/*
===========================================================================

Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 

This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").  

Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/
#pragma hdrstop
#include "../../idLib/precompiled.h"
#include "../Game_local.h"

const static int NUM_GAME_OPTIONS_OPTIONS = 8;

const float MIN_FOV = 80.0f;
const float MAX_FOV = 100.0f;

const float MIN_FOV_GUN = 3.0f;
const float MAX_FOV_GUN = 0.0f;

/*
========================
idMenuScreen_Shell_GameOptions::Initialize
========================
*/
void idMenuScreen_Shell_GameOptions::Initialize( idMenuHandler * data ) {
	idMenuScreen::Initialize( data );

	if ( data != NULL ) {
		menuGUI = data->GetGUI();
	}

	SetSpritePath( "menuGameOptions" );

	options = new (TAG_SWF) idMenuWidget_DynamicList();
	options->SetNumVisibleOptions( NUM_GAME_OPTIONS_OPTIONS );
	options->SetSpritePath( GetSpritePath(), "info", "options" );
	options->SetWrappingAllowed( true );
	options->SetControlList( true );
	options->Initialize( data );
	AddChild( options );

	btnBack = new (TAG_SWF) idMenuWidget_Button();
	btnBack->Initialize( data );
	btnBack->SetLabel( "#str_swf_settings" );
	btnBack->SetSpritePath( GetSpritePath(), "info", "btnBack" );
	btnBack->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_GO_BACK );
	AddChild( btnBack );

	idMenuWidget_ControlButton * control;
	
	control = new (TAG_SWF) idMenuWidget_ControlButton();
	control->SetOptionType( OPTION_SLIDER_TEXT );
	control->SetLabel( "#str_swf_fov" );
	control->SetDataSource( &systemData, idMenuDataSource_GameSettings::GAME_FIELD_FOV );
	control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
	control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() );
	options->AddChild( control );
	
	control = new (TAG_SWF) idMenuWidget_ControlButton();
	control->SetOptionType( OPTION_SLIDER_TOGGLE );
	control->SetLabel( "#str_swf_checkpoints" );
	control->SetDataSource( &systemData, idMenuDataSource_GameSettings::GAME_FIELD_CHECKPOINTS );
	control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
	control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() );
	options->AddChild( control );

	control = new (TAG_SWF) idMenuWidget_ControlButton();
	control->SetOptionType( OPTION_SLIDER_TOGGLE );
	control->SetLabel( "#str_02135" );	// Auto Weapon Switch
	control->SetDataSource( &systemData, idMenuDataSource_GameSettings::GAME_FIELD_AUTO_SWITCH );
	control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
	control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() );
	options->AddChild( control );

	control = new (TAG_SWF) idMenuWidget_ControlButton();
	control->SetOptionType( OPTION_SLIDER_TOGGLE );
	control->SetLabel( "#str_02134" );	// Auto Weapon Reload
	control->SetDataSource( &systemData, idMenuDataSource_GameSettings::GAME_FIELD_AUTO_RELOAD );
	control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
	control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() );
	options->AddChild( control );

	control = new (TAG_SWF) idMenuWidget_ControlButton();
	control->SetOptionType( OPTION_SLIDER_TOGGLE );
	control->SetLabel( "#str_swf_aim_assist" );	// Aim Assist
	control->SetDataSource( &systemData, idMenuDataSource_GameSettings::GAME_FIELD_AIM_ASSIST );
	control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
	control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() );
	options->AddChild( control );

	control = new (TAG_SWF) idMenuWidget_ControlButton();
	control->SetOptionType( OPTION_SLIDER_TOGGLE );
	control->SetLabel( "#str_04102" );	// Always Run
	control->SetDataSource( &systemData, idMenuDataSource_GameSettings::GAME_FIELD_ALWAYS_SPRINT );
	control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
	control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() );
	options->AddChild( control );
	
	control = new (TAG_SWF) idMenuWidget_ControlButton();
	control->SetOptionType( OPTION_SLIDER_TOGGLE );
	control->SetLabel( "#str_swf_flashlight_shadows" );
	control->SetDataSource( &systemData, idMenuDataSource_GameSettings::GAME_FIELD_FLASHLIGHT_SHADOWS );
	control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
	control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() );
	options->AddChild( control );

	options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN ) );
	options->AddEventAction( WIDGET_EVENT_SCROLL_UP ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP ) );
	options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_RELEASE ) );
	options->AddEventAction( WIDGET_EVENT_SCROLL_UP_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_RELEASE ) );
	options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK ) );
	options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK ) );
	options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ) );
	options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ) );
}

