4700e669ce
- Introduced area grid management in WolfEngine to track player-connected areas. - Updated enemy behavior to consider area connectivity when alerting and moving. - Added debugging logs for enemy states and movements to assist in tracking AI behavior. - Implemented fallback area generation for levels lacking area data. - Enhanced patrol behavior for dogs and guards to prevent rapid direction changes after hitting walls. - Updated tests to validate new area connectivity logic and enemy behavior under various conditions. Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>