Files
wolf_dart/lib/features/map/vswap_parser.dart
2026-03-13 16:46:20 +01:00

43 lines
1.3 KiB
Dart

import 'dart:typed_data';
import 'package:wolf_dart/classes/matrix.dart';
class VswapParser {
/// Extracts the 64x64 wall textures from VSWAP.WL1
static List<Matrix<int>> parseWalls(ByteData vswap) {
// 1. Read Header
int chunks = vswap.getUint16(0, Endian.little);
int spriteStart = vswap.getUint16(2, Endian.little);
// int soundStart = vswap.getUint16(4, Endian.little); // We don't need this yet
// 2. Read Offsets (Where does each chunk start in the file?)
List<int> offsets = [];
for (int i = 0; i < spriteStart; i++) {
offsets.add(vswap.getUint32(6 + (i * 4), Endian.little));
}
// 3. Extract the Wall Textures
List<List<List<int>>> textures = [];
// Walls are chunks 0 through (spriteStart - 1)
for (int i = 0; i < spriteStart; i++) {
int offset = offsets[i];
if (offset == 0) continue; // Empty chunk
// Walls are always exactly 64x64 pixels (4096 bytes)
// Note: Wolf3D stores pixels in COLUMN-MAJOR order (Top to bottom, then left to right)
List<List<int>> texture = List.generate(64, (_) => List.filled(64, 0));
for (int x = 0; x < 64; x++) {
for (int y = 0; y < 64; y++) {
int byteIndex = offset + (x * 64) + y;
texture[x][y] = vswap.getUint8(byteIndex);
}
}
textures.add(texture);
}
return textures;
}
}