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8ea7642c8b
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Trying to figure out issue with sprites loading improperly. Broken, still.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 23:20:03 +01:00 |
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1ec891d9a0
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Working on fixing enemy identification
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 21:06:31 +01:00 |
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9915aec674
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Adding more enemy types
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 19:19:45 +01:00 |
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278c73a256
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Add shareware support and spawn correctly for difficulty levels
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 17:01:01 +01:00 |
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001c7c3131
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Can now open secret walls and pick up machine gun
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 15:34:27 +01:00 |
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6bf479dcf7
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Fix some enemy stuff
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 01:18:52 +01:00 |
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a872b6fcfa
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Cleanup movement
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 00:59:34 +01:00 |
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46712370a4
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Refactor coordinate system
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 00:49:31 +01:00 |
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09c28028ad
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Moving attacks to Domain-Driven Design and Entity-Component architecture
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 00:22:47 +01:00 |
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2f66ba451a
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Kill kill kill
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-13 21:03:34 +01:00 |
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bca8d10964
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Break out spawnable entities and use a registry to spawn them.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-13 20:07:44 +01:00 |
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