Starting to move data loader to its own package
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
@@ -1 +0,0 @@
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typedef Sprite = List<List<int>>;
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@@ -1,6 +1,6 @@
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import 'dart:math' as math;
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import 'package:wolf_dart/classes/sprite.dart';
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import 'package:wolf_3d_data/wolf_3d_data.dart';
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import 'package:wolf_dart/features/map/door.dart';
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class DoorManager {
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@@ -1,12 +1,12 @@
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import 'dart:math' as math;
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import 'package:wolf_dart/classes/matrix.dart';
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import 'package:wolf_3d_data/wolf_3d_data.dart';
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import 'package:wolf_dart/features/entities/map_objects.dart';
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class Pushwall {
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int x;
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int y;
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int mapId; // The wall texture ID
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int mapId;
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int dirX = 0;
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int dirY = 0;
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double offset = 0.0;
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@@ -19,7 +19,7 @@ class PushwallManager {
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final Map<String, Pushwall> pushwalls = {};
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Pushwall? activePushwall;
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void initPushwalls(Matrix<int> wallGrid, Matrix<int> objectGrid) {
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void initPushwalls(Sprite wallGrid, Sprite objectGrid) {
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pushwalls.clear();
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activePushwall = null;
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@@ -32,7 +32,7 @@ class PushwallManager {
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}
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}
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void update(Duration elapsed, Matrix<int> wallGrid) {
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void update(Duration elapsed, Sprite wallGrid) {
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if (activePushwall == null) return;
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final pw = activePushwall!;
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@@ -85,7 +85,7 @@ class PushwallManager {
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double playerX,
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double playerY,
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double playerAngle,
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Matrix<int> wallGrid,
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Sprite wallGrid,
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) {
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// Only one pushwall can move at a time in the original engine!
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if (activePushwall != null) return;
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@@ -1,11 +1,11 @@
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import 'package:wolf_dart/classes/matrix.dart';
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import 'package:wolf_3d_data/wolf_3d_data.dart';
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class WolfLevel {
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final String name;
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final int width; // Always 64 in standard Wolf3D
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final int height; // Always 64
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final Matrix<int> wallGrid;
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final Matrix<int> objectGrid;
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final Sprite wallGrid;
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final Sprite objectGrid;
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WolfLevel({
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required this.name,
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@@ -1,14 +1,13 @@
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import 'package:flutter/services.dart';
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import 'package:wolf_dart/classes/matrix.dart';
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import 'package:wolf_3d_data/wolf_3d_data.dart';
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import 'package:wolf_dart/features/map/wolf_level.dart';
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import 'package:wolf_dart/features/map/wolf_map_parser.dart';
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import 'package:wolf_dart/vswap_parser.dart';
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class WolfMap {
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/// The fully parsed and decompressed levels from the game files.
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final List<WolfLevel> levels;
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final List<Matrix<int>> textures;
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final List<Matrix<int>> sprites;
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final List<Sprite> textures;
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final List<Sprite> sprites;
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// A private constructor so we can only instantiate this from the async loader
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WolfMap._(
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@@ -1,7 +1,7 @@
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import 'dart:convert';
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import 'dart:typed_data';
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import 'package:wolf_dart/classes/matrix.dart';
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import 'package:wolf_3d_data/wolf_3d_data.dart';
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import 'package:wolf_dart/features/entities/map_objects.dart';
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import 'package:wolf_dart/features/map/wolf_level.dart';
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@@ -86,8 +86,8 @@ abstract class WolfMapParser {
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}
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}
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Matrix<int> wallGrid = [];
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Matrix<int> objectGrid = []; // NEW
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Sprite wallGrid = [];
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Sprite objectGrid = []; // NEW
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for (int y = 0; y < height; y++) {
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List<int> wallRow = [];
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@@ -1,21 +1,21 @@
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import 'dart:math' as math;
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import 'package:flutter/material.dart';
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import 'package:wolf_3d_data/wolf_3d_data.dart';
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import 'package:wolf_dart/classes/coordinate_2d.dart';
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import 'package:wolf_dart/classes/matrix.dart';
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import 'package:wolf_dart/features/entities/entity.dart';
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import 'package:wolf_dart/features/entities/pushwall_manager.dart'; // NEW IMPORT
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import 'package:wolf_dart/features/entities/pushwall_manager.dart';
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import 'package:wolf_dart/features/player/player.dart';
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import 'package:wolf_dart/features/renderer/color_palette.dart';
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class RaycasterPainter extends CustomPainter {
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final Matrix<int> map;
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final List<Matrix<int>> textures;
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final Level map;
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final List<Sprite> textures;
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final Player player;
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final double fov;
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final Map<String, double> doorOffsets;
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final Pushwall? activePushwall; // NEW
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final List<Matrix<int>> sprites;
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final Pushwall? activePushwall;
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final List<Sprite> sprites;
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final List<Entity> entities;
