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wolf_dart/lib/features/entities/door_manager.dart

69 lines
1.8 KiB
Dart

import 'dart:math' as math;
import 'package:wolf_3d_data/wolf_3d_data.dart';
import 'package:wolf_dart/features/entities/door.dart';
class DoorManager {
// Key is '$x,$y'
final Map<String, Door> doors = {};
void initDoors(Sprite wallGrid) {
doors.clear();
for (int y = 0; y < wallGrid.length; y++) {
for (int x = 0; x < wallGrid[y].length; x++) {
int id = wallGrid[y][x];
if (id >= 90) {
// Assuming 90+ are doors based on your previous code
doors['$x,$y'] = Door(x: x, y: y, mapId: id);
}
}
}
}
void update(Duration elapsed) {
for (final door in doors.values) {
door.update(elapsed.inMilliseconds);
}
}
void handleInteraction(double playerX, double playerY, double playerAngle) {
int targetX = (playerX + math.cos(playerAngle)).toInt();
int targetY = (playerY + math.sin(playerAngle)).toInt();
String key = '$targetX,$targetY';
if (doors.containsKey(key)) {
doors[key]!.interact();
}
}
// Helper method for the raycaster
Map<String, double> getOffsetsForRenderer() {
Map<String, double> offsets = {};
for (var entry in doors.entries) {
if (entry.value.offset > 0.0) {
offsets[entry.key] = entry.value.offset;
}
}
return offsets;
}
void tryOpenDoor(int x, int y) {
String key = '$x,$y';
if (doors.containsKey(key)) {
// If it's closed or closing, interact() will usually start it opening
if (doors[key]!.offset == 0.0) {
doors[key]!.interact();
}
}
}
bool isDoorOpenEnough(int x, int y) {
String key = '$x,$y';
if (doors.containsKey(key)) {
// 0.7 offset means 70% open, similar to the original engine's check
return doors[key]!.offset > 0.7;
}
return false; // Not a door we manage
}
}