Commit Graph

13 Commits

Author SHA1 Message Date
a2f01da515 Fix guard logic
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 16:59:02 +01:00
68dfd1a444 Document the managers
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 15:35:30 +01:00
0e77127585 Enemies now react to shots being fired in the same area
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 14:10:25 +01:00
9c60c81da5 Fix enemy idle->patrolling state transition
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 14:05:20 +01:00
6927c902a7 Fix enemy spawning
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 13:56:49 +01:00
99cca5cc10 Fix wall texture loading and improve loading times
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 13:43:30 +01:00
f282cb277f Fixed sprite rendering bug and death animations
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 13:41:54 +01:00
ff051d1f34 Update enemy sprite IDs
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 13:15:35 +01:00
2ff7e04ba4 Added dartdoc comments for enemy types and sprite frame ranges. Added helper methods to enemy types to check for overlapping frames.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 12:46:27 +01:00
556f89e076 Added the ability to exclude frames from a frame range. This will help with death animations where the sprites are out of order.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 12:38:45 +01:00
a778e0f1fa Added some dartdoc comments and an (untested) sixel rasterizer
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 12:37:11 +01:00
552a80ecc8 Added some dartdocs
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 11:20:04 +01:00
0dc75ded62 Migrate all Dart packages to a single wolf_3d_dart package
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-17 10:55:10 +01:00