<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Retail|Win32">
      <Configuration>Retail</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectName>Doom3BFG</ProjectName>
    <ProjectGuid>{49BEC5C6-B964-417A-851E-808886B57420}</ProjectGuid>
    <RootNamespace>DoomEXE</RootNamespace>
    <SccProjectName>
    </SccProjectName>
    <SccLocalPath>
    </SccLocalPath>
    <SccProvider>
    </SccProvider>
    <Keyword>Win32Proj</Keyword>
    <SccAuxPath>
    </SccAuxPath>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <CharacterSet>MultiByte</CharacterSet>
    <WholeProgramOptimization>false</WholeProgramOptimization>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <CharacterSet>MultiByte</CharacterSet>
    <WholeProgramOptimization>false</WholeProgramOptimization>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="_Common.props" />
    <Import Project="_DoomExe.props" />
    <Import Project="_Debug.props" />
    <Import Project="_WithInlines.props" />
    <Import Project="_PCLibs.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="_Common.props" />
    <Import Project="_DoomExe.props" />
    <Import Project="_Release.props" />
    <Import Project="_PCLibs.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="_Common.props" />
    <Import Project="_DoomExe.props" />
    <Import Project="_Release.props" />
    <Import Project="_PCLibs.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'" />
    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(VCInstallDir)PlatformSDK\include;$(ProjectDir)dxsdk_June2010\include;$(IncludePath)</IncludePath>
    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(VCInstallDir)PlatformSDK\lib;$(ProjectDir)dxsdk_June2010\lib\x86;$(LibraryPath)</LibraryPath>
    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(VCInstallDir)PlatformSDK\lib;$(ProjectDir)dxsdk_June2010\lib\x86;$(LibraryPath)</LibraryPath>
    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(VCInstallDir)PlatformSDK\include;$(ProjectDir)dxsdk_June2010\include;$(IncludePath)</IncludePath>
    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">$(VCInstallDir)PlatformSDK\lib;$(ProjectDir)dxsdk_June2010\lib\x86;$(LibraryPath)</LibraryPath>
    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">$(VCInstallDir)PlatformSDK\include;$(ProjectDir)dxsdk_June2010\include;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <ItemDefinitionGroup>
    <ProjectReference>
      <UseLibraryDependencyInputs>true</UseLibraryDependencyInputs>
    </ProjectReference>
    <Link>
      <GenerateDebugInformation Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateDebugInformation>
      <GenerateDebugInformation Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">true</GenerateDebugInformation>
    </Link>
    <Deploy />
    <Deploy />
    <Link />
    <ClCompile />
    <ClCompile />
    <ClCompile>
      <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</TreatWarningAsError>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(DXSDK_DIR)\Include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    </ClCompile>
    <ClCompile>
      <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</TreatWarningAsError>
      <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">true</TreatWarningAsError>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)\Include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">$(DXSDK_DIR)\Include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">NDEBUG;%(PreprocessorDefinitions);ID_RETAIL</PreprocessorDefinitions>
    </ClCompile>
