Starting to move data loader to its own package
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
@@ -1 +0,0 @@
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typedef Sprite = List<List<int>>;
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@@ -1,6 +1,6 @@
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import 'dart:math' as math;
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import 'dart:math' as math;
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import 'package:wolf_dart/classes/sprite.dart';
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import 'package:wolf_3d_data/wolf_3d_data.dart';
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import 'package:wolf_dart/features/map/door.dart';
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import 'package:wolf_dart/features/map/door.dart';
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class DoorManager {
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class DoorManager {
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@@ -1,12 +1,12 @@
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import 'dart:math' as math;
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import 'dart:math' as math;
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import 'package:wolf_dart/classes/matrix.dart';
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import 'package:wolf_3d_data/wolf_3d_data.dart';
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import 'package:wolf_dart/features/entities/map_objects.dart';
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import 'package:wolf_dart/features/entities/map_objects.dart';
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class Pushwall {
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class Pushwall {
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int x;
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int x;
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int y;
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int y;
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int mapId; // The wall texture ID
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int mapId;
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int dirX = 0;
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int dirX = 0;
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int dirY = 0;
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int dirY = 0;
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double offset = 0.0;
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double offset = 0.0;
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@@ -19,7 +19,7 @@ class PushwallManager {
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final Map<String, Pushwall> pushwalls = {};
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final Map<String, Pushwall> pushwalls = {};
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Pushwall? activePushwall;
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Pushwall? activePushwall;
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void initPushwalls(Matrix<int> wallGrid, Matrix<int> objectGrid) {
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void initPushwalls(Sprite wallGrid, Sprite objectGrid) {
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pushwalls.clear();
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pushwalls.clear();
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activePushwall = null;
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activePushwall = null;
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@@ -32,7 +32,7 @@ class PushwallManager {
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}
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}
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}
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}
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void update(Duration elapsed, Matrix<int> wallGrid) {
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void update(Duration elapsed, Sprite wallGrid) {
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if (activePushwall == null) return;
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if (activePushwall == null) return;
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final pw = activePushwall!;
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final pw = activePushwall!;
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@@ -85,7 +85,7 @@ class PushwallManager {
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double playerX,
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double playerX,
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double playerY,
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double playerY,
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double playerAngle,
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double playerAngle,
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Matrix<int> wallGrid,
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Sprite wallGrid,
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) {
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) {
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// Only one pushwall can move at a time in the original engine!
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// Only one pushwall can move at a time in the original engine!
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if (activePushwall != null) return;
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if (activePushwall != null) return;
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@@ -1,11 +1,11 @@
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import 'package:wolf_dart/classes/matrix.dart';
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import 'package:wolf_3d_data/wolf_3d_data.dart';
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class WolfLevel {
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class WolfLevel {
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final String name;
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final String name;
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final int width; // Always 64 in standard Wolf3D
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final int width; // Always 64 in standard Wolf3D
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final int height; // Always 64
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final int height; // Always 64
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final Matrix<int> wallGrid;
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final Sprite wallGrid;
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final Matrix<int> objectGrid;
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final Sprite objectGrid;
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WolfLevel({
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WolfLevel({
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required this.name,
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required this.name,
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@@ -1,14 +1,13 @@
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import 'package:flutter/services.dart';
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import 'package:flutter/services.dart';
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import 'package:wolf_dart/classes/matrix.dart';
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import 'package:wolf_3d_data/wolf_3d_data.dart';
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import 'package:wolf_dart/features/map/wolf_level.dart';
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import 'package:wolf_dart/features/map/wolf_level.dart';
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import 'package:wolf_dart/features/map/wolf_map_parser.dart';
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import 'package:wolf_dart/features/map/wolf_map_parser.dart';
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import 'package:wolf_dart/vswap_parser.dart';
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class WolfMap {
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class WolfMap {
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/// The fully parsed and decompressed levels from the game files.
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/// The fully parsed and decompressed levels from the game files.
