|
|
309bf5c699
|
Added ability to swap between ASCII and sixel renderers when pressing tab
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-18 01:02:46 +01:00 |
|
|
|
58838a1baa
|
Remove ascii theme switching since we don't need it anymore with the updated ascii rasterizer
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-18 00:16:07 +01:00 |
|
|
|
0647f779cd
|
Improved hud in cli
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-17 23:56:21 +01:00 |
|
|
|
458c0a5d14
|
Double "resolution" in the CLI
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-17 23:41:05 +01:00 |
|
|
|
72ed1ce968
|
Cuter cli faces
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-17 23:18:23 +01:00 |
|
|
|
f9e4f08363
|
Added ability to switch ascii themes by pressing tab
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-17 23:12:35 +01:00 |
|
|
|
c424e10475
|
Enable option to turn on mouselook
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-17 20:45:29 +01:00 |
|
|
|
4c28a66554
|
Corrected enemy entity mapping
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-17 20:06:11 +01:00 |
|
|
|
673f82108d
|
Fix enemy difficulty spawn logic
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-17 18:46:44 +01:00 |
|
|
|
62fce48527
|
Fix dog AI and animations
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-17 18:24:31 +01:00 |
|
|
|
815ca4a13e
|
Added tests for validating enemy sprite ranges
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-17 17:30:56 +01:00 |
|
|
|
8cb1ea8d9b
|
Fixed some enemy movement logic
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-17 17:20:24 +01:00 |
|
|
|
a2f01da515
|
Fix guard logic
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-17 16:59:02 +01:00 |
|
|
|
68dfd1a444
|
Document the managers
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-17 15:35:30 +01:00 |
|
|
|
0e77127585
|
Enemies now react to shots being fired in the same area
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-17 14:10:25 +01:00 |
|
|
|
9c60c81da5
|
Fix enemy idle->patrolling state transition
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-17 14:05:20 +01:00 |
|
|
|
6927c902a7
|
Fix enemy spawning
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-17 13:56:49 +01:00 |
|
|
|
99cca5cc10
|
Fix wall texture loading and improve loading times
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-17 13:43:30 +01:00 |
|
|
|
f282cb277f
|
Fixed sprite rendering bug and death animations
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-17 13:41:54 +01:00 |
|
|
|
ff051d1f34
|
Update enemy sprite IDs
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-17 13:15:35 +01:00 |
|
|
|
2ff7e04ba4
|
Added dartdoc comments for enemy types and sprite frame ranges. Added helper methods to enemy types to check for overlapping frames.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-17 12:46:27 +01:00 |
|
|
|
556f89e076
|
Added the ability to exclude frames from a frame range. This will help with death animations where the sprites are out of order.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-17 12:38:45 +01:00 |
|
|
|
a778e0f1fa
|
Added some dartdoc comments and an (untested) sixel rasterizer
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-17 12:37:11 +01:00 |
|
|
|
552a80ecc8
|
Added some dartdocs
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-17 11:20:04 +01:00 |
|
|
|
0dc75ded62
|
Migrate all Dart packages to a single wolf_3d_dart package
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-17 10:55:10 +01:00 |
|