225840f3ee
- Added `scaleIncomingEnemyDamage` method to `Difficulty` enum for handling damage scaling based on difficulty level. - Introduced `lives` attribute to `Player` class with methods to manage lives. - Updated enemy classes (`Dog`, `Guard`, `Mutant`, `Officer`, `SS`, `HansGrosse`) to utilize difficulty settings for health and damage calculations. - Modified enemy drop logic to reflect new collectible types and behaviors. - Created tests for verifying enemy drop parity, collectible values, and difficulty damage scaling. - Adjusted enemy spawn logic to ensure standing enemies remain idle until alerted. - Enhanced scoring system to reflect updated score values for different enemy types. Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>