Files
wolf_dart/packages/wolf_3d_dart/test/engine
Hans Kokx 9b053e1c02 Refactor menu rendering and state management
- Introduced _AsciiMenuTypography and _AsciiMenuRowFont enums to manage typography settings for menu rendering.
- Updated AsciiRenderer to utilize new typography settings for main menu and game select screens.
- Enhanced SixelRenderer and SoftwareRenderer to support new menu rendering logic, including sidebars for options labels.
- Added disabled text color handling in WolfMenuPalette for better visual feedback on menu entries.
- Implemented a new method _drawSelectableMenuRows to streamline the drawing of menu rows based on selection state.
- Created a comprehensive test suite for level state carry-over and pause menu functionality, ensuring player state is preserved across levels and menus.
- Adjusted footer rendering to account for layout changes and improved visual consistency across different renderers.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-20 09:58:48 +01:00
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