169 lines
4.4 KiB
Dart
169 lines
4.4 KiB
Dart
import 'dart:ui' as ui;
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import 'package:flutter/material.dart';
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import 'package:flutter/scheduler.dart';
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import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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import 'package:wolf_3d_engine/wolf_3d_engine.dart';
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import 'package:wolf_3d_input/wolf_3d_input.dart';
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class WolfRenderer extends StatefulWidget {
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const WolfRenderer(
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this.data, {
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required this.difficulty,
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required this.startingEpisode,
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required this.audio,
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super.key,
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});
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final WolfensteinData data;
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final Difficulty difficulty;
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final int startingEpisode;
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final EngineAudio audio;
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@override
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State<WolfRenderer> createState() => _WolfRendererState();
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}
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class _WolfRendererState extends State<WolfRenderer>
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with SingleTickerProviderStateMixin {
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final WolfInput inputManager = WolfInput();
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late final WolfEngine engine;
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late Ticker _gameLoop;
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final FocusNode _focusNode = FocusNode();
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// --- NEW RASTERIZER STATE ---
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// Lock the internal rendering resolution to the classic 320x200
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final FrameBuffer _frameBuffer = FrameBuffer(320, 200);
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final SoftwareRasterizer _rasterizer = SoftwareRasterizer();
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ui.Image? _renderedFrame;
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bool _isRendering = false;
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@override
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void initState() {
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super.initState();
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engine = WolfEngine(
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data: widget.data,
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difficulty: widget.difficulty,
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startingEpisode: widget.startingEpisode,
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audio: widget.audio,
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onGameWon: () {
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Navigator.of(context).pop();
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},
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);
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engine.init();
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_gameLoop = createTicker(_tick)..start();
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_focusNode.requestFocus();
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}
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void _tick(Duration elapsed) {
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if (!engine.isInitialized) return;
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inputManager.update();
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engine.tick(elapsed, inputManager.currentInput);
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// Only start rendering a new frame if the previous one is finished.
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// This prevents memory leaks and stuttering on lower-end hardware!
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if (!_isRendering) {
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_isRendering = true;
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// 1. Crunch the math and fill the 1D memory array
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_rasterizer.render(engine, _frameBuffer);
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// 2. Convert the raw Uint32List memory into a Flutter ui.Image
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ui.decodeImageFromPixels(
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// Extract the underlying byte buffer from our 32-bit integer array
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_frameBuffer.pixels.buffer.asUint8List(),
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_frameBuffer.width,
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_frameBuffer.height,
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ui.PixelFormat.rgba8888, // Standard 32-bit color format
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(ui.Image image) {
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if (mounted) {
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setState(() {
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// ALWAYS dispose the old frame before assigning the new one
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// to prevent massive memory leaks on the GPU!
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_renderedFrame?.dispose();
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_renderedFrame = image;
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});
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}
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_isRendering = false;
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},
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);
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}
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}
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@override
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void dispose() {
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_gameLoop.dispose();
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_focusNode.dispose();
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_renderedFrame?.dispose();
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super.dispose();
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}
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@override
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Widget build(BuildContext context) {
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if (!engine.isInitialized) {
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return const Center(child: CircularProgressIndicator(color: Colors.teal));
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}
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return Scaffold(
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backgroundColor: Colors.black,
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body: KeyboardListener(
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focusNode: _focusNode,
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autofocus: true,
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onKeyEvent: (_) {},
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child: Column(
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children: [
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Expanded(
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child: LayoutBuilder(
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builder: (context, constraints) {
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return Center(
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child: AspectRatio(
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aspectRatio: 320 / 200,
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child: CustomPaint(
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size: Size(constraints.maxWidth, constraints.maxHeight),
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painter: BufferPainter(_renderedFrame),
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),
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),
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);
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},
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),
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),
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],
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),
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),
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);
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}
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}
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class BufferPainter extends CustomPainter {
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final ui.Image? frame;
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BufferPainter(this.frame);
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@override
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void paint(Canvas canvas, Size size) {
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if (frame == null) return;
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final Paint paint = Paint()..filterQuality = FilterQuality.none;
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final Rect srcRect = Rect.fromLTWH(
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0,
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0,
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frame!.width.toDouble(),
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frame!.height.toDouble(),
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);
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final Rect dstRect = Rect.fromLTWH(0, 0, size.width, size.height);
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canvas.drawImageRect(frame!, srcRect, dstRect, paint);
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}
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@override
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bool shouldRepaint(covariant BufferPainter oldDelegate) {
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return oldDelegate.frame != frame;
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}
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}
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