Files
wolf_dart/packages/wolf_3d_flutter/lib/wolf_3d_flutter.dart
T

179 lines
6.6 KiB
Dart

/// High-level Flutter facade for discovering game data and sharing runtime services.
library;
import 'package:flutter/foundation.dart';
import 'package:flutter/services.dart';
import 'package:wolf_3d_dart/wolf_3d_data.dart';
import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
import 'package:wolf_3d_dart/wolf_3d_engine.dart';
import 'package:wolf_3d_flutter/audio/wolf3d_platform_audio.dart';
import 'package:wolf_3d_flutter/managers/desktop_windowing_support.dart'
as desktop_windowing_support;
import 'package:wolf_3d_flutter/managers/game_data_directory_persistence.dart';
import 'package:wolf_3d_flutter/wolf_3d_input_flutter.dart';
export 'package:wolf_3d_dart/wolf_3d_audio.dart' show DebugMusicPlayer;
export 'audio/wolf3d_platform_audio.dart' show Wolf3dPlatformAudio;
export 'managers/game_app_lifecycle_manager.dart' show GameAppLifecycleManager;
export 'managers/game_data_directory_persistence.dart'
show DefaultGameDataDirectoryPersistence;
export 'managers/game_display_manager.dart' show GameDisplayManager;
export 'managers/game_persistence_manager.dart' show GamePersistenceManager;
export 'managers/game_renderer_mode_manager.dart'
show GameRendererMode, gameRendererModeFromSettings, handleGlslUnavailable;
export 'managers/game_screen_input_manager.dart'
show
HostShortcutBinding,
HostShortcutHandler,
HostShortcutIntent,
HostShortcutRegistry,
GameScreenInputManager,
isAltEnterShortcut;
export 'screens/audio_gallery.dart' show AudioGallery;
export 'screens/debug_tools_screen.dart' show DebugToolsScreen;
export 'screens/game_screen.dart' show GameScreen;
export 'screens/no_game_data_screen.dart' show NoGameDataScreen;
export 'screens/sprite_gallery.dart' show SpriteGallery;
export 'screens/vga_gallery.dart' show VgaGallery;
export 'widgets/gallery_game_selector.dart'
show GalleryGameSelector, formatGalleryGameTitle;
export 'widgets/wolf3d_app.dart' show Wolf3dApp;
export 'widgets/wolf_menu_shell.dart' show WolfMenuShell;
/// Flutter-specific host facade built on top of [Wolf3dEngine].
///
/// This type keeps platform-neutral session/engine state in the Dart package
/// while owning Flutter-only concerns such as bundle loading and discovery.
class Wolf3dFlutterEngine extends Wolf3dEngine {
/// Creates an empty facade that must be initialized with [init].
Wolf3dFlutterEngine({
bool debug = false,
EngineAudio? audioBackend,
Wolf3dFlutterInput? inputBackend,
DefaultGameDataDirectoryPersistence? dataDirectoryPersistence,
}) : dataDirectoryPersistence =
dataDirectoryPersistence ?? DefaultGameDataDirectoryPersistence(),
super(
audio: audioBackend ?? Wolf3dPlatformAudio(),
input: inputBackend ?? Wolf3dFlutterInput(),
) {
if (debug) {
enableDebug();
}
}
/// Persists and restores the preferred external game-data directory.
final DefaultGameDataDirectoryPersistence dataDirectoryPersistence;
/// Last configured/loaded external game-data directory path.
String? configuredDataDirectory;
/// Shared Flutter input adapter reused by gameplay screens.
@override
Wolf3dFlutterInput get input => super.input as Wolf3dFlutterInput;
/// Enables host-level debug affordances such as debug navigation UI.
@override
Wolf3dFlutterEngine enableDebug() {
super.enableDebug();
return this;
}
/// Initializes the engine by loading available game data.
Future<Wolf3dFlutterEngine> init({
String? directory,
Iterable<String>? additionalDirectories,
}) async {
await desktop_windowing_support.ensureDesktopWindowingInitialized();
await audio.init();
availableGames.clear();
final String? requestedDirectory = directory?.trim();
final String? resolvedDirectory =
requestedDirectory != null && requestedDirectory.isNotEmpty
? requestedDirectory
: await dataDirectoryPersistence.loadDataDirectory();
configuredDataDirectory = resolvedDirectory;
if (requestedDirectory != null && requestedDirectory.isNotEmpty) {
await dataDirectoryPersistence.saveDataDirectory(requestedDirectory);
}
// Bundled assets let the GUI work out of the box on supported platforms.
final versionsToTry = [
(version: GameVersion.retail, path: 'retail'),
(version: GameVersion.shareware, path: 'shareware'),
];
for (final version in versionsToTry) {
try {
final ext = version.version.fileExtension;
final folder = 'packages/wolf_3d_assets/assets/${version.path}';
final data = WolfensteinLoader.loadFromBytes(
version: version.version,
vswap: await _tryLoad('$folder/VSWAP.$ext'),
mapHead: await _tryLoad('$folder/MAPHEAD.$ext'),
gameMaps: await _tryLoad('$folder/GAMEMAPS.$ext'),
vgaDict: await _tryLoad('$folder/VGADICT.$ext'),
vgaHead: await _tryLoad('$folder/VGAHEAD.$ext'),
vgaGraph: await _tryLoad('$folder/VGAGRAPH.$ext'),
audioHed: await _tryLoad('$folder/AUDIOHED.$ext'),
audioT: await _tryLoad('$folder/AUDIOT.$ext'),
);
availableGames.add(data);
} catch (e) {
debugPrint(e.toString());
}
}
// On non-web platforms, also scan local filesystem locations for
// user-supplied data folders so the host can pick up extra versions.
final Set<String> directoriesToScan = <String>{};
if (resolvedDirectory != null && resolvedDirectory.isNotEmpty) {
directoriesToScan.add(resolvedDirectory);
}
if (additionalDirectories != null) {
for (final String directoryPath in additionalDirectories) {
final String trimmedPath = directoryPath.trim();
if (trimmedPath.isNotEmpty) {
directoriesToScan.add(trimmedPath);
}
}
}
if (!kIsWeb && directoriesToScan.isNotEmpty) {
for (final String directoryPath in directoriesToScan) {
try {
final externalGames = await WolfensteinLoader.discover(
directoryPath: directoryPath,
recursive: true,
);
for (var entry in externalGames.entries) {
if (!availableGames.any((g) => g.version == entry.key)) {
availableGames.add(entry.value);
}
}
} catch (e) {
debugPrint("External discovery failed: $e");
}
}
}
return this;
}
/// Loads an asset from the Flutter bundle, returning `null` when absent.
Future<ByteData?> _tryLoad(String path) async {
try {
return await rootBundle.load(path);
} catch (e) {
debugPrint("Asset not found: $path");
return null;
}
}
}