Files
wolf_dart/packages/wolf_3d_dart/lib/wolf_3d_engine.dart
Hans Kokx 3270338f44 feat: Implement Change View and Renderer Options menus
- Added functionality to display and navigate the Change View menu in SixelRenderer and SoftwareRenderer.
- Introduced methods to draw the Change View and Renderer Options menus, including handling cursor and selection states.
- Updated WolfClassicMenuArt to include a customize label for the new menu.
- Enhanced WolfMenuScreen to support new menu states.
- Created tests for Change View menu interactions, ensuring proper transitions and renderer settings toggling.
- Implemented persistence for renderer settings in Flutter, allowing settings to be saved and loaded from a local file.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-20 20:49:37 +01:00

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Dart

/// Public engine exports for the Wolfenstein 3D runtime.
///
/// Import this library when building a host around the core simulation.
/// It re-exports the frame-based engine, audio abstractions, input DTOs,
/// state managers, and player model needed by CLI, Flutter, and tests.
library;
export 'src/engine/audio/engine_audio.dart';
export 'src/engine/audio/silent_renderer.dart';
export 'src/engine/input/engine_input.dart';
export 'src/engine/managers/door_manager.dart';
export 'src/engine/managers/pushwall_manager.dart';
export 'src/engine/player/player.dart';
export 'src/engine/rendering/renderer_settings.dart';
export 'src/engine/rendering/renderer_settings_persistence.dart';
export 'src/engine/wolf_3d_engine_base.dart';