    <ImageXex />
    <ImageXex />
    <ImageXex />
    <ImageXex />
    <Link />
    <Link />
    <ClCompile />
    <Manifest>
      <EnableDPIAwareness Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</EnableDPIAwareness>
    </Manifest>
    <Manifest>
      <EnableDPIAwareness Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</EnableDPIAwareness>
    </Manifest>
    <Manifest>
      <EnableDPIAwareness Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">true</EnableDPIAwareness>
    </Manifest>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClInclude Include="aas\AASFile.h" />
    <ClInclude Include="aas\AASFileManager.h" />
    <ClInclude Include="aas\AASFile_local.h" />
    <ClInclude Include="cm\CollisionModel.h" />
    <ClInclude Include="cm\CollisionModel_local.h" />
    <ClInclude Include="framework\BuildVersion.h" />
    <ClInclude Include="framework\CmdSystem.h" />
    <ClInclude Include="framework\Common.h" />
    <ClInclude Include="framework\Common_dialog.h" />
    <ClInclude Include="framework\Common_local.h" />
    <ClInclude Include="framework\Compressor.h" />
    <ClInclude Include="framework\Console.h" />
    <ClInclude Include="framework\ConsoleHistory.h" />
    <ClInclude Include="framework\CVarSystem.h" />
    <ClInclude Include="framework\DebugGraph.h" />
    <ClInclude Include="framework\DeclAF.h" />
    <ClInclude Include="framework\DeclEntityDef.h" />
    <ClInclude Include="framework\DeclFX.h" />
    <ClInclude Include="framework\DeclManager.h" />
    <ClInclude Include="framework\DeclParticle.h" />
    <ClInclude Include="framework\DeclPDA.h" />
    <ClInclude Include="framework\DeclSkin.h" />
    <ClInclude Include="framework\DeclTable.h" />
    <ClInclude Include="framework\DemoChecksum.h" />
    <ClInclude Include="framework\DemoFile.h" />
    <ClInclude Include="framework\EditField.h" />
    <ClInclude Include="framework\EventLoop.h" />
    <ClInclude Include="framework\File.h" />
    <ClInclude Include="framework\FileSystem.h" />
    <ClInclude Include="framework\File_Manifest.h" />
    <ClInclude Include="framework\File_Resource.h" />
    <ClInclude Include="framework\File_SaveGame.h" />
    <ClInclude Include="framework\KeyInput.h" />
    <ClInclude Include="framework\Licensee.h" />
    <ClInclude Include="framework\PlayerProfile.h" />
    <ClInclude Include="framework\Serializer.h" />
    <ClInclude Include="framework\TokenParser.h" />
    <ClInclude Include="framework\Unzip.h" />
    <ClInclude Include="framework\UsercmdGen.h" />
    <ClInclude Include="framework\Zip.h" />
    <ClInclude Include="renderer\AutoRender.h" />
    <ClInclude Include="renderer\AutoRenderBink.h" />
    <ClInclude Include="renderer\BinaryImage.h" />
    <ClInclude Include="renderer\BinaryImageData.h" />
    <ClInclude Include="renderer\BufferObject.h" />
    <ClInclude Include="renderer\Cinematic.h" />
    <ClInclude Include="renderer\Color\ColorSpace.h" />
    <ClInclude Include="renderer\DXT\DXTCodec.h" />
    <ClInclude Include="renderer\DXT\DXTCodec_local.h" />
    <ClInclude Include="renderer\Font.h" />
    <ClInclude Include="renderer\GLMatrix.h" />
    <ClInclude Include="renderer\GLState.h" />
    <ClInclude Include="renderer\GraphicsAPIWrapper.h" />
    <ClInclude Include="renderer\GuiModel.h" />
    <ClInclude Include="renderer\Image.h" />
    <ClInclude Include="renderer\ImageOpts.h" />
    <ClInclude Include="renderer\Interaction.h" />
    <ClInclude Include="renderer\jobs\prelightshadowvolume\PreLightShadowVolume.h" />
