Files
wolf_dart/lib/game_select_screen.dart

129 lines
4.1 KiB
Dart

import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:wolf_3d_data/wolf_3d_data.dart';
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
import 'package:wolf_dart/features/difficulty/difficulty_screen.dart';
class GameSelectScreen extends StatelessWidget {
const GameSelectScreen({super.key});
@override
Widget build(BuildContext context) {
return Scaffold(
body: FutureBuilder(
future: loadData(),
builder: (context, snapshot) {
if (snapshot.connectionState == ConnectionState.waiting) {
return CircularProgressIndicator();
}
if (!snapshot.hasData) {
return Text("Unable to load data");
}
final List<WolfensteinData> loadedGames = snapshot.data!;
if (loadedGames.length == 1) {
WidgetsBinding.instance.addPostFrameCallback((_) {
Navigator.of(context).push(
MaterialPageRoute(
builder: (context) => DifficultyScreen(loadedGames.first),
),
);
});
}
return ListView.builder(
itemCount: loadedGames.length,
itemBuilder: (context, i) {
final WolfensteinData data = loadedGames[i];
final GameVersion version = data.version;
return Card(
child: ListTile(
title: Text(version.name),
onTap: () {
Navigator.of(context).push(
MaterialPageRoute(
builder: (context) => DifficultyScreen(data),
),
);
},
),
);
},
);
},
),
);
}
Future<List<WolfensteinData>> loadData([String? directory]) async {
final List<WolfensteinData> loadedGames = [];
// 1. Always attempt to load bundled assets first (works on ALL platforms)
final versionsToTry = [
(version: GameVersion.retail, path: 'retail'),
(version: GameVersion.shareware, path: 'shareware'),
];
for (final config in versionsToTry) {
try {
final data = WolfensteinLoader.loadFromBytes(
version: config.version,
vswap: await rootBundle.load(
'assets/${config.path}/VSWAP.${config.version.fileExtension}',
),
mapHead: await rootBundle.load(
'assets/${config.path}/MAPHEAD.${config.version.fileExtension}',
),
gameMaps: await rootBundle.load(
'assets/${config.path}/GAMEMAPS.${config.version.fileExtension}',
),
vgaDict: await rootBundle.load(
'assets/${config.path}/VGADICT.${config.version.fileExtension}',
),
vgaHead: await rootBundle.load(
'assets/${config.path}/VGAHEAD.${config.version.fileExtension}',
),
vgaGraph: await rootBundle.load(
'assets/${config.path}/VGAGRAPH.${config.version.fileExtension}',
),
audioHed: await rootBundle.load(
'assets/${config.path}/AUDIOHED.${config.version.fileExtension}',
),
audioT: await rootBundle.load(
'assets/${config.path}/AUDIOT.${config.version.fileExtension}',
),
);
loadedGames.add(data);
} catch (e) {
debugPrint(
"Bundled ${config.version.name} not found or failed to load.",
);
}
}
// 2. On non-web, also check for external files in a specific "games" folder
// if you want to support side-loading.
if (!kIsWeb) {
try {
final externalGames = await WolfensteinLoader.discover(
directoryPath: directory,
recursive: true,
);
for (var entry in externalGames.entries) {
if (!loadedGames.any((g) => g.version == entry.key)) {
loadedGames.add(entry.value);
}
}
} catch (e) {
debugPrint("External discovery failed: $e");
}
}
return loadedGames;
}
}