Commit Graph

25 Commits

Author SHA1 Message Date
hans 827b8c779e feat: Add mutant death and god mode face animations, update HUD rendering and player damage handling
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-23 12:29:56 +01:00
hans 400ce4f680 feat: Implement chaingun pickup face animation and update HUD rendering logic
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-23 12:23:10 +01:00
hans 8ed460b03e feat: Add bonus flash effect for player pickups and update rendering logic
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-23 12:11:19 +01:00
hans 604923618a feat: Implement player locomotion constants and update movement logic in engine
feat: Add key icons to HUD modules and implement key rendering in HUD
test: Add player movement and rotation parity tests to ensure consistency with classic Wolf3D
test: Enhance HUD rendering tests for gold and silver key icons

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-23 12:04:25 +01:00
hans b0f6e865b4 feat: Update HUD rendering to display current player lives dynamically
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-23 11:36:07 +01:00
hans 85583214ba feat: Update viewport calculations in renderers for consistent height handling and improve map rendering logic
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-23 11:29:27 +01:00
hans 0c74abcb7e feat: Enhance rendering with pushwall and enemy color support in ASCII, Sixel, and Software renderers
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-23 11:15:17 +01:00
hans 1165e0bc44 feat: Implement map overlay toggle functionality and rendering across input and rendering systems
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-23 11:08:43 +01:00
hans d63b316f1b feat: Implement fizzle fade transition effects for menus and intros, enhancing visual transitions
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-23 11:00:48 +01:00
hans a84c677845 feat: Add Spear of Destiny demo support with dedicated asset registry and entity definitions
- Introduced SpearDemoAssetRegistry for managing assets specific to the Spear of Destiny demo.
- Created SpearDemoEntityModule to define enemy animations with adjusted sprite ranges.
- Implemented SpearDemoHudModule and SpearDemoMenuPicModule for HUD and menu assets.
- Added SpearDemoSfxModule for sound effect mappings specific to the demo version.
- Updated enemy classes (Guard, Mutant, Officer, SS) to support custom animation sets.
- Modified entity registry to accept a custom AssetRegistry for spawning entities.
- Enhanced rendering with CRT phosphor bloom effect in GLSL shaders.
- Adjusted ASCII and software renderer layouts for improved UI spacing.
- Added tests for SpearDemoAssetRegistry to ensure correct asset resolution and enemy spawning.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-23 10:37:50 +01:00
hans 3270338f44 feat: Implement Change View and Renderer Options menus
- Added functionality to display and navigate the Change View menu in SixelRenderer and SoftwareRenderer.
- Introduced methods to draw the Change View and Renderer Options menus, including handling cursor and selection states.
- Updated WolfClassicMenuArt to include a customize label for the new menu.
- Enhanced WolfMenuScreen to support new menu states.
- Created tests for Change View menu interactions, ensuring proper transitions and renderer settings toggling.
- Implemented persistence for renderer settings in Flutter, allowing settings to be saved and loaded from a local file.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-20 20:49:37 +01:00
hans 45e5302eac Automatically use sixel if it's available
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-20 18:19:19 +01:00
hans 2598218a4d feat: Improve Sixel rendering stability by adjusting output height and anchoring behavior
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-20 18:03:19 +01:00
hans 1e5222368a feat: Increase rendering resolution for Flutter and GLSL renderers to enhance visual clarity
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-20 17:45:54 +01:00
hans ed1e480555 refactor: Simplify column rendering logic in AsciiRenderer and SixelRenderer
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-20 15:37:15 +01:00
hans 4d5b30f007 feat: Enhance menu rendering and input handling
- Added support for new plugins: IrondashEngineContext and SuperNativeExtensions in the Flutter plugin registrant.
- Updated CMake configuration to include new plugins.
- Introduced a new dependency, super_clipboard, in pubspec.yaml.
- Enhanced the WolfEngine to set the menu background color.
- Implemented keyboard shortcuts for renderer mode toggling and ASCII theme cycling in CLI input handling.
- Updated menu manager to include a universal menu background color.
- Refactored ASCII and Sixel renderers to utilize the new menu background color and improved header drawing logic.
- Simplified the drawing of menu options sidebars and header bars across different renderers.
- Improved the layout and centering of menu titles in the header bar.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-20 14:46:08 +01:00
hans 436f498778 feat: Enhance intro splash screen with retail warning and dynamic slide management
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-20 12:18:34 +01:00
hans b23c02f716 feat: Add intro splash screen with transition effects and rendering support
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-20 12:05:34 +01:00
hans 9b053e1c02 Refactor menu rendering and state management
- Introduced _AsciiMenuTypography and _AsciiMenuRowFont enums to manage typography settings for menu rendering.
- Updated AsciiRenderer to utilize new typography settings for main menu and game select screens.
- Enhanced SixelRenderer and SoftwareRenderer to support new menu rendering logic, including sidebars for options labels.
- Added disabled text color handling in WolfMenuPalette for better visual feedback on menu entries.
- Implemented a new method _drawSelectableMenuRows to streamline the drawing of menu rows based on selection state.
- Created a comprehensive test suite for level state carry-over and pause menu functionality, ensuring player state is preserved across levels and menus.
- Adjusted footer rendering to account for layout changes and improved visual consistency across different renderers.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-20 09:58:48 +01:00
hans add8bcfde1 feat: Implement ASCII theme cycling and add quadrant theme support
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-19 23:29:00 +01:00
hans 3e091c3d5d Fixed HUD and menu position and scaling in hardware renderer
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-19 19:25:24 +01:00
hans c8cd2cb144 feat: Add GLSL renderer and implement FPS overlay across rendering backends
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-19 19:12:39 +01:00
hans 8bf0dbd57c Add shareware HUD module and integrate with asset registry for improved HUD handling
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-19 14:29:12 +01:00
hans 57dde0f31c Refactor collectible handling and scoring system
- Introduced `CollectiblePickupContext` and `CollectiblePickupEffect` to streamline the collectible pickup logic in the Player class.
- Updated the `tryPickup` method in the Player class to utilize the new effect system for health, ammo, score, keys, and weapons.
- Refactored collectible classes to implement the new `tryCollect` method, returning a `CollectiblePickupEffect`.
- Enhanced enemy classes to expose score values based on their type.
- Added unit tests for scoring ownership and shareware menu module functionality.
- Updated rendering logic in various renderer classes to use the new mapped picture retrieval system.
- Improved the `WolfClassicMenuArt` class to utilize a more structured approach for image retrieval based on registry keys.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-19 14:25:14 +01:00
hans 786ba4b450 Refactor rendering architecture and replace rasterizer with renderer
- Introduced SoftwareRenderer as a pixel-accurate software rendering backend.
- Removed the obsolete wolf_3d_rasterizer.dart file.
- Created a new wolf_3d_renderer.dart file to centralize rendering exports.
- Updated tests to accommodate the new rendering structure, including pushwall and projection sampling tests.
- Modified the WolfAsciiRenderer and WolfFlutterRenderer to utilize the new SoftwareRenderer.
- Enhanced enemy spawn tests to include new enemy states.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-19 11:38:07 +01:00