feat: Enhance audio management by implementing shutdown procedures on exit

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-23 17:36:49 +01:00
parent fdf84b3a9d
commit f4d6db2db0
2 changed files with 48 additions and 3 deletions
@@ -21,6 +21,7 @@ class NativeSubprocessAudio implements EngineAudio, DebugMusicPlayer {
bool _initialized = false;
bool _isSupported = false;
bool _disposed = false;
_AudioBackend _backend = _AudioBackend.none;
String _windowsShellCommand = 'powershell';
@@ -32,7 +33,7 @@ class NativeSubprocessAudio implements EngineAudio, DebugMusicPlayer {
@override
Future<void> init() async {
if (_initialized) {
if (_initialized || _disposed) {
return;
}
@@ -49,7 +50,25 @@ class NativeSubprocessAudio implements EngineAudio, DebugMusicPlayer {
@override
void dispose() {
unawaited(stopAllAudio());
if (_disposed) {
return;
}
_disposed = true;
_musicLoopToken++;
_musicProcess?.kill();
_musicProcess = null;
for (final process in List<Process>.from(_sfxProcesses)) {
process.kill();
}
_sfxProcesses.clear();
final path = _musicTempFilePath;
_musicTempFilePath = null;
if (path != null) {
unawaited(_cleanupTempWav(path));
}
}
@override