db06f5f5cb
- Added SaveGameCodec for encoding and decoding save game files. - Introduced SaveGamePersistence interface for slot-based save game persistence. - Implemented FlutterSaveGamePersistence for file-based save management on Flutter. - Enhanced WolfEngine to support saving and loading game states. - Updated menu manager to include save/load game options. - Created tests for SaveGameCodec to ensure proper functionality. Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
21 lines
942 B
Dart
21 lines
942 B
Dart
/// Public engine exports for the Wolfenstein 3D runtime.
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///
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/// Import this library when building a host around the core simulation.
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/// It re-exports the frame-based engine, audio abstractions, input DTOs,
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/// state managers, and player model needed by CLI, Flutter, and tests.
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library;
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export 'src/engine/audio/engine_audio.dart';
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export 'src/engine/audio/silent_renderer.dart';
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export 'src/engine/input/engine_input.dart';
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export 'src/engine/managers/door_manager.dart';
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export 'src/engine/managers/pushwall_manager.dart';
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export 'src/engine/player/player.dart';
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export 'src/engine/player_locomotion_constants.dart';
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export 'src/engine/rendering/renderer_settings.dart';
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export 'src/engine/rendering/renderer_settings_persistence.dart';
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export 'src/engine/save/game_session_snapshot.dart';
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export 'src/engine/save/save_game_codec.dart';
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export 'src/engine/save/save_game_persistence.dart';
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export 'src/engine/wolf_3d_engine_base.dart';
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