Files
wolf_dart/apps/wolf_3d_gui/lib/screens/sprite_gallery.dart
Hans Kokx 4d5b30f007 feat: Enhance menu rendering and input handling
- Added support for new plugins: IrondashEngineContext and SuperNativeExtensions in the Flutter plugin registrant.
- Updated CMake configuration to include new plugins.
- Introduced a new dependency, super_clipboard, in pubspec.yaml.
- Enhanced the WolfEngine to set the menu background color.
- Implemented keyboard shortcuts for renderer mode toggling and ASCII theme cycling in CLI input handling.
- Updated menu manager to include a universal menu background color.
- Refactored ASCII and Sixel renderers to utilize the new menu background color and improved header drawing logic.
- Simplified the drawing of menu options sidebars and header bars across different renderers.
- Improved the layout and centering of menu titles in the header bar.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-20 14:46:08 +01:00

80 lines
2.6 KiB
Dart

/// Visual browser for decoded sprite assets and their inferred gameplay roles.
library;
import 'package:flutter/material.dart';
import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
import 'package:wolf_3d_dart/wolf_3d_entities.dart';
import 'package:wolf_3d_flutter/wolf_3d_flutter.dart';
import 'package:wolf_3d_renderer/wolf_3d_asset_painter.dart';
/// Displays every sprite frame in the active game along with enemy metadata.
class SpriteGallery extends StatelessWidget {
/// Shared application facade used to access the active game's sprite set.
final Wolf3d wolf3d;
/// Creates the sprite gallery for [wolf3d].
const SpriteGallery({super.key, required this.wolf3d});
bool get isShareware => wolf3d.activeGame.version == GameVersion.shareware;
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text("Sprite Gallery"),
automaticallyImplyLeading: true,
),
backgroundColor: Colors.black,
body: GridView.builder(
gridDelegate: const SliverGridDelegateWithFixedCrossAxisCount(
crossAxisCount: 8,
crossAxisSpacing: 8,
mainAxisSpacing: 8,
),
itemCount: wolf3d.sprites.length,
itemBuilder: (context, index) {
String label = "Sprite Index: $index";
for (final enemy in EnemyType.values) {
// The gallery infers likely ownership from sprite index ranges so
// debugging art packs does not require cross-referencing source.
if (enemy.claimsSpriteIndex(index, isShareware: isShareware)) {
final EnemyAnimation? animation = enemy.getAnimationFromSprite(
index,
isShareware: isShareware,
);
label += "\n${enemy.name}";
if (animation != null) {
label += "\n${animation.name}";
}
break;
}
}
return Card(
color: Colors.blueGrey,
child: Column(
spacing: 8,
children: [
Text(
label,
style: const TextStyle(color: Colors.white, fontSize: 10),
textAlign: TextAlign.center,
),
Expanded(
child: Center(
child: AspectRatio(
aspectRatio: 1,
child: WolfAssetPainter.sprite(wolf3d.sprites[index]),
),
),
),
],
),
);
},
),
);
}
}