Files
wolf_dart/packages/wolf_3d_dart/lib/wolf_3d_engine.dart
T
hans 604923618a feat: Implement player locomotion constants and update movement logic in engine
feat: Add key icons to HUD modules and implement key rendering in HUD
test: Add player movement and rotation parity tests to ensure consistency with classic Wolf3D
test: Enhance HUD rendering tests for gold and silver key icons

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-23 12:04:25 +01:00

18 lines
789 B
Dart

/// Public engine exports for the Wolfenstein 3D runtime.
///
/// Import this library when building a host around the core simulation.
/// It re-exports the frame-based engine, audio abstractions, input DTOs,
/// state managers, and player model needed by CLI, Flutter, and tests.
library;
export 'src/engine/audio/engine_audio.dart';
export 'src/engine/audio/silent_renderer.dart';
export 'src/engine/input/engine_input.dart';
export 'src/engine/managers/door_manager.dart';
export 'src/engine/managers/pushwall_manager.dart';
export 'src/engine/player/player.dart';
export 'src/engine/player_locomotion_constants.dart';
export 'src/engine/rendering/renderer_settings.dart';
export 'src/engine/rendering/renderer_settings_persistence.dart';
export 'src/engine/wolf_3d_engine_base.dart';