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wolf_dart/apps/wolf_3d_gui/lib/main.dart
T

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Dart

import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:wolf_3d_flutter/wolf_3d_flutter.dart';
import 'packaged_games_loader.dart';
import 'wolf3d_gui_app.dart';
/// Creates the application shell after loading available Wolf3D data sets.
void main() async {
WidgetsFlutterBinding.ensureInitialized();
final seededGames = await loadPackagedGames();
final Wolf3dFlutterEngine wolf3d = await Wolf3dFlutterEngine(
debug: kDebugMode,
).init(seededGames: seededGames);
if (kDebugMode) {
wolf3d.enableMenuHeaderBandDebugLogging(prefix: '[wolf_3d_gui]');
}
runApp(
MaterialApp(
home: Wolf3dGuiApp(engine: wolf3d),
),
);
}