- Added functionality to display and navigate the Change View menu in SixelRenderer and SoftwareRenderer. - Introduced methods to draw the Change View and Renderer Options menus, including handling cursor and selection states. - Updated WolfClassicMenuArt to include a customize label for the new menu. - Enhanced WolfMenuScreen to support new menu states. - Created tests for Change View menu interactions, ensuring proper transitions and renderer settings toggling. - Implemented persistence for renderer settings in Flutter, allowing settings to be saved and loaded from a local file. Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
17 lines
735 B
Dart
17 lines
735 B
Dart
/// Public engine exports for the Wolfenstein 3D runtime.
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///
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/// Import this library when building a host around the core simulation.
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/// It re-exports the frame-based engine, audio abstractions, input DTOs,
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/// state managers, and player model needed by CLI, Flutter, and tests.
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library;
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export 'src/engine/audio/engine_audio.dart';
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export 'src/engine/audio/silent_renderer.dart';
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export 'src/engine/input/engine_input.dart';
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export 'src/engine/managers/door_manager.dart';
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export 'src/engine/managers/pushwall_manager.dart';
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export 'src/engine/player/player.dart';
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export 'src/engine/rendering/renderer_settings.dart';
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export 'src/engine/rendering/renderer_settings_persistence.dart';
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export 'src/engine/wolf_3d_engine_base.dart';
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