import 'dart:math' as math; enum CardinalDirection { east(0.0), south(math.pi / 2), west(math.pi), north(3 * math.pi / 2) ; final double radians; const CardinalDirection(this.radians); /// Helper to decode Wolf3D enemy directional blocks static CardinalDirection fromEnemyIndex(int index) { switch (index % 4) { case 0: return CardinalDirection.east; case 1: return CardinalDirection.north; case 2: return CardinalDirection.west; case 3: return CardinalDirection.south; default: return CardinalDirection.east; } } }