fdf84b3a9d
- Updated main.dart to use NativeSubprocessAudio instead of CliSubprocessAudio. - Introduced DebugMusicPlayer interface for music playback. - Implemented NativeSubprocessAudio for native audio handling with subprocesses. - Added SilentAudio class as a no-op fallback for audio. - Removed deprecated FlutterAudioAdapter and default audio backend implementations. - Integrated Wolf3dPlatformAudio to manage audio across platforms, selecting between NativeSubprocessAudio and an embedded audio player. - Updated wolf_3d_engine.dart to use SilentAudio as the default audio backend. - Cleaned up audio-related files and ensured proper audio initialization and playback functionality. Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
23 lines
1.0 KiB
Dart
23 lines
1.0 KiB
Dart
/// Public engine exports for the Wolfenstein 3D runtime.
|
|
///
|
|
/// Import this library when building a host around the core simulation.
|
|
/// It re-exports the frame-based engine, audio abstractions, input DTOs,
|
|
/// state managers, and player model needed by CLI, Flutter, and tests.
|
|
library;
|
|
|
|
export 'src/engine/audio/engine_audio.dart';
|
|
export 'src/engine/audio/silent_audio.dart';
|
|
export 'src/engine/input/engine_input.dart';
|
|
export 'src/engine/managers/door_manager.dart';
|
|
export 'src/engine/managers/pushwall_manager.dart';
|
|
export 'src/engine/player/player.dart';
|
|
export 'src/engine/player_locomotion_constants.dart';
|
|
export 'src/engine/rendering/default_renderer_settings_persistence.dart';
|
|
export 'src/engine/rendering/renderer_settings.dart';
|
|
export 'src/engine/rendering/renderer_settings_persistence.dart';
|
|
export 'src/engine/save/default_save_game_persistence.dart';
|
|
export 'src/engine/save/game_session_snapshot.dart';
|
|
export 'src/engine/save/save_game_codec.dart';
|
|
export 'src/engine/save/save_game_persistence.dart';
|
|
export 'src/engine/wolf_3d_engine_base.dart';
|