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wolf_dart/packages/wolf_3d_data/lib/src/wolfenstein_loader.dart

53 lines
1.5 KiB
Dart

import 'dart:typed_data';
// --- The Magic Conditional Import ---
// If dart:io is available, use the real scanner. Otherwise, use the stub.
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
import 'io/discovery_stub.dart'
if (dart.library.io) 'io/discovery_io.dart'
as platform;
import 'wl_parser.dart';
class WolfensteinLoader {
/// Scans a directory for Wolfenstein 3D data files and loads all available versions.
///
/// NOTE: This will throw an [UnsupportedError] on Web platforms.
static Future<Map<GameVersion, WolfensteinData>> discover({
String? directoryPath,
bool recursive = false,
}) {
return platform.discoverInDirectory(
directoryPath: directoryPath,
recursive: recursive,
);
}
/// Parses WolfensteinData directly from raw ByteData.
/// This is 100% pure Dart and is safe to use on all platforms, including Web.
static WolfensteinData loadFromBytes({
required GameVersion version,
required ByteData vswap,
required ByteData mapHead,
required ByteData gameMaps,
required ByteData vgaDict,
required ByteData vgaHead,
required ByteData vgaGraph,
required ByteData audioHed,
required ByteData audioT,
}) {
// We just act as a clean pass-through to the core parser
return WLParser.load(
version: version,
vswap: vswap,
mapHead: mapHead,
gameMaps: gameMaps,
vgaDict: vgaDict,
vgaHead: vgaHead,
vgaGraph: vgaGraph,
audioHed: audioHed,
audioT: audioT,
);
}
}