    <ClInclude Include="renderer\jobs\prelightshadowvolume\PreLightShadowVolume_local.h" />
    <ClInclude Include="renderer\jobs\ShadowShared.h" />
    <ClInclude Include="renderer\jobs\staticshadowvolume\StaticShadowVolume.h" />
    <ClInclude Include="renderer\jobs\staticshadowvolume\StaticShadowVolume_local.h" />
    <ClInclude Include="renderer\jobs\dynamicshadowvolume\DynamicShadowVolume.h" />
    <ClInclude Include="renderer\jobs\dynamicshadowvolume\DynamicShadowVolume_local.h" />
    <ClInclude Include="renderer\Material.h" />
    <ClInclude Include="renderer\Model.h" />
    <ClInclude Include="renderer\Model_ase.h" />
    <ClInclude Include="renderer\Model_local.h" />
    <ClInclude Include="renderer\Model_lwo.h" />
    <ClInclude Include="renderer\Model_ma.h" />
    <ClInclude Include="renderer\Model_md3.h" />
    <ClInclude Include="renderer\ModelDecal.h" />
    <ClInclude Include="renderer\ModelManager.h" />
    <ClInclude Include="renderer\ModelOverlay.h" />
    <ClInclude Include="renderer\OpenGL\glext.h" />
    <ClInclude Include="renderer\OpenGL\qgl.h" />
    <ClInclude Include="renderer\OpenGL\qgl_linked.h" />
    <ClInclude Include="renderer\OpenGL\wglext.h" />
    <ClInclude Include="renderer\RenderContext.h" />
    <ClInclude Include="renderer\RenderLog.h" />
    <ClInclude Include="renderer\RenderProgs.h" />
    <ClInclude Include="renderer\RenderSystem.h" />
    <ClInclude Include="renderer\RenderTexture.h" />
    <ClInclude Include="renderer\RenderWorld.h" />
    <ClInclude Include="renderer\RenderWorld_local.h" />
    <ClInclude Include="renderer\ResolutionScale.h" />
    <ClInclude Include="renderer\ScreenRect.h" />
    <ClInclude Include="renderer\simplex.h" />
    <ClInclude Include="renderer\tr_local.h" />
    <ClInclude Include="renderer\VertexCache.h" />
    <ClInclude Include="sound\snd_local.h" />
    <ClInclude Include="sound\sound.h" />
    <ClInclude Include="swf\SWF.h" />
    <ClInclude Include="swf\SWF_Bitstream.h" />
    <ClInclude Include="swf\SWF_Enums.h" />
    <ClInclude Include="swf\SWF_ParmList.h" />
    <ClInclude Include="swf\SWF_ScriptFunction.h" />
    <ClInclude Include="swf\SWF_ScriptObject.h" />
    <ClInclude Include="swf\SWF_ScriptVar.h" />
    <ClInclude Include="swf\SWF_ShapeParser.h" />
    <ClInclude Include="swf\SWF_SpriteInstance.h" />
    <ClInclude Include="swf\SWF_Sprites.h" />
    <ClInclude Include="swf\SWF_TextInstance.h" />
    <ClInclude Include="swf\SWF_Types.h" />
    <ClInclude Include="sys\LightweightCompression.h" />
    <ClInclude Include="sys\PacketProcessor.h" />
    <ClInclude Include="sys\Snapshot.h" />
    <ClInclude Include="sys\SnapshotProcessor.h" />
    <ClInclude Include="sys\Snapshot_Jobs.h" />
    <ClInclude Include="sys\sys_achievements.h" />
    <ClInclude Include="sys\sys_dedicated_server_search.h" />
    <ClInclude Include="sys\sys_lobby.h" />
    <ClInclude Include="sys\sys_lobby_backend.h" />
    <ClInclude Include="sys\sys_lobby_backend_direct.h" />
    <ClInclude Include="sys\sys_local.h" />
    <ClInclude Include="sys\sys_localuser.h" />
    <ClInclude Include="sys\sys_profile.h" />
    <ClInclude Include="sys\sys_public.h" />
    <ClInclude Include="sys\sys_savegame.h" />
    <ClInclude Include="sys\sys_session.h" />
    <ClInclude Include="sys\sys_session_local.h" />
    <ClInclude Include="sys\sys_session_savegames.h" />
    <ClInclude Include="sys\sys_signin.h" />
    <ClInclude Include="sound\SoundVoice.h" />
    <ClInclude Include="sound\WaveFile.h" />
    <ClInclude Include="sound\XAudio2\XA2_SoundHardware.h" />
