/// Flutter entry point for the GUI host application. /// /// The GUI bootstraps bundled and discoverable game data through /// [Wolf3dFlutterEngine] /// before presenting the game-selection flow. library; import 'package:flutter/foundation.dart'; import 'package:flutter/material.dart'; import 'package:wolf_3d_flutter/wolf_3d_flutter.dart'; /// Creates the application shell after loading available Wolf3D data sets. void main() async { WidgetsFlutterBinding.ensureInitialized(); final Wolf3dFlutterEngine wolf3d = await Wolf3dFlutterEngine( debug: kDebugMode, ).init(); runApp( MaterialApp( home: Wolf3dApp(engine: wolf3d), ), ); }