Fixed ASCII and cli rendering

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-16 15:26:10 +01:00
parent 9410916b57
commit fdfe5d336f
4 changed files with 109 additions and 13 deletions

View File

@@ -41,6 +41,13 @@ void main() async {
final input = CliInput();
final cliAudio = CliSilentAudio();
final rasterizer = AsciiRasterizer();
FrameBuffer buffer = FrameBuffer(
stdout.terminalColumns,
stdout.terminalLines,
);
final engine = WolfEngine(
data: data,
difficulty: Difficulty.bringEmOn,
@@ -52,9 +59,6 @@ void main() async {
},
);
final rasterizer = AsciiRasterizer();
final buffer = FrameBuffer(120, 40);
engine.init();
stdin.listen((List<int> bytes) {
@@ -70,7 +74,9 @@ void main() async {
Timer.periodic(const Duration(milliseconds: 33), (timer) {
// 1. Terminal Size Safety Check
if (stdout.hasTerminal) {
if (stdout.terminalColumns < 120 || stdout.terminalLines < 40) {
int cols = stdout.terminalColumns;
int rows = stdout.terminalLines;
if (cols < 80 || rows < 24) {
// Clear the screen and print the warning at the top left
stdout.write('\x1b[2J\x1b[H');
stdout.write('\x1b[31m[ ERROR ] TERMINAL TOO SMALL\x1b[0m\n\n');
@@ -86,6 +92,10 @@ void main() async {
lastTick = stopwatch.elapsed;
return;
}
if (buffer.width != cols || buffer.height != rows) {
buffer = FrameBuffer(cols, rows);
}
}
// 2. Normal Game Loop