    <ClInclude Include="sound\XAudio2\XA2_SoundSample.h" />
    <ClInclude Include="sound\XAudio2\XA2_SoundVoice.h" />
    <ClInclude Include="sys\sys_stats.h" />
    <ClInclude Include="sys\sys_stats_misc.h" />
    <ClInclude Include="sys\sys_voicechat.h" />
    <ClInclude Include="sys\win32\win_input.h" />
    <ClInclude Include="sys\win32\win_achievements.h" />
    <ClInclude Include="sys\win32\win_local.h" />
    <ClInclude Include="sys\win32\rc\doom_resource.h" />
    <ClInclude Include="sys\win32\win_localuser.h" />
    <ClInclude Include="sys\win32\win_signin.h" />
    <ClInclude Include="ui\BindWindow.h" />
    <ClInclude Include="ui\ChoiceWindow.h" />
    <ClInclude Include="ui\DeviceContext.h" />
    <ClInclude Include="ui\EditWindow.h" />
    <ClInclude Include="ui\FieldWindow.h" />
    <ClInclude Include="ui\GameBearShootWindow.h" />
    <ClInclude Include="ui\GameBustOutWindow.h" />
    <ClInclude Include="ui\GameSSDWindow.h" />
    <ClInclude Include="ui\GuiScript.h" />
    <ClInclude Include="ui\ListGUI.h" />
    <ClInclude Include="ui\ListGUILocal.h" />
    <ClInclude Include="ui\ListWindow.h" />
    <ClInclude Include="ui\Rectangle.h" />
    <ClInclude Include="ui\RegExp.h" />
    <ClInclude Include="ui\RenderWindow.h" />
    <ClInclude Include="ui\SimpleWindow.h" />
    <ClInclude Include="ui\SliderWindow.h" />
    <ClInclude Include="ui\UserInterface.h" />
    <ClInclude Include="ui\UserInterfaceLocal.h" />
    <ClInclude Include="ui\Window.h" />
    <ClInclude Include="ui\Winvar.h" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="aas\AASFile.cpp" />
    <ClCompile Include="aas\AASFileManager.cpp" />
    <ClCompile Include="aas\AASFile_optimize.cpp" />
    <ClCompile Include="aas\AASFile_sample.cpp" />
    <ClCompile Include="cm\CollisionModel_contacts.cpp" />
    <ClCompile Include="cm\CollisionModel_contents.cpp" />
    <ClCompile Include="cm\CollisionModel_debug.cpp" />
    <ClCompile Include="cm\CollisionModel_files.cpp" />
    <ClCompile Include="cm\CollisionModel_load.cpp" />
    <ClCompile Include="cm\CollisionModel_rotate.cpp" />
    <ClCompile Include="cm\CollisionModel_trace.cpp" />
    <ClCompile Include="cm\CollisionModel_translate.cpp" />
    <ClCompile Include="framework\CmdSystem.cpp" />
    <ClCompile Include="framework\Common.cpp" />
    <ClCompile Include="framework\Common_demos.cpp" />
    <ClCompile Include="framework\Common_dialog.cpp" />
    <ClCompile Include="framework\common_frame.cpp" />
    <ClCompile Include="framework\Common_localize.cpp" />
    <ClCompile Include="framework\Common_menu.cpp" />
    <ClCompile Include="framework\Common_network.cpp" />
    <ClCompile Include="framework\Common_printf.cpp" />
    <ClCompile Include="framework\Common_load.cpp" />
    <ClCompile Include="framework\Compressor.cpp" />
    <ClCompile Include="framework\Console.cpp" />
    <ClCompile Include="framework\ConsoleHistory.cpp" />
    <ClCompile Include="framework\CVarSystem.cpp" />
    <ClCompile Include="framework\DebugGraph.cpp" />
    <ClCompile Include="framework\DeclAF.cpp" />
    <ClCompile Include="framework\DeclEntityDef.cpp" />
    <ClCompile Include="framework\DeclFX.cpp" />
    <ClCompile Include="framework\DeclManager.cpp" />
    <ClCompile Include="framework\DeclParticle.cpp" />
    <ClCompile Include="framework\DeclPDA.cpp" />
    <ClCompile Include="framework\DeclSkin.cpp" />
    <ClCompile Include="framework\DeclTable.cpp" />
    <ClCompile Include="framework\DemoFile.cpp" />
    <ClCompile Include="framework\EditField.cpp" />
