Files
wolf_dart/apps/wolf_3d_gui/lib/main.dart
Hans Kokx 0e143892f0 Refactor menu rendering and improve projection sampling
- Updated AsciiRasterizer to support game and episode selection menus with improved layout and cursor handling.
- Enhanced SixelRasterizer and SoftwareRasterizer to modularize menu drawing logic for game and episode selection.
- Introduced new methods for drawing menus and applying fade effects across rasterizers.
- Adjusted wall texture sampling in Rasterizer to anchor to projection height center for consistent rendering.
- Added tests for wall texture sampling behavior to ensure legacy compatibility and new functionality.
- Modified Flutter audio adapter to use nullable access for active game and adjusted game selection logic in the main class.
- Cleaned up input handling in Wolf3dFlutterInput by removing unused menu tap variables.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-18 20:06:18 +01:00

81 lines
2.6 KiB
Dart

/// Flutter entry point for the GUI host application.
///
/// The GUI bootstraps bundled and discoverable game data through [Wolf3d]
/// before presenting the game-selection flow.
library;
import 'package:flutter/material.dart';
import 'package:wolf_3d_flutter/wolf_3d_flutter.dart';
import 'package:wolf_3d_gui/screens/game_screen.dart';
/// Creates the application shell after loading available Wolf3D data sets.
void main() async {
WidgetsFlutterBinding.ensureInitialized();
final Wolf3d wolf3d = await Wolf3d().init();
runApp(
MaterialApp(
home: wolf3d.availableGames.isEmpty
? const _NoGameDataScreen()
: GameScreen(wolf3d: wolf3d),
),
);
}
class _NoGameDataScreen extends StatelessWidget {
const _NoGameDataScreen();
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: const Color(0xFF140000),
body: Center(
child: Padding(
padding: const EdgeInsets.all(24),
child: ConstrainedBox(
constraints: const BoxConstraints(maxWidth: 640),
child: DecoratedBox(
decoration: BoxDecoration(
color: const Color(0xFF590002),
border: Border.all(color: const Color(0xFFB00000), width: 2),
),
child: const Padding(
padding: EdgeInsets.all(20),
child: Column(
mainAxisSize: MainAxisSize.min,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
'WOLF3D DATA NOT FOUND',
style: TextStyle(
color: Color(0xFFFFF700),
fontSize: 24,
fontWeight: FontWeight.bold,
),
),
SizedBox(height: 16),
Text(
'No game files were discovered.\n\n'
'Add Wolfenstein 3D data files to one of these locations:\n'
'- packages/wolf_3d_assets/assets/retail\n'
'- packages/wolf_3d_assets/assets/shareware\n'
'- or a discoverable local game-data folder.\n\n'
'Restart the app after adding the files.',
style: TextStyle(
color: Colors.white,
fontSize: 15,
height: 1.4,
),
),
],
),
),
),
),
),
),
);
}
}