g->usergame = false;
|
||||
::g->netgame = false;
|
||||
|
||||
lastTicRun = 0;
|
||||
|
||||
//if ( !gameLocal->IsSplitscreen() ) {
|
||||
// Start background demos
|
||||
D_StartTitle();
|
||||
//}
|
||||
}
|
||||
|
||||
// Shutdown local network state
|
||||
I_ShutdownNetwork();
|
||||
}
|
||||
|
||||
void DoomInterface::EndDMGame() {
|
||||
|
||||
for ( int i = 0; i < numplayers; i++ ) {
|
||||
DoomLib::SetPlayer( i );
|
||||
|
||||
if(::g->netgame) {
|
||||
D_QuitNetGame();
|
||||
}
|
||||
|
||||
G_CheckDemoStatus();
|
||||
|
||||
globalPauseTime = false;
|
||||
::g->menuactive = false;
|
||||
::g->usergame = false;
|
||||
::g->netgame = false;
|
||||
|
||||
lastTicRun = 0;
|
||||
|
||||
D_StartTitle();
|
||||
}
|
||||
}
|
||||
|
||||
//static
|
||||
int DoomInterface::CurrentPlayer() {
|
||||
return DoomLib::GetPlayer();
|
||||
}
|
||||
|
||||
int DoomInterface::GetNumPlayers() const {
|
||||
return numplayers;
|
||||
}
|
||||
|
||||
#ifdef ID_ENABLE_DOOM_CLASSIC_NETWORKING
|
||||
void DoomInterface::SetNetworking( DoomLib::RecvFunc recv, DoomLib::SendFunc send, DoomLib::SendRemoteFunc sendRemote ) {
|
||||
DoomLib::SetNetworking( recv, send, sendRemote );
|
||||
}
|
||||
#endif
|
||||
|
||||
void DoomInterface::SetMultiplayerPlayers(int localPlayerIndex, int playerCount, int localPlayer, std::vector<std::string> playerAddresses) {
|
||||
|
||||
for(int i = 0; i < 10; i++) {
|
||||
mpArgVPtr[localPlayerIndex][i] = mpArgV[localPlayerIndex][i];
|
||||
}
|
||||
|
||||
mpArgc[localPlayerIndex] = playerCount+5;
|
||||
|
||||
strcpy(mpArgV[localPlayerIndex][0], "doomlauncher");
|
||||
strcpy(mpArgV[localPlayerIndex][1], "-dup");
|
||||
strcpy(mpArgV[localPlayerIndex][2], "1");
|
||||
strcpy(mpArgV[localPlayerIndex][3], "-net");
|
||||
|
||||
sprintf(mpArgV[localPlayerIndex][4], "%d", localPlayer);
|
||||
strcpy(mpArgV[localPlayerIndex][5], playerAddresses[localPlayer].c_str());
|
||||
|
||||
int currentArg = 6;
|
||||
for(int i = 0; i < playerCount; i++) {
|
||||
if(i != localPlayer) {
|
||||
strcpy(mpArgV[localPlayerIndex][currentArg], playerAddresses[i].c_str());
|
||||
currentArg++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user