    <ClCompile Include="framework\EventLoop.cpp" />
    <ClCompile Include="framework\File.cpp" />
    <ClCompile Include="framework\FileSystem.cpp" />
    <ClCompile Include="framework\File_Manifest.cpp" />
    <ClCompile Include="framework\File_Resource.cpp" />
    <ClCompile Include="framework\File_SaveGame.cpp" />
    <ClCompile Include="framework\KeyInput.cpp" />
    <ClCompile Include="framework\PlayerProfile.cpp" />
    <ClCompile Include="framework\precompiled.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">Create</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="framework\TokenParser.cpp" />
    <ClCompile Include="framework\Unzip.cpp" />
    <ClCompile Include="framework\UsercmdGen.cpp" />
    <ClCompile Include="framework\Zip.cpp" />
    <ClCompile Include="renderer\AutoRender.cpp" />
    <ClCompile Include="renderer\AutoRenderBink.cpp" />
    <ClCompile Include="renderer\BinaryImage.cpp" />
    <ClCompile Include="renderer\BufferObject.cpp" />
    <ClCompile Include="renderer\Cinematic.cpp" />
    <ClCompile Include="renderer\Color\ColorSpace.cpp" />
    <ClCompile Include="renderer\DXT\DXTDecoder.cpp" />
    <ClCompile Include="renderer\DXT\DXTEncoder.cpp" />
    <ClCompile Include="renderer\DXT\DXTEncoder_SSE2.cpp" />
    <ClCompile Include="renderer\Font.cpp" />
    <ClCompile Include="renderer\GLMatrix.cpp" />
    <ClCompile Include="renderer\GuiModel.cpp" />
    <ClCompile Include="renderer\Image_files.cpp" />
    <ClCompile Include="renderer\ImageManager.cpp" />
    <ClCompile Include="renderer\Image_intrinsic.cpp" />
    <ClCompile Include="renderer\Image_load.cpp" />
    <ClCompile Include="renderer\Image_process.cpp" />
    <ClCompile Include="renderer\Image_program.cpp" />
    <ClCompile Include="renderer\Interaction.cpp" />
    <ClCompile Include="renderer\jobs\prelightshadowvolume\PreLightShadowVolume.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">NotUsing</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="renderer\jobs\ShadowShared.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">NotUsing</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="renderer\jobs\staticshadowvolume\StaticShadowVolume.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">NotUsing</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="renderer\jobs\dynamicshadowvolume\DynamicShadowVolume.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">NotUsing</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="renderer\Material.cpp" />
    <ClCompile Include="renderer\Model.cpp" />
    <ClCompile Include="renderer\Model_ase.cpp" />
    <ClCompile Include="renderer\Model_beam.cpp" />
    <ClCompile Include="renderer\Model_liquid.cpp" />
    <ClCompile Include="renderer\Model_lwo.cpp" />
    <ClCompile Include="renderer\Model_ma.cpp" />
    <ClCompile Include="renderer\Model_md3.cpp" />
    <ClCompile Include="renderer\Model_md5.cpp" />
    <ClCompile Include="renderer\Model_prt.cpp" />
    <ClCompile Include="renderer\Model_sprite.cpp" />
    <ClCompile Include="renderer\ModelDecal.cpp" />
    <ClCompile Include="renderer\ModelManager.cpp" />
    <ClCompile Include="renderer\ModelOverlay.cpp" />
    <ClCompile Include="renderer\OpenGL\gl_GraphicsAPIWrapper.cpp" />
    <ClCompile Include="renderer\OpenGL\gl_image.cpp" />
    <ClCompile Include="renderer\OpenGL\gl_backend.cpp" />
    <ClCompile Include="renderer\RenderProgs.cpp" />
    <ClCompile Include="renderer\RenderProgs_GLSL.cpp" />
    <ClCompile Include="renderer\RenderWorld_defs.cpp" />