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RaycasterPainter({
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@@ -24,7 +24,7 @@ class RaycasterPainter extends CustomPainter {
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required this.player,
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required this.fov,
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required this.doorOffsets,
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this.activePushwall, // NEW
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this.activePushwall,
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required this.sprites,
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required this.entities,
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});
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@@ -289,7 +289,7 @@ class RaycasterPainter extends CustomPainter {
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double drawX = stripe * columnWidth;
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int safeIndex = entity.spriteIndex.clamp(0, sprites.length - 1);
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Matrix<int> spritePixels = sprites[safeIndex];
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Sprite spritePixels = sprites[safeIndex];
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for (int ty = 0; ty < 64; ty++) {
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int colorByte = spritePixels[texX][ty];
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@@ -322,7 +322,7 @@ class RaycasterPainter extends CustomPainter {
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int side,
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Size size,
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int hitWallId,
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List<Matrix<int>> textures,
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List<Sprite> textures,
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double textureOffset,
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Paint paint,
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) {
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@@ -2,8 +2,8 @@ import 'dart:math' as math;
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import 'package:flutter/material.dart';
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import 'package:flutter/scheduler.dart';
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import 'package:wolf_3d_data/wolf_3d_data.dart';
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import 'package:wolf_dart/classes/coordinate_2d.dart';
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import 'package:wolf_dart/classes/matrix.dart';
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import 'package:wolf_dart/features/difficulty/difficulty.dart';
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import 'package:wolf_dart/features/entities/collectible.dart';
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import 'package:wolf_dart/features/entities/door_manager.dart';
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@@ -45,7 +45,7 @@ class _WolfRendererState extends State<WolfRenderer>
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late Ticker _gameLoop;
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final FocusNode _focusNode = FocusNode();
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late WolfMap gameMap;
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late Matrix<int> currentLevel;
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late Level currentLevel;
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final double fov = math.pi / 3;
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@@ -71,7 +71,7 @@ class _WolfRendererState extends State<WolfRenderer>
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doorManager.initDoors(currentLevel);
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final Matrix<int> objectLevel = gameMap.levels[0].objectGrid;
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final Level objectLevel = gameMap.levels[0].objectGrid;
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pushwallManager.initPushwalls(currentLevel, objectLevel);
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@@ -1,5 +1,5 @@
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import 'package:flutter/material.dart';
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import 'package:wolf_dart/classes/sprite.dart';
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import 'package:wolf_3d_data/wolf_3d_data.dart';
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import 'package:wolf_dart/features/renderer/color_palette.dart';
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class WeaponPainter extends CustomPainter {
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@@ -1,9 +1,9 @@
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import 'package:flutter/material.dart';
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import 'package:wolf_dart/classes/matrix.dart';
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import 'package:wolf_3d_data/wolf_3d_data.dart';
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import 'package:wolf_dart/features/renderer/color_palette.dart';
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class SpriteGallery extends StatelessWidget {
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final List<Matrix<int>> sprites;
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final List<Sprite> sprites;
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const SpriteGallery({super.key, required this.sprites});
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@@ -42,7 +42,7 @@ class SpriteGallery extends StatelessWidget {
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}
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class SingleSpritePainter extends CustomPainter {
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final Matrix<int> sprite;
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final Sprite sprite;
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SingleSpritePainter({required this.sprite});
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@override
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7
packages/wolf_3d_data/.gitignore
vendored
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7
packages/wolf_3d_data/.gitignore
vendored
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@@ -0,0 +1,7 @@
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# https://dart.dev/guides/libraries/private-files
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# Created by `dart pub`
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.dart_tool/
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# Avoid committing pubspec.lock for library packages; see
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# https://dart.dev/guides/libraries/private-files#pubspeclock.
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pubspec.lock
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3
packages/wolf_3d_data/CHANGELOG.md
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3
packages/wolf_3d_data/CHANGELOG.md
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@@ -0,0 +1,3 @@
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## 1.0.0
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- Initial version.
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39
packages/wolf_3d_data/README.md
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39
packages/wolf_3d_data/README.md
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@@ -0,0 +1,39 @@
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<!--
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This README describes the package. If you publish this package to pub.dev,
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this README's contents appear on the landing page for your package.
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For information about how to write a good package README, see the guide for
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[writing package pages](https://dart.dev/tools/pub/writing-package-pages).
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For general information about developing packages, see the Dart guide for
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[creating packages](https://dart.dev/guides/libraries/create-packages)
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and the Flutter guide for
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[developing packages and plugins](https://flutter.dev/to/develop-packages).
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-->
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TODO: Put a short description of the package here that helps potential users
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know whether this package might be useful for them.
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## Features
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TODO: List what your package can do. Maybe include images, gifs, or videos.
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## Getting started
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TODO: List prerequisites and provide or point to information on how to
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start using the package.
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## Usage
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TODO: Include short and useful examples for package users. Add longer examples
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to `/example` folder.
