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doomclassic/doom/DoomLeaderboards.cpp
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147
doomclassic/doom/DoomLeaderboards.cpp
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "DoomLeaderboards.h"
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#include "tech5/engine/framework/precompiled.h"
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#include "tech5\engine\sys\sys_stats.h"
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#include "../doomengine/source/doomdef.h"
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#include <map>
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static columnDef_t columnDefTime[] = {
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{ "Time", 64, AGGREGATE_MIN, STATS_COLUMN_DISPLAY_TIME_MILLISECONDS }
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};
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const static int NUMLEVELS_ULTIMATE_DOOM = 36;
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const static int NUMLEVELS_DOOM2_HELL_ON_EARTH = 32;
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const static int NUMLEVELS_FINALDOOM_TNT = 32;
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const static int NUMLEVELS_FINALDOOM_PLUTONIA = 32;
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const static int NUMLEVELS_DOOM2_MASTER_LEVELS = 21;
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const static int NUMLEVELS_DOOM2_NERVE = 9;
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const static int NUM_LEVEL_LIST[] = {
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NUMLEVELS_ULTIMATE_DOOM,
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NUMLEVELS_DOOM2_HELL_ON_EARTH,
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NUMLEVELS_FINALDOOM_TNT,
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NUMLEVELS_FINALDOOM_PLUTONIA,
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NUMLEVELS_DOOM2_MASTER_LEVELS,
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NUMLEVELS_DOOM2_NERVE
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};
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/*
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========================
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GenerateLeaderboard ID
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Generates a Leaderboard ID based on current Expansion + episode + map + skill + Type
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Expansion is the base value that the leaderboard ID comes from
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========================
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*/
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const int GenerateLeaderboardID( int expansion, int episode, int map, int skill ) {
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int realMapNumber = ( episode * map - 1 );
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if( common->GetGameSKU() == GAME_SKU_DOOM1_BFG ) {
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// Doom levels start at 620 .. yeah.. hack.
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int block = 615;
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int mapAndSkill = ( realMapNumber * ( (int)sk_nightmare + 1 ) ) + skill ;
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return block + mapAndSkill;
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} else if( common->GetGameSKU() == GAME_SKU_DOOM2_BFG ) {
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if( expansion == 1 ) {
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// Doom 2 Levels start at 800.. Yep.. another hack.
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int block = 795;
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int mapAndSkill = ( realMapNumber * ( (int)sk_nightmare + 1 ) ) + skill ;
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return block + mapAndSkill;
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} else {
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// Nerve Levels start at 960... another hack!
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int block = 955;
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int mapAndSkill = ( realMapNumber * ( (int)sk_nightmare + 1 ) ) + skill ;
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return block + mapAndSkill;
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}
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} else {
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// DCC Content
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int block = 0;
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if( expansion > 0 ){
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for( int expi = 0; expi < expansion; expi++ ) {
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block += NUM_LEVEL_LIST[ expi ] * ( (int)sk_nightmare + 1);
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}
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}
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int mapAndSkill = ( realMapNumber * ( (int)sk_nightmare + 1 ) ) + skill ;
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return block + mapAndSkill;
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}
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}
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/*
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========================
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InitLeaderboards
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Generates all the possible leaderboard definitions
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and stores into an STL Map, with leaderboard ID as the Hash/key value.
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========================
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*/
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void InitLeaderboards() {
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for( int expi = 0; expi < ARRAY_COUNT( NUM_LEVEL_LIST ); expi++ ) {
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for( int udi = 1; udi <= NUM_LEVEL_LIST[expi] ; udi++ ) {
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for( int skilli = 0; skilli <= sk_nightmare; skilli++ ) {
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// Create the Time Trial leaderboard for each level.
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int timeTrial_leaderboardID = GenerateLeaderboardID( expi, 1, udi, skilli );
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leaderboardDefinition_t * timeTrial_Leaderboard = new leaderboardDefinition_t( timeTrial_leaderboardID, ARRAY_COUNT( columnDefTime ), columnDefTime, RANK_LEAST_FIRST, false, true );
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}
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}
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}
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}
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/*
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========================
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GenerateLeaderboard
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Generates a Leaderboard based on current Expansion + episode + map + skill + Type
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Expansion is the base value that the leaderboard ID comes from
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========================
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*/
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const leaderboardDefinition_t * GetLeaderboard( int expansion, int episode, int map, int skill ) {
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int leaderboardID = GenerateLeaderboardID( expansion, episode, map, skill );
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return Sys_FindLeaderboardDef( leaderboardID );;
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}
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