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final List<WolfLevel> levels;
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final List<WolfLevel> levels;
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final List<Matrix<int>> textures;
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final List<Sprite> textures;
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final List<Matrix<int>> sprites;
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final List<Sprite> sprites;
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// A private constructor so we can only instantiate this from the async loader
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// A private constructor so we can only instantiate this from the async loader
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WolfMap._(
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WolfMap._(
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@@ -1,7 +1,7 @@
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import 'dart:convert';
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import 'dart:convert';
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import 'dart:typed_data';
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import 'dart:typed_data';
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import 'package:wolf_dart/classes/matrix.dart';
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import 'package:wolf_3d_data/wolf_3d_data.dart';
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import 'package:wolf_dart/features/entities/map_objects.dart';
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import 'package:wolf_dart/features/entities/map_objects.dart';
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import 'package:wolf_dart/features/map/wolf_level.dart';
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import 'package:wolf_dart/features/map/wolf_level.dart';
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@@ -86,8 +86,8 @@ abstract class WolfMapParser {
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}
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}
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}
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}
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Matrix<int> wallGrid = [];
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Sprite wallGrid = [];
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Matrix<int> objectGrid = []; // NEW
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Sprite objectGrid = []; // NEW
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for (int y = 0; y < height; y++) {
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for (int y = 0; y < height; y++) {
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List<int> wallRow = [];
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List<int> wallRow = [];
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@@ -1,21 +1,21 @@
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import 'dart:math' as math;
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import 'dart:math' as math;
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import 'package:flutter/material.dart';
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import 'package:flutter/material.dart';
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import 'package:wolf_3d_data/wolf_3d_data.dart';
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import 'package:wolf_dart/classes/coordinate_2d.dart';
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import 'package:wolf_dart/classes/coordinate_2d.dart';
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import 'package:wolf_dart/classes/matrix.dart';
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import 'package:wolf_dart/features/entities/entity.dart';
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import 'package:wolf_dart/features/entities/entity.dart';
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import 'package:wolf_dart/features/entities/pushwall_manager.dart'; // NEW IMPORT
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import 'package:wolf_dart/features/entities/pushwall_manager.dart';
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import 'package:wolf_dart/features/player/player.dart';
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import 'package:wolf_dart/features/player/player.dart';
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import 'package:wolf_dart/features/renderer/color_palette.dart';
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import 'package:wolf_dart/features/renderer/color_palette.dart';
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class RaycasterPainter extends CustomPainter {
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class RaycasterPainter extends CustomPainter {
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final Matrix<int> map;
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final Level map;
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final List<Matrix<int>> textures;
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final List<Sprite> textures;
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final Player player;
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final Player player;
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final double fov;
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final double fov;
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final Map<String, double> doorOffsets;
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final Map<String, double> doorOffsets;
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final Pushwall? activePushwall; // NEW
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final Pushwall? activePushwall;
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final List<Matrix<int>> sprites;
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final List<Sprite> sprites;
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final List<Entity> entities;
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final List<Entity> entities;
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RaycasterPainter({
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RaycasterPainter({
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@@ -24,7 +24,7 @@ class RaycasterPainter extends CustomPainter {
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required this.player,
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required this.player,
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required this.fov,
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required this.fov,
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required this.doorOffsets,
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required this.doorOffsets,
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this.activePushwall, // NEW
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this.activePushwall,
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required this.sprites,
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required this.sprites,
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required this.entities,
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required this.entities,
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});
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});
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@@ -289,7 +289,7 @@ class RaycasterPainter extends CustomPainter {
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double drawX = stripe * columnWidth;
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double drawX = stripe * columnWidth;
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int safeIndex = entity.spriteIndex.clamp(0, sprites.length - 1);
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int safeIndex = entity.spriteIndex.clamp(0, sprites.length - 1);
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Matrix<int> spritePixels = sprites[safeIndex];
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Sprite spritePixels = sprites[safeIndex];
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for (int ty = 0; ty < 64; ty++) {
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for (int ty = 0; ty < 64; ty++) {
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int colorByte = spritePixels[texX][ty];
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int colorByte = spritePixels[texX][ty];
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@@ -322,7 +322,7 @@ class RaycasterPainter extends CustomPainter {
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int side,
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int side,
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Size size,
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Size size,
