mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2026-03-20 17:11:16 +01:00
Initial commit
This commit is contained in:
343
doomclassic/doom/doomdef.h
Normal file
343
doomclassic/doom/doomdef.h
Normal file
@@ -0,0 +1,343 @@
|
||||
/*
|
||||
===========================================================================
|
||||
|
||||
Doom 3 BFG Edition GPL Source Code
|
||||
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
||||
|
||||
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
||||
|
||||
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
||||
|
||||
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||||
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#ifndef __DOOMDEF__
|
||||
#define __DOOMDEF__
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "../../neo/sys/sys_public.h"
|
||||
|
||||
//
|
||||
// Global parameters/defines.
|
||||
//
|
||||
// DOOM version
|
||||
enum { VERSION = 111 };
|
||||
|
||||
|
||||
// Game mode handling - identify IWAD version
|
||||
// to handle IWAD dependend animations etc.
|
||||
typedef enum
|
||||
{
|
||||
shareware, // DOOM 1 shareware, E1, M9
|
||||
registered, // DOOM 1 registered, E3, M27
|
||||
commercial, // DOOM 2 retail, E1 M34
|
||||
// DOOM 2 german edition not handled
|
||||
retail, // DOOM 1 retail, E4, M36
|
||||
indetermined // Well, no IWAD found.
|
||||
|
||||
} GameMode_t;
|
||||
|
||||
|
||||
// Mission packs - might be useful for TC stuff?
|
||||
typedef enum
|
||||
{
|
||||
doom, // DOOM 1
|
||||
doom2, // DOOM 2
|
||||
pack_tnt, // TNT mission pack
|
||||
pack_plut, // Plutonia pack
|
||||
pack_master, // Master levels
|
||||
pack_nerve, // Nerve levels
|
||||
|
||||
none
|
||||
|
||||
} GameMission_t;
|
||||
|
||||
|
||||
// Identify language to use, software localization.
|
||||
typedef enum
|
||||
{
|
||||
english,
|
||||
german,
|
||||
unknown
|
||||
|
||||
} Language_t;
|
||||
|
||||
|
||||
// If rangecheck is undefined,
|
||||
// most parameter validation debugging code will not be compiled
|
||||
#ifdef _DEBUG
|
||||
#define RANGECHECK
|
||||
#endif
|
||||
|
||||
// Do or do not use external soundserver.
|
||||
// The sndserver binary to be run separately
|
||||
// has been introduced by Dave Taylor.
|
||||
// The integrated sound support is experimental,
|
||||
// and unfinished. Default is synchronous.
|
||||
// Experimental asynchronous timer based is
|
||||
// handled by SNDINTR.
|
||||
#define SNDSERV 1
|
||||
//#define SNDINTR 1
|
||||
|
||||
|
||||
// This one switches between MIT SHM (no proper mouse)
|
||||
// and XFree86 DGA (mickey sampling). The original
|
||||
// linuxdoom used SHM, which is default.
|
||||
//#define X11_DGA 1
|
||||
|
||||
|
||||
//
|
||||
// For resize of screen, at start of game.
|
||||
// It will not work dynamically, see visplanes.
|
||||
//
|
||||
//#define BASE_WIDTH 320
|
||||
|
||||
// It is educational but futile to change this
|
||||
// scaling e.g. to 2. Drawing of status bar,
|
||||
// menues etc. is tied to the scale implied
|
||||
// by the graphics.
|
||||
#define SCREEN_MUL 1
|
||||
#define INV_ASPECT_RATIO 0.625 // 0.75, ideally
|
||||
|
||||
// Defines suck. C sucks.
|
||||
// C++ might sucks for OOP, but it sure is a better C.
|
||||
// So there.
|
||||
//#define SCREENWIDTH 320//320
|
||||
//SCREEN_MUL*BASE_WIDTH //320
|
||||
//#define SCREENHEIGHT 200//200
|
||||
//(int)(SCREEN_MUL*BASE_WIDTH*INV_ASPECT_RATIO) //200
|
||||
|
||||
|
||||
|
||||
|
||||
// The maximum number of players, multiplayer/networking.
|
||||
#define MAXPLAYERS 4
|
||||
|
||||
// State updates, number of tics / second.
|
||||
#define TICRATE 35
|
||||
|
||||
// The current state of the game: whether we are
|
||||
// playing, gazing at the intermission screen,
|
||||
// the game final animation, or a demo.
|
||||
typedef enum
|
||||
{
|
||||
GS_LEVEL,
|
||||
GS_INTERMISSION,
|
||||
GS_FINALE,
|
||||
GS_DEMOSCREEN
|
||||
} gamestate_t;
|
||||
|
||||
//
|
||||
// Difficulty/skill settings/filters.
|
||||
//
|
||||
|
||||
// Skill flags.
|
||||
#define MTF_EASY 1
|
||||
#define MTF_NORMAL 2
|
||||
#define MTF_HARD 4
|
||||
|
||||
// Deaf monsters/do not react to sound.
|
||||
#define MTF_AMBUSH 8
|
||||
|
||||
typedef enum
|
||||
{
|
||||
sk_baby,
|
||||
sk_easy,
|
||||
sk_medium,
|
||||
sk_hard,
|
||||
sk_nightmare
|
||||
} skill_t;
|
||||
|
||||
|
||||
|
||||
|
||||
//
|
||||
// Key cards.
