|
|
690ac1e7e6
|
Added a class to map object ids so they can be called by name
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-14 16:00:37 +01:00 |
|
|
|
dfc6a94e88
|
Enemies drop ammo now
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-14 15:51:23 +01:00 |
|
|
|
001c7c3131
|
Can now open secret walls and pick up machine gun
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-14 15:34:27 +01:00 |
|
|
|
9f5f29100b
|
Fix bug in weapon switching
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-14 01:22:54 +01:00 |
|
|
|
46712370a4
|
Refactor coordinate system
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-14 00:49:31 +01:00 |
|
|
|
5c9dafbbdf
|
Move doors to door manager
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-14 00:34:09 +01:00 |
|
|
|
09c28028ad
|
Moving attacks to Domain-Driven Design and Entity-Component architecture
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-14 00:22:47 +01:00 |
|
|
|
cdd676233f
|
Improved weapon switching
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-14 00:05:32 +01:00 |
|
|
|
895a997604
|
Improve rendering
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-13 23:27:40 +01:00 |
|
|
|
a6a5cb705d
|
Reorganize weapons
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-13 23:11:41 +01:00 |
|
|
|
a4bc6f8520
|
Reorganized files
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-13 23:10:39 +01:00 |
|
|
|
2f66ba451a
|
Kill kill kill
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-13 21:03:34 +01:00 |
|
|
|
d4d5a84bc4
|
Fixed pistol and knife sprites for retail. Added firing mechanism.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-13 20:53:00 +01:00 |
|
|
|
029e90ea9d
|
Fire weapons
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-13 20:36:40 +01:00 |
|
|
|
026db920b3
|
Can now pick up items
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-13 20:27:38 +01:00 |
|