/*
========================
idMenuScreen_Shell_GameOptions::Update
========================
*/
void idMenuScreen_Shell_GameOptions::Update() {

	if ( menuData != NULL ) {
		idMenuWidget_CommandBar * cmdBar = menuData->GetCmdBar();
		if ( cmdBar != NULL ) {
			cmdBar->ClearAllButtons();
			idMenuWidget_CommandBar::buttonInfo_t * buttonInfo;			
			buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 );
			if ( menuData->GetPlatform() != 2 ) {
				buttonInfo->label = "#str_00395";
			}
			buttonInfo->action.Set( WIDGET_ACTION_GO_BACK );

			buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY1 );
			buttonInfo->action.Set( WIDGET_ACTION_PRESS_FOCUSED );
		}		
	}

	idSWFScriptObject & root = GetSWFObject()->GetRootObject();
	if ( BindSprite( root ) ) {
		idSWFTextInstance * heading = GetSprite()->GetScriptObject()->GetNestedText( "info", "txtHeading" );
		if ( heading != NULL ) {
			heading->SetText( "#str_02129" );	// SYSTEM SETTINGS
			heading->SetStrokeInfo( true, 0.75f, 1.75f );
		}

		idSWFSpriteInstance * gradient = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "gradient" );
		if ( gradient != NULL && heading != NULL ) {
			gradient->SetXPos( heading->GetTextLength() );
		}
	}

	if ( btnBack != NULL ) {
		btnBack->BindSprite( root );
	}

	idMenuScreen::Update();
}

/*
========================
idMenuScreen_Shell_GameOptions::ShowScreen
========================
*/
void idMenuScreen_Shell_GameOptions::ShowScreen( const mainMenuTransition_t transitionType ) {
	systemData.LoadData();
	idMenuScreen::ShowScreen( transitionType );
}

/*
========================
idMenuScreen_Shell_GameOptions::HideScreen
========================
*/
void idMenuScreen_Shell_GameOptions::HideScreen( const mainMenuTransition_t transitionType ) {
	if ( systemData.IsDataChanged() ) {
		systemData.CommitData();
	}
	idMenuScreen::HideScreen( transitionType );
}

/*
========================
idMenuScreen_Shell_GameOptions::HandleAction h
========================
*/
bool idMenuScreen_Shell_GameOptions::HandleAction( idWidgetAction & action, const idWidgetEvent & event, idMenuWidget * widget, bool forceHandled ) {

	if ( menuData == NULL ) {
		return true;
	}
	
	if ( menuData->ActiveScreen() != SHELL_AREA_GAME_OPTIONS ) {
		return false;
	}
	
	widgetAction_t actionType = action.GetType();
	const idSWFParmList & parms = action.GetParms();

	switch ( actionType ) {
		case WIDGET_ACTION_GO_BACK: {
			menuData->SetNextScreen( SHELL_AREA_SETTINGS, MENU_TRANSITION_SIMPLE );
			return true;
		}
		case WIDGET_ACTION_PRESS_FOCUSED: {

			if ( options == NULL ) {
				return true;
			}

			int selectionIndex = options->GetFocusIndex();
			if ( parms.Num() > 0 ) {
				selectionIndex = parms[0].ToInteger();
			}
						
			if ( selectionIndex != options->GetFocusIndex() ) {
				options->SetViewIndex( options->GetViewOffset() + selectionIndex );
				options->SetFocusIndex( selectionIndex );
			}						

			systemData.AdjustField( selectionIndex, 1 );
			options->Update();

			return true;
		}
		case WIDGET_ACTION_START_REPEATER: {
			if ( parms.Num() == 4 ) {
				int selectionIndex = parms[3].ToInteger();
				if ( selectionIndex != options->GetFocusIndex() ) {
					options->SetViewIndex( options->GetViewOffset() + selectionIndex );
					options->SetFocusIndex( selectionIndex );
				}
			}
			break;
		}
	}

	return idMenuWidget::HandleAction( action, event, widget, forceHandled );
}

/////////////////////////////////
// SCREEN SETTINGS
/////////////////////////////////

extern idCVar ui_autoSwitch;
extern idCVar ui_autoReload;
extern idCVar aa_targetAimAssistEnable;
extern idCVar in_alwaysRun;
extern idCVar g_checkpoints;
extern idCVar g_weaponShadows;

/*
========================
idMenuScreen_Shell_GameOptions::idMenuDataSource_AudioSettings::idMenuDataSource_AudioSettings
========================
*/
idMenuScreen_Shell_GameOptions::idMenuDataSource_GameSettings::idMenuDataSource_GameSettings() {
	fields.SetNum( MAX_GAME_FIELDS );
	originalFields.SetNum( MAX_GAME_FIELDS );
}

