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Hans Kokx
hans
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Joined on
2026-01-19
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6
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1
hans
pushed to
main
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hans/wolf_dart
2026-03-23 17:38:31 +01:00
a7353e45b3
feat: Implement audio shutdown procedure for graceful app exit
hans
pushed to
main
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hans/wolf_dart
2026-03-23 17:37:05 +01:00
f4d6db2db0
feat: Enhance audio management by implementing shutdown procedures on exit
hans
pushed to
main
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hans/wolf_dart
2026-03-23 17:30:18 +01:00
fdf84b3a9d
Refactor audio handling in Wolfenstein 3D
hans
pushed to
main
at
hans/wolf_dart
2026-03-23 17:12:47 +01:00
ea6825341e
feat: Add FPS toggle shortcut and corresponding input handling in CLI
hans
pushed to
main
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hans/wolf_dart
2026-03-23 17:10:22 +01:00
b88475882b
feat: Implement audio backend with subprocess support and refactor audio handling
hans
pushed to
main
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hans/wolf_dart
2026-03-23 16:28:48 +01:00
26c738b702
feat: Implement platform-specific persistence for renderer settings and save games
hans
pushed to
main
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hans/wolf_dart
2026-03-23 16:12:11 +01:00
dcfb2e8e02
refactor: Moved renderer package into Flutter package
hans
pushed to
main
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hans/wolf_dart
2026-03-23 16:03:23 +01:00
c4c8e4149a
feat: Refactor MD5 hashing and update save game codec for compatibility with new payload format
hans
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main
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hans/wolf_dart
2026-03-23 15:39:11 +01:00
f05a861998
feat: Add exists method for checking save game file existence in CLI and Flutter persistence
hans
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hans/wolf_dart
2026-03-23 15:37:17 +01:00
3b1f8c80d1
Enhance save game codec tests for compatibility and add DOS-style file writing test
1ed63d5f9b
feat: Implement CompatibleSaveGameCodec for block payload format and legacy support
85fddd3df5
feat: Add CompatibleSaveGameCodec for legacy W3DS support and enhance SaveGamePersistence with existence check
Compare 3 commits »
hans
pushed to
main
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hans/wolf_dart
2026-03-23 14:58:01 +01:00
de8bff1964
feat: Add original layout envelope save codec with encoding/decoding and tests
hans
pushed to
main
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hans/wolf_dart
2026-03-23 14:51:06 +01:00
db06f5f5cb
feat: Implement save game functionality with encoding/decoding
hans
pushed to
main
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hans/wolf_dart
2026-03-23 14:38:17 +01:00
1a93b7d4a2
feat: Implement save and restore functionality for game session state, including player and entity states
7cb3f25c74
feat: Refactor rendering logic to use scheduled presentation and improve performance tracking
Compare 2 commits »
hans
pushed to
main
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hans/wolf_dart
2026-03-23 12:36:48 +01:00
a66ccf52c5
feat: Enhance weapon switching logic and add tests for animation pacing and menu behavior
hans
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main
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hans/wolf_dart
2026-03-23 12:31:19 +01:00
827b8c779e
feat: Add mutant death and god mode face animations, update HUD rendering and player damage handling
hans
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main
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hans/wolf_dart
2026-03-23 12:24:27 +01:00
400ce4f680
feat: Implement chaingun pickup face animation and update HUD rendering logic
hans
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main
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hans/wolf_dart
2026-03-23 12:11:45 +01:00
8ed460b03e
feat: Add bonus flash effect for player pickups and update rendering logic
hans
pushed to
main
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hans/wolf_dart
2026-03-23 12:05:40 +01:00
604923618a
feat: Implement player locomotion constants and update movement logic in engine
hans
pushed to
main
at
hans/wolf_dart
2026-03-23 11:37:25 +01:00
7941c2902c
refactor: Improve formatting and readability of secret-exit transition test
hans
pushed to
main
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hans/wolf_dart
2026-03-23 11:37:21 +01:00
b0f6e865b4
feat: Update HUD rendering to display current player lives dynamically
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