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int hitWallId,
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int hitWallId,
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List<Matrix<int>> textures,
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List<Sprite> textures,
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double textureOffset,
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double textureOffset,
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Paint paint,
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Paint paint,
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) {
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) {
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@@ -2,8 +2,8 @@ import 'dart:math' as math;
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import 'package:flutter/material.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter/scheduler.dart';
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import 'package:flutter/scheduler.dart';
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import 'package:wolf_3d_data/wolf_3d_data.dart';
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import 'package:wolf_dart/classes/coordinate_2d.dart';
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import 'package:wolf_dart/classes/coordinate_2d.dart';
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import 'package:wolf_dart/classes/matrix.dart';
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import 'package:wolf_dart/features/difficulty/difficulty.dart';
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import 'package:wolf_dart/features/difficulty/difficulty.dart';
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import 'package:wolf_dart/features/entities/collectible.dart';
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import 'package:wolf_dart/features/entities/collectible.dart';
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import 'package:wolf_dart/features/entities/door_manager.dart';
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import 'package:wolf_dart/features/entities/door_manager.dart';
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@@ -45,7 +45,7 @@ class _WolfRendererState extends State<WolfRenderer>
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late Ticker _gameLoop;
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late Ticker _gameLoop;
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final FocusNode _focusNode = FocusNode();
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final FocusNode _focusNode = FocusNode();
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late WolfMap gameMap;
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late WolfMap gameMap;
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late Matrix<int> currentLevel;
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late Level currentLevel;
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final double fov = math.pi / 3;
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final double fov = math.pi / 3;
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@@ -71,7 +71,7 @@ class _WolfRendererState extends State<WolfRenderer>
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doorManager.initDoors(currentLevel);
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doorManager.initDoors(currentLevel);
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final Matrix<int> objectLevel = gameMap.levels[0].objectGrid;
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final Level objectLevel = gameMap.levels[0].objectGrid;
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pushwallManager.initPushwalls(currentLevel, objectLevel);
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pushwallManager.initPushwalls(currentLevel, objectLevel);
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@@ -1,5 +1,5 @@
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import 'package:flutter/material.dart';
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import 'package:flutter/material.dart';
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import 'package:wolf_dart/classes/sprite.dart';
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import 'package:wolf_3d_data/wolf_3d_data.dart';
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import 'package:wolf_dart/features/renderer/color_palette.dart';
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import 'package:wolf_dart/features/renderer/color_palette.dart';
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class WeaponPainter extends CustomPainter {
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class WeaponPainter extends CustomPainter {
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@@ -1,9 +1,9 @@
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import 'package:flutter/material.dart';
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import 'package:flutter/material.dart';
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import 'package:wolf_dart/classes/matrix.dart';
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import 'package:wolf_3d_data/wolf_3d_data.dart';
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import 'package:wolf_dart/features/renderer/color_palette.dart';
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import 'package:wolf_dart/features/renderer/color_palette.dart';
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class SpriteGallery extends StatelessWidget {
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class SpriteGallery extends StatelessWidget {
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final List<Matrix<int>> sprites;
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final List<Sprite> sprites;
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const SpriteGallery({super.key, required this.sprites});
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const SpriteGallery({super.key, required this.sprites});
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@@ -42,7 +42,7 @@ class SpriteGallery extends StatelessWidget {
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}
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}
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class SingleSpritePainter extends CustomPainter {
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class SingleSpritePainter extends CustomPainter {
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final Matrix<int> sprite;
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final Sprite sprite;
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SingleSpritePainter({required this.sprite});
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SingleSpritePainter({required this.sprite});
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@override
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@override
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7
packages/wolf_3d_data/.gitignore
vendored
Normal file
7
packages/wolf_3d_data/.gitignore
vendored
Normal file
@@ -0,0 +1,7 @@
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|
# https://dart.dev/guides/libraries/private-files
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# Created by `dart pub`
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|
.dart_tool/
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|
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|
# Avoid committing pubspec.lock for library packages; see
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||||||
|
# https://dart.dev/guides/libraries/private-files#pubspeclock.
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|
pubspec.lock
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3
packages/wolf_3d_data/CHANGELOG.md
Normal file
3
packages/wolf_3d_data/CHANGELOG.md
Normal file
@@ -0,0 +1,3 @@
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|
## 1.0.0
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|
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- Initial version.
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39
packages/wolf_3d_data/README.md
Normal file
39
packages/wolf_3d_data/README.md
Normal file
@@ -0,0 +1,39 @@
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|
<!--
|
||||||
|
This README describes the package. If you publish this package to pub.dev,
|
||||||
|
this README's contents appear on the landing page for your package.
|
||||||
|
|
||||||
|
For information about how to write a good package README, see the guide for
|
||||||
|
[writing package pages](https://dart.dev/tools/pub/writing-package-pages).
|
||||||
|
|
||||||
|
For general information about developing packages, see the Dart guide for
|
||||||
|
[creating packages](https://dart.dev/guides/libraries/create-packages)
|
||||||
|
and the Flutter guide for
|
||||||
|
[developing packages and plugins](https://flutter.dev/to/develop-packages).
