91
lib/features/ui/hud.dart
Normal file
91
lib/features/ui/hud.dart
Normal file
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import 'package:flutter/material.dart';
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import 'package:wolf_dart/features/player/player.dart';
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class Hud extends StatelessWidget {
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final Player player;
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const Hud({super.key, required this.player});
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@override
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Widget build(BuildContext context) {
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// We'll give the HUD a fixed height relative to the screen
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return Container(
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height: 100,
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color: const Color(0xFF323232), // Classic dark grey status bar
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child: Row(
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mainAxisAlignment: MainAxisAlignment.spaceEvenly,
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children: [
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_buildStatColumn("FLOOR", "1"),
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_buildStatColumn("SCORE", "${player.score}"),
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_buildStatColumn("LIVES", "3"),
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_buildFace(),
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_buildStatColumn(
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"HEALTH",
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"${player.health}%",
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color: _getHealthColor(),
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),
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_buildStatColumn("AMMO", "${player.ammo}"),
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_buildWeaponIcon(),
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],
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),
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);
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}
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Widget _buildStatColumn(
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String label,
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String value, {
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Color color = Colors.white,
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}) {
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return Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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Text(
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label,
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style: const TextStyle(
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color: Colors.red,
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fontSize: 12,
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fontWeight: FontWeight.bold,
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||||
),
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),
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Text(
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value,
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||||
style: TextStyle(color: color, fontSize: 20, fontFamily: 'monospace'),
|
||||
),
|
||||
],
|
||||
);
|
||||
}
|
||||
|
||||
Widget _buildFace() {
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||||
// For now, we'll use a simple icon. Later we can map VSWAP indices
|
||||
// for BJ Blazkowicz's face based on health percentage.
|
||||
return Container(
|
||||
width: 60,
|
||||
height: 80,
|
||||
decoration: BoxDecoration(
|
||||
color: Colors.blueGrey[800],
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border: Border.all(color: Colors.grey, width: 2),
|
||||
),
|
||||
child: const Icon(Icons.face, color: Colors.white, size: 40),
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||||
);
|
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}
|
||||
|
||||
Widget _buildWeaponIcon() {
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||||
IconData weaponIcon = Icons.horizontal_rule; // Default Knife/Pistol
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if (player.hasChainGun) weaponIcon = Icons.reorder;
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if (player.hasMachineGun) weaponIcon = Icons.view_headline;
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||||
|
||||
return Column(
|
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mainAxisAlignment: MainAxisAlignment.center,
|
||||
children: [
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||||
const Text("WEAPON", style: TextStyle(color: Colors.red, fontSize: 10)),
|
||||
Icon(weaponIcon, color: Colors.white),
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||||
],
|
||||
);
|
||||
}
|
||||
|
||||
Color _getHealthColor() {
|
||||
if (player.health > 50) return Colors.white;
|
||||
if (player.health > 25) return Colors.orange;
|
||||
return Colors.red;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user