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wolf_dart/packages/wolf_3d_flutter/lib/wolf_3d.dart

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Dart

import 'package:flutter/foundation.dart';
import 'package:flutter/services.dart';
import 'package:wolf_3d_data/wolf_3d_data.dart';
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
import 'package:wolf_3d_engine/wolf_3d_engine.dart';
import 'package:wolf_3d_synth/wolf_3d_synth.dart';
class Wolf3d {
Wolf3d._();
static final Wolf3d _instance = Wolf3d._();
static Wolf3d get I => _instance;
// --- State ---
final List<WolfensteinData> availableGames = [];
WolfensteinData? _activeGame;
// --- Core Systems ---
final EngineAudio audio = WolfAudio();
// --- Getters ---
WolfensteinData get activeGame {
if (_activeGame == null) {
throw StateError("No active game selected. Call setActiveGame() first.");
}
return _activeGame!;
}
// --- Episode ---
int _activeEpisode = 0;
int get activeEpisode => _activeEpisode;
void setActiveEpisode(int episodeIndex) {
_activeEpisode = episodeIndex;
}
// Convenience getters for the active game's assets
List<WolfLevel> get levels => activeGame.episodes[activeEpisode].levels;
List<Sprite> get walls => activeGame.walls;
List<Sprite> get sprites => activeGame.sprites;
List<PcmSound> get sounds => activeGame.sounds;
List<PcmSound> get adLibSounds => activeGame.adLibSounds;
List<ImfMusic> get music => activeGame.music;
List<VgaImage> get vgaImages => activeGame.vgaImages;
// --- Actions ---
void setActiveGame(WolfensteinData game) {
_activeGame = game;
audio.activeGame = game;
}
/// Initializes the engine by loading available game data.
Future<void> init({String? directory}) async {
await audio.init();
availableGames.clear();
// 1. Bundle asset loading (migrated from GameSelectScreen)
final versionsToTry = [
(version: GameVersion.retail, path: 'retail'),
(version: GameVersion.shareware, path: 'shareware'),
];
for (final version in versionsToTry) {
try {
final ext = version.version.fileExtension;
// final folder = 'assets/${version.path}';
final folder = 'packages/wolf_3d_assets/assets/${version.path}';
final data = WolfensteinLoader.loadFromBytes(
version: version.version,
vswap: await _tryLoad('$folder/VSWAP.$ext'),
mapHead: await _tryLoad('$folder/MAPHEAD.$ext'),
gameMaps: await _tryLoad('$folder/GAMEMAPS.$ext'),
vgaDict: await _tryLoad('$folder/VGADICT.$ext'),
vgaHead: await _tryLoad('$folder/VGAHEAD.$ext'),
vgaGraph: await _tryLoad('$folder/VGAGRAPH.$ext'),
audioHed: await _tryLoad('$folder/AUDIOHED.$ext'),
audioT: await _tryLoad('$folder/AUDIOT.$ext'),
);
availableGames.add(data);
} catch (e) {
debugPrint(e.toString());
}
}
// 2. External side-loading (non-web)
if (!kIsWeb) {
try {
final externalGames = await WolfensteinLoader.discover(
directoryPath: directory,
recursive: true,
);
for (var entry in externalGames.entries) {
if (!availableGames.any((g) => g.version == entry.key)) {
availableGames.add(entry.value);
}
}
} catch (e) {
debugPrint("External discovery failed: $e");
}
}
}
Future<ByteData?> _tryLoad(String path) async {
try {
return await rootBundle.load(path);
} catch (e) {
debugPrint("Asset not found: $path");
return null;
}
}
}