/*
========================
idMenuScreen_Shell_GameOptions::idMenuDataSource_AudioSettings::LoadData
========================
*/
void idMenuScreen_Shell_GameOptions::idMenuDataSource_GameSettings::LoadData() {	
	fields[ GAME_FIELD_FOV ].SetInteger( g_fov.GetFloat() );
	fields[ GAME_FIELD_CHECKPOINTS ].SetBool( g_checkpoints.GetBool() );
	fields[ GAME_FIELD_AUTO_SWITCH ].SetBool( ui_autoSwitch.GetBool() );
	fields[ GAME_FIELD_AUTO_RELOAD ].SetBool( ui_autoReload.GetBool() );
	fields[ GAME_FIELD_AIM_ASSIST ].SetBool( aa_targetAimAssistEnable.GetBool() );
	fields[ GAME_FIELD_ALWAYS_SPRINT ].SetBool( in_alwaysRun.GetBool() );
	fields[ GAME_FIELD_FLASHLIGHT_SHADOWS ].SetBool( g_weaponShadows.GetBool() );
	originalFields = fields;
}

/*
========================
idMenuScreen_Shell_GameOptions::idMenuDataSource_AudioSettings::CommitData
========================
*/
void idMenuScreen_Shell_GameOptions::idMenuDataSource_GameSettings::CommitData() {

	g_fov.SetFloat( fields[ GAME_FIELD_FOV ].ToFloat() );
	g_gun_x.SetFloat( Lerp( MIN_FOV_GUN, MAX_FOV_GUN, ( fields[ GAME_FIELD_FOV ].ToFloat() - MIN_FOV ) / ( MAX_FOV - MIN_FOV ) ) );

	g_checkpoints.SetBool( fields[ GAME_FIELD_CHECKPOINTS ].ToBool() );
	ui_autoSwitch.SetBool( fields[ GAME_FIELD_AUTO_SWITCH ].ToBool() );
	ui_autoReload.SetBool( fields[ GAME_FIELD_AUTO_RELOAD ].ToBool() );
	aa_targetAimAssistEnable.SetBool( fields[ GAME_FIELD_AIM_ASSIST ].ToBool() );
	in_alwaysRun.SetBool( fields[ GAME_FIELD_ALWAYS_SPRINT ].ToBool() );
	g_weaponShadows.SetBool( fields[ GAME_FIELD_FLASHLIGHT_SHADOWS ].ToBool() );

	cvarSystem->SetModifiedFlags( CVAR_ARCHIVE );

	// make the committed fields into the backup fields
	originalFields = fields;
}

/*
========================
idMenuScreen_Shell_GameOptions::idMenuDataSource_AudioSettings::AdjustField
========================
*/
void idMenuScreen_Shell_GameOptions::idMenuDataSource_GameSettings::AdjustField( const int fieldIndex, const int adjustAmount ) {	
	if ( fieldIndex == GAME_FIELD_FOV ) {
		fields[ fieldIndex ].SetInteger( idMath::ClampInt( MIN_FOV, MAX_FOV, fields[ fieldIndex ].ToInteger() + adjustAmount * 5 ) );
	} else {
		fields[ fieldIndex ].SetBool( !fields[ fieldIndex ].ToBool() );
	} 
}

/*
========================
idMenuScreen_Shell_GameOptions::idMenuDataSource_AudioSettings::IsDataChanged
========================
*/
bool idMenuScreen_Shell_GameOptions::idMenuDataSource_GameSettings::IsDataChanged() const {
	
	if ( fields[ GAME_FIELD_FOV ].ToInteger() != originalFields[ GAME_FIELD_FOV ].ToInteger() ) {
		return true;
	}

	if ( fields[ GAME_FIELD_CHECKPOINTS ].ToBool() != originalFields[ GAME_FIELD_CHECKPOINTS ].ToBool() ) {
		return true;
	}

	if ( fields[ GAME_FIELD_AUTO_SWITCH ].ToBool() != originalFields[ GAME_FIELD_AUTO_SWITCH ].ToBool() ) {
		return true;
	}

	if ( fields[ GAME_FIELD_AUTO_RELOAD ].ToBool() != originalFields[ GAME_FIELD_AUTO_RELOAD ].ToBool() ) {
		return true;
	}

	if ( fields[ GAME_FIELD_AIM_ASSIST ].ToBool() != originalFields[ GAME_FIELD_AIM_ASSIST ].ToBool() ) {
		return true;
	}

	if ( fields[ GAME_FIELD_ALWAYS_SPRINT ].ToBool() != originalFields[ GAME_FIELD_ALWAYS_SPRINT ].ToBool() ) {
		return true;
	}

	if ( fields[ GAME_FIELD_FLASHLIGHT_SHADOWS ].ToBool() != originalFields[ GAME_FIELD_FLASHLIGHT_SHADOWS ].ToBool() ) {
		return true;
	}

	return false;
}