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doomclassic/doom/Main.h
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102
doomclassic/doom/Main.h
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef _MAIN_H_
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#define _MAIN_H_
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#include "idlib/precompiled.h"
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#include "../doom/doomlib.h"
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#include "../doom/doominterface.h"
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#include "../doom/globaldata.h"
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// DHM - Nerve :: Enable demo recording for game clips
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#define _DEMO_RECORDING
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#ifdef _DEBUG
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#define safeOutputDebug(x) printf( "%s", x );
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#else
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#define safeOutputDebug(x)
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#endif
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struct SplitscreenData {
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int PLAYERCOUNT;
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int globalSkill;
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int globalEpisode;
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int globalLevel;
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int globalTimeLimit;
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int globalFragLimit;
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};
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void DL_InitNetworking( DoomInterface *pdi );
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extern int PLAYERCOUNT;
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extern bool globalNetworking;
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extern bool debugOutput;
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extern BOOL globalLicenseFullGame;
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extern int globalRichPresenceState; // values from spa.h X_CONTEXT_PRESENCE
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extern int globalNeedUpsell;
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// PS3
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//extern HXUISTRINGTABLE globalStrings; // gStrings for short
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extern bool globalPauseTime;
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enum MenuStates{
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MENU_NONE,
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MENU_XBOX_SYSTEM,
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MENU_PAUSE,
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MENU_UPSELL,
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MENU_UPSELL_INVITE,
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MENU_ENDLEVEL_UPSELL,
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MENU_ERROR_MESSAGE,
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MENU_ERROR_MESSAGE_FATAL,
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MENU_END_LEVEL,
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MENU_END_EPISODE,
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MENU_END_CAST,
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MENU_END_LEVEL_COOP,
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MENU_END_LEVEL_DM,
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MENU_END_GAME_LOBBY,
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MENU_END_GAME_LOBBY_PLAYER,
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MENU_LOBBY,
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MENU_LOBBY_PLAYER,
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MENU_INVITE,
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MENU_COUNT
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};
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typedef struct {
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int maxPing;
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const wchar_t * image;
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} PingImage_t;
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extern PingImage_t pingsImages[];
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#endif
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