|
||||||
|
-->
|
||||||
|
|
||||||
|
TODO: Put a short description of the package here that helps potential users
|
||||||
|
know whether this package might be useful for them.
|
||||||
|
|
||||||
|
## Features
|
||||||
|
|
||||||
|
TODO: List what your package can do. Maybe include images, gifs, or videos.
|
||||||
|
|
||||||
|
## Getting started
|
||||||
|
|
||||||
|
TODO: List prerequisites and provide or point to information on how to
|
||||||
|
start using the package.
|
||||||
|
|
||||||
|
## Usage
|
||||||
|
|
||||||
|
TODO: Include short and useful examples for package users. Add longer examples
|
||||||
|
to `/example` folder.
|
||||||
|
|
||||||
|
```dart
|
||||||
|
const like = 'sample';
|
||||||
|
```
|
||||||
|
|
||||||
|
## Additional information
|
||||||
|
|
||||||
|
TODO: Tell users more about the package: where to find more information, how to
|
||||||
|
contribute to the package, how to file issues, what response they can expect
|
||||||
|
from the package authors, and more.
|
||||||
30
packages/wolf_3d_data/analysis_options.yaml
Normal file
30
packages/wolf_3d_data/analysis_options.yaml
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
# This file configures the static analysis results for your project (errors,
|
||||||
|
# warnings, and lints).
|
||||||
|
#
|
||||||
|
# This enables the 'recommended' set of lints from `package:lints`.
|
||||||
|
# This set helps identify many issues that may lead to problems when running
|
||||||
|
# or consuming Dart code, and enforces writing Dart using a single, idiomatic
|
||||||
|
# style and format.
|
||||||
|
#
|
||||||
|
# If you want a smaller set of lints you can change this to specify
|
||||||
|
# 'package:lints/core.yaml'. These are just the most critical lints
|
||||||
|
# (the recommended set includes the core lints).
|
||||||
|
# The core lints are also what is used by pub.dev for scoring packages.
|
||||||
|
|
||||||
|
include: package:lints/recommended.yaml
|
||||||
|
|
||||||
|
# Uncomment the following section to specify additional rules.
|
||||||
|
|
||||||
|
# linter:
|
||||||
|
# rules:
|
||||||
|
# - camel_case_types
|
||||||
|
|
||||||
|
# analyzer:
|
||||||
|
# exclude:
|
||||||
|
# - path/to/excluded/files/**
|
||||||
|
|
||||||
|
# For more information about the core and recommended set of lints, see
|
||||||
|
# https://dart.dev/go/core-lints
|
||||||
|
|
||||||
|
# For additional information about configuring this file, see
|
||||||
|
# https://dart.dev/guides/language/analysis-options
|
||||||
3
packages/wolf_3d_data/lib/src/classes/level.dart
Normal file
3
packages/wolf_3d_data/lib/src/classes/level.dart
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
import 'matrix.dart';
|
||||||
|
|
||||||
|
typedef Level = Matrix<int>;
|
||||||
3
packages/wolf_3d_data/lib/src/classes/sprite.dart
Normal file
3
packages/wolf_3d_data/lib/src/classes/sprite.dart
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
import 'matrix.dart';
|
||||||
|
|
||||||
|
typedef Sprite = Matrix<int>;
|
||||||
@@ -1,11 +1,10 @@
|
|||||||
import 'dart:typed_data';
|
import 'dart:typed_data';
|
||||||
|
|
||||||
import 'package:wolf_dart/classes/matrix.dart';
|
import 'classes/sprite.dart';
|
||||||
import 'package:wolf_dart/classes/sprite.dart';
|
|
||||||
|
|
||||||
class VswapParser {
|
class VswapParser {
|
||||||
/// Extracts the 64x64 wall textures from VSWAP.WL1
|
/// Extracts the 64x64 wall textures from VSWAP.WL1
|
||||||
static List<Matrix<int>> parseWalls(ByteData vswap) {
|
static List<Sprite> parseWalls(ByteData vswap) {
|
||||||
// 1. Read Header
|
// 1. Read Header
|
||||||
