/// Active gameplay screen for the Flutter host. library; import 'package:flutter/material.dart'; import 'package:flutter/services.dart'; import 'package:wolf_3d_dart/wolf_3d_engine.dart'; import 'package:wolf_3d_dart/wolf_3d_renderer.dart'; import 'package:wolf_3d_flutter/wolf_3d_flutter.dart'; import 'package:wolf_3d_renderer/wolf_3d_ascii_renderer.dart'; import 'package:wolf_3d_renderer/wolf_3d_flutter_renderer.dart'; import 'package:wolf_3d_renderer/wolf_3d_glsl_renderer.dart'; enum _RendererMode { software, ascii, glsl, } /// Launches a [WolfEngine] via [Wolf3d] and exposes renderer/input integrations. class GameScreen extends StatefulWidget { /// Shared application facade owning the engine, audio, and input. final Wolf3d wolf3d; /// Creates a gameplay screen driven by [wolf3d]. const GameScreen({ required this.wolf3d, super.key, }); @override State createState() => _GameScreenState(); } class _GameScreenState extends State { late final WolfEngine _engine; _RendererMode _rendererMode = _RendererMode.software; AsciiTheme _asciiTheme = AsciiThemes.blocks; @override void initState() { super.initState(); _engine = widget.wolf3d.launchEngine( onGameWon: () { _engine.difficulty = null; widget.wolf3d.clearActiveDifficulty(); Navigator.of(context).pop(); }, ); } @override Widget build(BuildContext context) { return PopScope( canPop: _engine.difficulty != null, onPopInvokedWithResult: (didPop, _) { if (!didPop && _engine.difficulty == null) { widget.wolf3d.input.queueBackAction(); } }, child: Scaffold( body: LayoutBuilder( builder: (context, constraints) { return Listener( onPointerDown: (event) { widget.wolf3d.input.onPointerDown(event); }, onPointerUp: widget.wolf3d.input.onPointerUp, onPointerMove: widget.wolf3d.input.onPointerMove, onPointerHover: widget.wolf3d.input.onPointerMove, child: Stack( children: [ _buildRenderer(), if (!_engine.isInitialized) Container( color: Colors.black, child: const Center( child: Column( mainAxisSize: MainAxisSize.min, children: [ CircularProgressIndicator(color: Colors.teal), SizedBox(height: 20), Text( "GET PSYCHED!", style: TextStyle( color: Colors.teal, fontFamily: 'monospace', ), ), ], ), ), ), // A second full-screen overlay keeps the presentation simple while // the engine is still warming up or decoding the first frame. if (!_engine.isInitialized) Container( color: Colors.black, child: const Center( child: CircularProgressIndicator(color: Colors.teal), ), ), Positioned( top: 16, right: 16, child: Text( 'TAB: ${_modeLabel(_rendererMode)} T: ${_asciiTheme.name} `: FPS ${_engine.showFpsCounter ? 'On' : 'Off'}', style: TextStyle( color: Colors.white.withValues(alpha: 0.5), ), ), ), ], ), ); }, ), ), ); } Widget _buildRenderer() { // Keep all renderers behind the same engine so mode switching does not // reset level state or audio playback. switch (_rendererMode) { case _RendererMode.software: return WolfFlutterRenderer( engine: _engine, onKeyEvent: _handleRendererKeyEvent, ); case _RendererMode.ascii: return WolfAsciiRenderer( engine: _engine, theme: _asciiTheme, onKeyEvent: _handleRendererKeyEvent, ); case _RendererMode.glsl: return WolfGlslRenderer( engine: _engine, onKeyEvent: _handleRendererKeyEvent, onUnavailable: _onGlslUnavailable, ); } } void _handleRendererKeyEvent(KeyEvent event) { if (event is! KeyDownEvent) { return; } if (event.logicalKey == LogicalKeyboardKey.tab) { setState(_cycleRendererMode); return; } if (event.logicalKey == LogicalKeyboardKey.backquote || event.character == '`') { setState(_toggleFpsCounter); return; } if (event.logicalKey == LogicalKeyboardKey.keyT || event.character == 't' || event.character == 'T') { setState(_cycleAsciiTheme); } } void _cycleRendererMode() { switch (_rendererMode) { case _RendererMode.software: _rendererMode = _RendererMode.ascii; break; case _RendererMode.ascii: _rendererMode = _RendererMode.glsl; break; case _RendererMode.glsl: _rendererMode = _RendererMode.software; break; } } void _onGlslUnavailable() { if (!mounted || _rendererMode != _RendererMode.glsl) { return; } setState(() { _rendererMode = _RendererMode.software; }); } void _toggleFpsCounter() { _engine.showFpsCounter = !_engine.showFpsCounter; } void _cycleAsciiTheme() { _asciiTheme = AsciiThemes.nextOf(_asciiTheme); } String _modeLabel(_RendererMode mode) { switch (mode) { case _RendererMode.software: return 'Software'; case _RendererMode.ascii: return 'ASCII'; case _RendererMode.glsl: return 'GLSL'; } } }