import 'package:flutter/material.dart'; import 'package:flutter_soloud/flutter_soloud.dart'; import 'package:wolf_dart/game_select_screen.dart'; void main() async { await SoLoud.instance.init( sampleRate: 44100, // Audio quality bufferSize: 2048, // Buffer size affects latency channels: Channels.stereo, ); runApp( const MaterialApp( home: GameSelectScreen(), ), ); }