int chunks = vswap.getUint16(0, Endian.little);
|
int chunks = vswap.getUint16(0, Endian.little);
|
||||||
int spriteStart = vswap.getUint16(2, Endian.little);
|
int spriteStart = vswap.getUint16(2, Endian.little);
|
||||||
@@ -42,7 +41,7 @@ class VswapParser {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// Extracts the compiled scaled sprites from VSWAP.WL1
|
/// Extracts the compiled scaled sprites from VSWAP.WL1
|
||||||
static List<Matrix<int>> parseSprites(ByteData vswap) {
|
static List<Sprite> parseSprites(ByteData vswap) {
|
||||||
int chunks = vswap.getUint16(0, Endian.little);
|
int chunks = vswap.getUint16(0, Endian.little);
|
||||||
int spriteStart = vswap.getUint16(2, Endian.little);
|
int spriteStart = vswap.getUint16(2, Endian.little);
|
||||||
int soundStart = vswap.getUint16(4, Endian.little);
|
int soundStart = vswap.getUint16(4, Endian.little);
|
||||||
@@ -52,7 +51,7 @@ class VswapParser {
|
|||||||
offsets.add(vswap.getUint32(6 + (i * 4), Endian.little));
|
offsets.add(vswap.getUint32(6 + (i * 4), Endian.little));
|
||||||
}
|
}
|
||||||
|
|
||||||
List<Matrix<int>> sprites = [];
|
List<Sprite> sprites = [];
|
||||||
|
|
||||||
// Sprites are located between the walls and the sounds
|
// Sprites are located between the walls and the sounds
|
||||||
for (int i = spriteStart; i < soundStart; i++) {
|
for (int i = spriteStart; i < soundStart; i++) {
|
||||||
@@ -60,7 +59,7 @@ class VswapParser {
|
|||||||
if (offset == 0) continue; // Some chunks are empty placeholders
|
if (offset == 0) continue; // Some chunks are empty placeholders
|
||||||
|
|
||||||
// Initialize the 64x64 grid with 255 (The Magenta Transparency Color!)
|
// Initialize the 64x64 grid with 255 (The Magenta Transparency Color!)
|
||||||
Matrix<int> sprite = List.generate(64, (_) => List.filled(64, 255));
|
Sprite sprite = List.generate(64, (_) => List.filled(64, 255));
|
||||||
|
|
||||||
int leftPix = vswap.getUint16(offset, Endian.little);
|
int leftPix = vswap.getUint16(offset, Endian.little);
|
||||||
int rightPix = vswap.getUint16(offset + 2, Endian.little);
|
int rightPix = vswap.getUint16(offset + 2, Endian.little);
|
||||||
8
packages/wolf_3d_data/lib/wolf_3d_data.dart
Normal file
8
packages/wolf_3d_data/lib/wolf_3d_data.dart
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
/// Support for doing something awesome.
|
||||||
|
///
|
||||||
|
/// More dartdocs go here.
|
||||||
|
library;
|
||||||
|
|
||||||
|
export 'src/classes/level.dart' show Level;
|
||||||
|
export 'src/classes/sprite.dart' show Sprite;
|
||||||
|
export 'src/vswap_parser.dart' show VswapParser;
|
||||||
13
packages/wolf_3d_data/pubspec.yaml
Normal file
13
packages/wolf_3d_data/pubspec.yaml
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
name: wolf_3d_data
|
||||||
|
description: A starting point for Dart libraries or applications.
|
||||||
|
version: 1.0.0
|
||||||
|
# repository: https://github.com/my_org/my_repo
|
||||||
|
|
||||||
|
environment:
|
||||||
|
sdk: ^3.11.1
|
||||||
|
|
||||||
|
resolution: workspace
|
||||||
|
|
||||||
|
dev_dependencies:
|
||||||
|
lints: ^6.0.0
|
||||||
|
test: ^1.25.6
|
||||||
@@ -7,6 +7,7 @@ environment:
|
|||||||
sdk: ^3.11.1
|
sdk: ^3.11.1
|
||||||
|
|
||||||
dependencies:
|
dependencies:
|
||||||
|
wolf_3d_data: any
|
||||||
flutter:
|
flutter:
|
||||||
sdk: flutter
|
sdk: flutter
|
||||||
|
|
||||||
@@ -19,3 +20,6 @@ flutter:
|
|||||||
uses-material-design: true
|
uses-material-design: true
|
||||||
assets:
|
assets:
|
||||||
- assets/
|
- assets/
|
||||||
|
|
||||||
|
workspace:
|
||||||
|
- packages/wolf_3d_data
|
||||||
|
|||||||
Reference in New Issue
Block a user