|
||||
//
|
||||
typedef enum
|
||||
{
|
||||
it_bluecard,
|
||||
it_yellowcard,
|
||||
it_redcard,
|
||||
it_blueskull,
|
||||
it_yellowskull,
|
||||
it_redskull,
|
||||
|
||||
NUMCARDS
|
||||
|
||||
} card_t;
|
||||
|
||||
|
||||
|
||||
// The defined weapons,
|
||||
// including a marker indicating
|
||||
// user has not changed weapon.
|
||||
typedef enum
|
||||
{
|
||||
wp_fist,
|
||||
wp_pistol,
|
||||
wp_shotgun,
|
||||
wp_chaingun,
|
||||
wp_missile,
|
||||
wp_plasma,
|
||||
wp_bfg,
|
||||
wp_chainsaw,
|
||||
wp_supershotgun,
|
||||
|
||||
NUMWEAPONS,
|
||||
|
||||
// No pending weapon change.
|
||||
wp_nochange
|
||||
|
||||
} weapontype_t;
|
||||
|
||||
|
||||
// Ammunition types defined.
|
||||
typedef enum
|
||||
{
|
||||
am_clip, // Pistol / chaingun ammo.
|
||||
am_shell, // Shotgun / double barreled shotgun.
|
||||
am_cell, // Plasma rifle, BFG.
|
||||
am_misl, // Missile launcher.
|
||||
NUMAMMO,
|
||||
am_noammo // Unlimited for chainsaw / fist.
|
||||
|
||||
} ammotype_t;
|
||||
|
||||
|
||||
// Power up artifacts.
|
||||
typedef enum
|
||||
{
|
||||
pw_invulnerability,
|
||||
pw_strength,
|
||||
pw_invisibility,
|
||||
pw_ironfeet,
|
||||
pw_allmap,
|
||||
pw_infrared,
|
||||
NUMPOWERS
|
||||
|
||||
} powertype_t;
|
||||
|
||||
|
||||
|
||||
//
|
||||
// Power up durations,
|
||||
// how many seconds till expiration,
|
||||
// assuming TICRATE is 35 ticks/second.
|
||||
//
|
||||
typedef enum
|
||||
{
|
||||
INVULNTICS = (30*TICRATE),
|
||||
INVISTICS = (60*TICRATE),
|
||||
INFRATICS = (120*TICRATE),
|
||||
IRONTICS = (60*TICRATE)
|
||||
|
||||
} powerduration_t;
|
||||
|
||||
|
||||
|
||||
|
||||
//
|
||||
// DOOM keyboard definition.
|
||||
// This is the stuff configured by Setup.Exe.
|
||||
// Most key data are simple ascii (uppercased).
|
||||
//
|
||||
#define KEY_RIGHTARROW K_RIGHTARROW
|
||||
#define KEY_LEFTARROW K_LEFTARROW
|
||||
#define KEY_UPARROW K_UPARROW
|
||||
#define KEY_DOWNARROW K_DOWNARROW
|
||||
#define KEY_ESCAPE K_ESCAPE
|
||||
#define KEY_ENTER K_ENTER
|
||||
#define KEY_TAB K_TAB
|
||||
#define KEY_F1 K_F1
|
||||
#define KEY_F2 K_F2
|
||||
#define KEY_F3 K_F3
|
||||
#define KEY_F4 K_F4
|
||||
#define KEY_F5 K_F5
|
||||
#define KEY_F6 K_F6
|
||||
#define KEY_F7 K_F7
|
||||
#define KEY_F8 K_F8
|
||||
#define KEY_F9 K_F9
|
||||
#define KEY_F10 K_F10
|
||||
#define KEY_F11 K_F11
|
||||
#define KEY_F12 K_F12
|
||||
|
||||
#define KEY_BACKSPACE K_BACKSPACE
|
||||
#define KEY_PAUSE 0xff
|
||||
|
||||
#define KEY_EQUALS K_EQUALS
|
||||
#define KEY_MINUS K_MINUS
|
||||
|
||||
#define KEY_RSHIFT K_RSHIFT
|
||||
#define KEY_RCTRL K_RCTRL
|
||||
#define KEY_RALT K_RALT
|
||||
#define KEY_LALT K_LALT
|
||||
|
||||
// DOOM basic types (qboolean),
|
||||
// and max/min values.
|
||||
//#include "doomtype.h"
|
||||
|
||||
// Fixed point.
|
||||
//#include "m_fixed.h"
|
||||
|
||||
// Endianess handling.
|
||||
//#include "m_swap.h"
|
||||
|
||||
|
||||
// Binary Angles, sine/cosine/atan lookups.
|
||||
//#include "tables.h"
|
||||
|
||||
// Event type.
|
||||
//#include "d_event.h"
|
||||
|
||||
// Game function, skills.
|
||||
//#include "g_game.h"
|
||||
|
||||
// All external data is defined here.
|
||||
//#include "doomdata.h"
|
||||
|
||||
// All important printed strings.
|
||||
// Language selection (message strings).
|
||||
//#include "dstrings.h"
|
||||
|
||||
// Player is a special actor.
|
||||
//struct player_s;
|
||||
|
||||
|
||||
//#include "d_items.h"
|
||||
//#include "d_player.h"
|
||||
//#include "p_mobj.h"
|
||||
//#include "d_net.h"
|
||||
|
||||
// PLAY
|
||||
//#include "p_tick.h"
|
||||
|
||||
|
||||
|
||||
|
||||
// Header, generated by sound utility.
|
||||
// The utility was written by Dave Taylor.
|
||||
//#include "sounds.h"
|
||||
|
||||
|
||||
|
||||
|
||||
#endif // __DOOMDEF__
|
||||
|
||||
Reference in New Issue
Block a user