- Added functionality to display and navigate the Change View menu in SixelRenderer and SoftwareRenderer.
- Introduced methods to draw the Change View and Renderer Options menus, including handling cursor and selection states.
- Updated WolfClassicMenuArt to include a customize label for the new menu.
- Enhanced WolfMenuScreen to support new menu states.
- Created tests for Change View menu interactions, ensuring proper transitions and renderer settings toggling.
- Implemented persistence for renderer settings in Flutter, allowing settings to be saved and loaded from a local file.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
- Added support for new plugins: IrondashEngineContext and SuperNativeExtensions in the Flutter plugin registrant.
- Updated CMake configuration to include new plugins.
- Introduced a new dependency, super_clipboard, in pubspec.yaml.
- Enhanced the WolfEngine to set the menu background color.
- Implemented keyboard shortcuts for renderer mode toggling and ASCII theme cycling in CLI input handling.
- Updated menu manager to include a universal menu background color.
- Refactored ASCII and Sixel renderers to utilize the new menu background color and improved header drawing logic.
- Simplified the drawing of menu options sidebars and header bars across different renderers.
- Improved the layout and centering of menu titles in the header bar.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
- Introduced _AsciiMenuTypography and _AsciiMenuRowFont enums to manage typography settings for menu rendering.
- Updated AsciiRenderer to utilize new typography settings for main menu and game select screens.
- Enhanced SixelRenderer and SoftwareRenderer to support new menu rendering logic, including sidebars for options labels.
- Added disabled text color handling in WolfMenuPalette for better visual feedback on menu entries.
- Implemented a new method _drawSelectableMenuRows to streamline the drawing of menu rows based on selection state.
- Created a comprehensive test suite for level state carry-over and pause menu functionality, ensuring player state is preserved across levels and menus.
- Adjusted footer rendering to account for layout changes and improved visual consistency across different renderers.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
- Updated AsciiRasterizer to support game and episode selection menus with improved layout and cursor handling.
- Enhanced SixelRasterizer and SoftwareRasterizer to modularize menu drawing logic for game and episode selection.
- Introduced new methods for drawing menus and applying fade effects across rasterizers.
- Adjusted wall texture sampling in Rasterizer to anchor to projection height center for consistent rendering.
- Added tests for wall texture sampling behavior to ensure legacy compatibility and new functionality.
- Modified Flutter audio adapter to use nullable access for active game and adjusted game selection logic in the main class.
- Cleaned up input handling in Wolf3dFlutterInput by removing unused menu tap variables.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>