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```dart
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const like = 'sample';
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```
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## Additional information
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TODO: Tell users more about the package: where to find more information, how to
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contribute to the package, how to file issues, what response they can expect
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from the package authors, and more.
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30
packages/wolf_3d_data/analysis_options.yaml
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30
packages/wolf_3d_data/analysis_options.yaml
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@@ -0,0 +1,30 @@
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# This file configures the static analysis results for your project (errors,
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# warnings, and lints).
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#
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# This enables the 'recommended' set of lints from `package:lints`.
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# This set helps identify many issues that may lead to problems when running
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# or consuming Dart code, and enforces writing Dart using a single, idiomatic
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# style and format.
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#
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# If you want a smaller set of lints you can change this to specify
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# 'package:lints/core.yaml'. These are just the most critical lints
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# (the recommended set includes the core lints).
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# The core lints are also what is used by pub.dev for scoring packages.
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include: package:lints/recommended.yaml
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# Uncomment the following section to specify additional rules.
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# linter:
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# rules:
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# - camel_case_types
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# analyzer:
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# exclude:
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# - path/to/excluded/files/**
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# For more information about the core and recommended set of lints, see
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# https://dart.dev/go/core-lints
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# For additional information about configuring this file, see
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# https://dart.dev/guides/language/analysis-options
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3
packages/wolf_3d_data/lib/src/classes/level.dart
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3
packages/wolf_3d_data/lib/src/classes/level.dart
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@@ -0,0 +1,3 @@
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import 'matrix.dart';
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typedef Level = Matrix<int>;
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3
packages/wolf_3d_data/lib/src/classes/sprite.dart
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3
packages/wolf_3d_data/lib/src/classes/sprite.dart
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@@ -0,0 +1,3 @@
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import 'matrix.dart';
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typedef Sprite = Matrix<int>;
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@@ -1,11 +1,10 @@
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import 'dart:typed_data';
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import 'package:wolf_dart/classes/matrix.dart';
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import 'package:wolf_dart/classes/sprite.dart';
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import 'classes/sprite.dart';
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class VswapParser {
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/// Extracts the 64x64 wall textures from VSWAP.WL1
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static List<Matrix<int>> parseWalls(ByteData vswap) {
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static List<Sprite> parseWalls(ByteData vswap) {
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// 1. Read Header
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int chunks = vswap.getUint16(0, Endian.little);
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int spriteStart = vswap.getUint16(2, Endian.little);
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@@ -42,7 +41,7 @@ class VswapParser {
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}
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/// Extracts the compiled scaled sprites from VSWAP.WL1
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static List<Matrix<int>> parseSprites(ByteData vswap) {
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static List<Sprite> parseSprites(ByteData vswap) {
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int chunks = vswap.getUint16(0, Endian.little);
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int spriteStart = vswap.getUint16(2, Endian.little);
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int soundStart = vswap.getUint16(4, Endian.little);
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@@ -52,7 +51,7 @@ class VswapParser {
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offsets.add(vswap.getUint32(6 + (i * 4), Endian.little));
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}
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List<Matrix<int>> sprites = [];
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List<Sprite> sprites = [];
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// Sprites are located between the walls and the sounds
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for (int i = spriteStart; i < soundStart; i++) {
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@@ -60,7 +59,7 @@ class VswapParser {
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if (offset == 0) continue; // Some chunks are empty placeholders
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// Initialize the 64x64 grid with 255 (The Magenta Transparency Color!)
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Matrix<int> sprite = List.generate(64, (_) => List.filled(64, 255));
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Sprite sprite = List.generate(64, (_) => List.filled(64, 255));
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int leftPix = vswap.getUint16(offset, Endian.little);
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int rightPix = vswap.getUint16(offset + 2, Endian.little);
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8
packages/wolf_3d_data/lib/wolf_3d_data.dart
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8
packages/wolf_3d_data/lib/wolf_3d_data.dart
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@@ -0,0 +1,8 @@
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/// Support for doing something awesome.
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///
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/// More dartdocs go here.
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library;
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export 'src/classes/level.dart' show Level;
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export 'src/classes/sprite.dart' show Sprite;
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export 'src/vswap_parser.dart' show VswapParser;
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13
packages/wolf_3d_data/pubspec.yaml
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13
packages/wolf_3d_data/pubspec.yaml
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@@ -0,0 +1,13 @@
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name: wolf_3d_data
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description: A starting point for Dart libraries or applications.
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version: 1.0.0
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# repository: https://github.com/my_org/my_repo
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environment:
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sdk: ^3.11.1
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resolution: workspace
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dev_dependencies:
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lints: ^6.0.0
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test: ^1.25.6
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@@ -7,6 +7,7 @@ environment:
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sdk: ^3.11.1
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dependencies:
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wolf_3d_data: any
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flutter:
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sdk: flutter
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@@ -19,3 +20,6 @@ flutter:
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uses-material-design: true
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assets:
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- assets/
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workspace:
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- packages/wolf_3d_data
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|
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Reference in New Issue
Block a user