import 'dart:async'; import 'dart:io'; import 'package:wolf_3d_dart/wolf_3d_data.dart'; import 'package:wolf_3d_dart/wolf_3d_data_types.dart'; import 'package:wolf_3d_dart/wolf_3d_engine.dart'; import 'package:wolf_3d_dart/wolf_3d_input.dart'; // Helper to gracefully exit and restore the terminal void exitCleanly(int code) { stdout.write('\x1b[0m'); // Reset color stdout.write('\x1b[2J\x1b[H'); // Clear screen stdout.write('\x1b[?25h'); // SHOW the cursor again exit(code); } void main() async { stdin.echoMode = false; stdin.lineMode = false; // HIDE the blinking cursor and clear the screen to prep the canvas stdout.write('\x1b[?25l\x1b[2J'); print("Discovering game data..."); // 1. Get the absolute URI of where this exact script lives final scriptUri = Platform.script; // 2. Resolve the path mathematically. final targetUri = scriptUri.resolve( '../../../packages/wolf_3d_assets/assets/retail', ); final targetPath = targetUri.toFilePath(); final availableGames = await WolfensteinLoader.discover( directoryPath: targetPath, recursive: true, ); final data = availableGames.values.first; final input = CliInput(); final cliAudio = CliSilentAudio(); final rasterizer = AsciiRasterizer(isTerminal: true); FrameBuffer buffer = FrameBuffer( stdout.terminalColumns, stdout.terminalLines, ); final engine = WolfEngine( data: data, difficulty: Difficulty.medium, startingEpisode: 0, audio: cliAudio, input: input, onGameWon: () { exitCleanly(0); print("YOU WON!"); }, ); engine.init(); stdin.listen((List bytes) { if (bytes.contains(113) || bytes.contains(27)) { exitCleanly(0); } if (bytes.contains(9)) { rasterizer.activeTheme = AsciiThemes.nextOf(rasterizer.activeTheme); } input.handleKey(bytes); }); Stopwatch stopwatch = Stopwatch()..start(); Duration lastTick = Duration.zero; Timer.periodic(const Duration(milliseconds: 33), (timer) { // 1. Terminal Size Safety Check if (stdout.hasTerminal) { int cols = stdout.terminalColumns; int rows = stdout.terminalLines; if (cols < 80 || rows < 24) { // Clear the screen and print the warning at the top left stdout.write('\x1b[2J\x1b[H'); stdout.write('\x1b[31m[ ERROR ] TERMINAL TOO SMALL\x1b[0m\n\n'); stdout.write( 'Wolfenstein 3D requires a minimum resolution of 120x40.\n', ); stdout.write( 'Current size: \x1b[33m${stdout.terminalColumns}x${stdout.terminalLines}\x1b[0m\n\n', ); stdout.write('Please resize your window to resume the game...'); // Prevent the engine from simulating a massive time jump when resumed lastTick = stopwatch.elapsed; return; } if (buffer.width != cols || buffer.height != rows) { buffer = FrameBuffer(cols, rows); } } // 2. Normal Game Loop Duration currentTick = stopwatch.elapsed; Duration elapsed = currentTick - lastTick; lastTick = currentTick; // Move cursor to top-left (0,0) before drawing the frame stdout.write('\x1b[H'); engine.tick(elapsed); rasterizer.render(engine, buffer); rasterizer.finalizeFrame(); stdout.write(rasterizer.toAnsiString()); }); }