- Moved menu-related classes to a new structure under `src/menu/`.
- Introduced `WolfMenuPresentation` to handle menu art and mappings.
- Added `MenuManager` tests to ensure menu state reflects game status.
- Implemented `FlutterRendererSettingsPersistence` and `FlutterSaveGamePersistence` for managing settings and save files on desktop platforms.
- Created `Wolf3dFlutterInput` to handle keyboard and mouse input in a Flutter environment.
- Updated README to reflect new package structure and usage instructions.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
- Introduced unit tests for the Wolf3dGuiApp to ensure proper directory configuration and audio management.
- Refactored the GameDataPickerManager to streamline directory and file selection processes.
- Removed obsolete GameDataPickerManager and Wolf3dAppManager classes to simplify the architecture.
- Enhanced the Wolf3dFlutterEngine to improve game version handling during save loading.
- Updated existing tests to reflect changes in the game data management structure.
- Removed unnecessary dependencies and cleaned up the codebase for better maintainability.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
- Implemented DebugToolsScreen for navigation to asset galleries.
- Created GameScreen to manage gameplay and renderer integrations.
- Added NoGameDataScreen to handle scenarios with missing game data.
- Developed SpriteGallery for visual browsing of sprite assets.
- Introduced VgaGallery for displaying VGA images from game data.
- Added GalleryGameSelector widget for selecting game variants in galleries.
- Created Wolf3dApp as the main application shell for managing game states.
- Implemented WolfMenuShell for consistent menu layouts across screens.
- Enhanced Wolf3d class to support debug mode and related functionalities.
- Updated pubspec.yaml to include window_manager dependency.
- Added tests for game screen lifecycle and debug mode functionalities.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>