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wolf_dart/lib/features/entities/entity.dart

22 lines
418 B
Dart

enum EntityState { staticObj, idle, patrolling, shooting, pain, dead }
abstract class Entity<T> {
double x;
double y;
int spriteIndex;
double angle;
EntityState state;
int mapId;
int lastActionTime;
Entity({
required this.x,
required this.y,
required this.spriteIndex,
this.angle = 0.0,
this.state = EntityState.staticObj,
this.mapId = 0,
this.lastActionTime = 0,
});
}