    <ClCompile Include="renderer\ResolutionScale.cpp" />
    <ClCompile Include="renderer\RenderEntity.cpp" />
    <ClCompile Include="renderer\RenderLog.cpp" />
    <ClCompile Include="renderer\RenderSystem.cpp" />
    <ClCompile Include="renderer\RenderSystem_init.cpp" />
    <ClCompile Include="renderer\RenderWorld.cpp" />
    <ClCompile Include="renderer\RenderWorld_demo.cpp" />
    <ClCompile Include="renderer\RenderWorld_load.cpp" />
    <ClCompile Include="renderer\RenderWorld_portals.cpp" />
    <ClCompile Include="renderer\ScreenRect.cpp" />
    <ClCompile Include="renderer\tr_backend_draw.cpp" />
    <ClCompile Include="renderer\tr_backend_rendertools.cpp" />
    <ClCompile Include="renderer\tr_frontend_addlights.cpp" />
    <ClCompile Include="renderer\tr_frontend_addmodels.cpp" />
    <ClCompile Include="renderer\tr_frontend_deform.cpp" />
    <ClCompile Include="renderer\tr_frontend_guisurf.cpp" />
    <ClCompile Include="renderer\tr_frontend_main.cpp" />
    <ClCompile Include="renderer\tr_frontend_subview.cpp" />
    <ClCompile Include="renderer\tr_trace.cpp" />
    <ClCompile Include="renderer\tr_trisurf.cpp" />
    <ClCompile Include="renderer\VertexCache.cpp" />
    <ClCompile Include="sound\snd_emitter.cpp" />
    <ClCompile Include="sound\snd_shader.cpp" />
    <ClCompile Include="sound\snd_system.cpp" />
    <ClCompile Include="sound\snd_world.cpp" />
    <ClCompile Include="swf\SWF_Bitstream.cpp" />
    <ClCompile Include="swf\SWF_Dictionary.cpp" />
    <ClCompile Include="swf\SWF_Events.cpp" />
    <ClCompile Include="swf\SWF_Image.cpp" />
    <ClCompile Include="swf\SWF_Load.cpp" />
    <ClCompile Include="swf\SWF_Main.cpp" />
    <ClCompile Include="swf\SWF_Names.cpp" />
    <ClCompile Include="swf\SWF_ParmList.cpp" />
    <ClCompile Include="swf\SWF_PlaceObject.cpp" />
    <ClCompile Include="swf\SWF_Render.cpp" />
    <ClCompile Include="swf\SWF_ScriptFunction.cpp" />
    <ClCompile Include="swf\SWF_ScriptObject.cpp" />
    <ClCompile Include="swf\SWF_ScriptVar.cpp" />
    <ClCompile Include="swf\SWF_ShapeParser.cpp" />
    <ClCompile Include="swf\SWF_Shapes.cpp" />
    <ClCompile Include="swf\SWF_Sounds.cpp" />
    <ClCompile Include="swf\SWF_SpriteInstance.cpp" />
    <ClCompile Include="swf\SWF_Sprites.cpp" />
    <ClCompile Include="swf\SWF_Text.cpp" />
    <ClCompile Include="swf\SWF_TextInstance.cpp" />
    <ClCompile Include="swf\SWF_Zlib.cpp" />
    <ClCompile Include="sys\LightweightCompression.cpp" />
    <ClCompile Include="sys\PacketProcessor.cpp" />
    <ClCompile Include="sys\Snapshot.cpp" />
    <ClCompile Include="sys\SnapshotProcessor.cpp" />
    <ClCompile Include="sys\Snapshot_Jobs.cpp" />
    <ClCompile Include="sys\sys_achievements.cpp" />
    <ClCompile Include="sys\sys_dedicated_server_search.cpp" />
    <ClCompile Include="sys\sys_lobby.cpp" />
    <ClCompile Include="sys\sys_lobby_backend_direct.cpp" />
    <ClCompile Include="sys\sys_lobby_migrate.cpp" />
    <ClCompile Include="sys\sys_lobby_snapshot.cpp" />
    <ClCompile Include="sys\sys_lobby_users.cpp" />
    <ClCompile Include="sys\sys_local.cpp" />
    <ClCompile Include="sys\sys_localuser.cpp" />
    <ClCompile Include="sys\sys_profile.cpp" />
    <ClCompile Include="sys\sys_savegame.cpp" />
    <ClCompile Include="sys\sys_session_callbacks.cpp" />
    <ClCompile Include="sys\sys_session_local.cpp" />
    <ClCompile Include="sys\sys_session_savegames.cpp" />
    <ClCompile Include="sys\sys_signin.cpp" />
    <ClCompile Include="sound\SoundVoice.cpp" />
    <ClCompile Include="sound\WaveFile.cpp" />
    <ClCompile Include="sound\XAudio2\XA2_SoundHardware.cpp" />
    <ClCompile Include="sound\XAudio2\XA2_SoundSample.cpp" />
    <ClCompile Include="sound\XAudio2\XA2_SoundVoice.cpp" />
    <ClCompile Include="sys\sys_voicechat.cpp" />
    <ClCompile Include="sys\win32\win_achievements.cpp" />
    <ClCompile Include="sys\win32\win_cpu.cpp" />
    <ClCompile Include="sys\win32\win_glimp.cpp" />
    <ClCompile Include="sys\win32\win_input.cpp" />
    <ClCompile Include="sys\win32\win_localuser.cpp" />
    <ClCompile Include="sys\win32\win_main.cpp" />
    <ClCompile Include="sys\win32\win_net.cpp" />
    <ClCompile Include="sys\win32\win_qgl.cpp" />
    <ClCompile Include="sys\win32\win_savegame.cpp" />
    <ClCompile Include="sys\win32\win_session_local.cpp" />
    <ClCompile Include="sys\win32\win_shared.cpp" />
    <ClCompile Include="sys\win32\win_signin.cpp" />
    <ClCompile Include="sys\win32\win_snd.cpp" />
    <ClCompile Include="sys\win32\win_syscon.cpp" />
    <ClCompile Include="sys\win32\win_taskkeyhook.cpp" />
    <ClCompile Include="sys\win32\win_wndproc.cpp" />
    <ClCompile Include="ui\BindWindow.cpp" />
    <ClCompile Include="ui\ChoiceWindow.cpp" />
    <ClCompile Include="ui\DeviceContext.cpp" />
    <ClCompile Include="ui\EditWindow.cpp" />
    <ClCompile Include="ui\FieldWindow.cpp" />
    <ClCompile Include="ui\GameBearShootWindow.cpp" />
    <ClCompile Include="ui\GameBustOutWindow.cpp" />
    <ClCompile Include="ui\GameSSDWindow.cpp" />
    <ClCompile Include="ui\GuiScript.cpp" />
    <ClCompile Include="ui\ListGUI.cpp" />
    <ClCompile Include="ui\ListWindow.cpp" />
    <ClCompile Include="ui\RegExp.cpp" />
    <ClCompile Include="ui\RenderWindow.cpp" />
    <ClCompile Include="ui\SimpleWindow.cpp" />
    <ClCompile Include="ui\SliderWindow.cpp" />
    <ClCompile Include="ui\UserInterface.cpp" />
    <ClCompile Include="ui\Window.cpp" />
    <ClCompile Include="ui\Winvar.cpp" />
  </ItemGroup>
  <ItemGroup>
    <None Include="sys\win32\rc\res\doom.ico" />
    <None Include="sys\win32\rc\res\doom3bfg.bin" />
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="sys\win32\rc\doom.rc" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\doomclassic\doomclassic.vcxproj" Condition="'$(Platform)'=='Win32'">
      <Project>{d87adc61-3968-4a89-824f-01365ab6bd88}</Project>
      <Private>false</Private>
      <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
      <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
      <LinkLibraryDependencies>true</LinkLibraryDependencies>
      <UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
    </ProjectReference>
    <ProjectReference Include="..\doomclassic\timidity\timidity.vcxproj" Condition="'$(Platform)'=='Win32'">
      <Project>{3267f0ed-fe57-4348-91d7-aa8a4976750f}</Project>
      <Private>false</Private>
      <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
      <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
      <LinkLibraryDependencies>true</LinkLibraryDependencies>
      <UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
    </ProjectReference>
    <ProjectReference Include="external.vcxproj">
      <Project>{b679fda2-cb76-4348-906b-4caa294195fd}</Project>
    </ProjectReference>
    <ProjectReference Include="game-d3xp.vcxproj">
      <Project>{0bc6fcc9-c65e-4b1f-9a58-0b9399987c9f}</Project>
    </ProjectReference>
    <ProjectReference Include="idlib.vcxproj">
      <Project>{49bec5c6-b964-417a-851e-808886b57400}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>