Starting to move data loader to its own package
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
@@ -1 +0,0 @@
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typedef Matrix<T> = List<List<T>>;
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@@ -1 +0,0 @@
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typedef Sprite = List<List<int>>;
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@@ -1,6 +1,6 @@
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import 'dart:math' as math;
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import 'package:wolf_dart/classes/sprite.dart';
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import 'package:wolf_3d_data/wolf_3d_data.dart';
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import 'package:wolf_dart/features/map/door.dart';
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class DoorManager {
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@@ -1,12 +1,12 @@
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import 'dart:math' as math;
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import 'package:wolf_dart/classes/matrix.dart';
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import 'package:wolf_3d_data/wolf_3d_data.dart';
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import 'package:wolf_dart/features/entities/map_objects.dart';
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class Pushwall {
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int x;
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int y;
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int mapId; // The wall texture ID
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int mapId;
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int dirX = 0;
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int dirY = 0;
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double offset = 0.0;
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@@ -19,7 +19,7 @@ class PushwallManager {
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final Map<String, Pushwall> pushwalls = {};
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Pushwall? activePushwall;
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void initPushwalls(Matrix<int> wallGrid, Matrix<int> objectGrid) {
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void initPushwalls(Sprite wallGrid, Sprite objectGrid) {
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pushwalls.clear();
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activePushwall = null;
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@@ -32,7 +32,7 @@ class PushwallManager {
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}
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}
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void update(Duration elapsed, Matrix<int> wallGrid) {
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void update(Duration elapsed, Sprite wallGrid) {
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if (activePushwall == null) return;
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final pw = activePushwall!;
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@@ -85,7 +85,7 @@ class PushwallManager {
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double playerX,
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double playerY,
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double playerAngle,
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Matrix<int> wallGrid,
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Sprite wallGrid,
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) {
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// Only one pushwall can move at a time in the original engine!
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if (activePushwall != null) return;
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@@ -1,11 +1,11 @@
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import 'package:wolf_dart/classes/matrix.dart';
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import 'package:wolf_3d_data/wolf_3d_data.dart';
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class WolfLevel {
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final String name;
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final int width; // Always 64 in standard Wolf3D
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final int height; // Always 64
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final Matrix<int> wallGrid;
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final Matrix<int> objectGrid;
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final Sprite wallGrid;
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final Sprite objectGrid;
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WolfLevel({
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required this.name,
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@@ -1,14 +1,13 @@
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import 'package:flutter/services.dart';
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import 'package:wolf_dart/classes/matrix.dart';
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import 'package:wolf_3d_data/wolf_3d_data.dart';
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import 'package:wolf_dart/features/map/wolf_level.dart';
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import 'package:wolf_dart/features/map/wolf_map_parser.dart';
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import 'package:wolf_dart/vswap_parser.dart';
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class WolfMap {
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/// The fully parsed and decompressed levels from the game files.
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final List<WolfLevel> levels;
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final List<Matrix<int>> textures;
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final List<Matrix<int>> sprites;
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final List<Sprite> textures;
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final List<Sprite> sprites;
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// A private constructor so we can only instantiate this from the async loader
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WolfMap._(
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@@ -1,7 +1,7 @@
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import 'dart:convert';
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import 'dart:typed_data';
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import 'package:wolf_dart/classes/matrix.dart';
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import 'package:wolf_3d_data/wolf_3d_data.dart';
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import 'package:wolf_dart/features/entities/map_objects.dart';
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import 'package:wolf_dart/features/map/wolf_level.dart';
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@@ -86,8 +86,8 @@ abstract class WolfMapParser {
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}
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}
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Matrix<int> wallGrid = [];
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Matrix<int> objectGrid = []; // NEW
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Sprite wallGrid = [];
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Sprite objectGrid = []; // NEW
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for (int y = 0; y < height; y++) {
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List<int> wallRow = [];
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@@ -1,21 +1,21 @@
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import 'dart:math' as math;
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import 'package:flutter/material.dart';
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import 'package:wolf_3d_data/wolf_3d_data.dart';
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import 'package:wolf_dart/classes/coordinate_2d.dart';
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import 'package:wolf_dart/classes/matrix.dart';
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import 'package:wolf_dart/features/entities/entity.dart';
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import 'package:wolf_dart/features/entities/pushwall_manager.dart'; // NEW IMPORT
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import 'package:wolf_dart/features/entities/pushwall_manager.dart';
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import 'package:wolf_dart/features/player/player.dart';
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import 'package:wolf_dart/features/renderer/color_palette.dart';
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class RaycasterPainter extends CustomPainter {
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final Matrix<int> map;
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final List<Matrix<int>> textures;
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final Level map;
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final List<Sprite> textures;
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final Player player;
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final double fov;
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final Map<String, double> doorOffsets;
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final Pushwall? activePushwall; // NEW
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final List<Matrix<int>> sprites;
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final Pushwall? activePushwall;
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final List<Sprite> sprites;
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final List<Entity> entities;
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RaycasterPainter({
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@@ -24,7 +24,7 @@ class RaycasterPainter extends CustomPainter {
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required this.player,
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required this.fov,
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required this.doorOffsets,
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this.activePushwall, // NEW
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this.activePushwall,
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required this.sprites,
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required this.entities,
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});
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@@ -289,7 +289,7 @@ class RaycasterPainter extends CustomPainter {
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double drawX = stripe * columnWidth;
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int safeIndex = entity.spriteIndex.clamp(0, sprites.length - 1);
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Matrix<int> spritePixels = sprites[safeIndex];
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Sprite spritePixels = sprites[safeIndex];
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for (int ty = 0; ty < 64; ty++) {
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int colorByte = spritePixels[texX][ty];
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@@ -322,7 +322,7 @@ class RaycasterPainter extends CustomPainter {
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int side,
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Size size,
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int hitWallId,
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List<Matrix<int>> textures,
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List<Sprite> textures,
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double textureOffset,
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Paint paint,
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) {
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@@ -2,8 +2,8 @@ import 'dart:math' as math;
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import 'package:flutter/material.dart';
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import 'package:flutter/scheduler.dart';
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import 'package:wolf_3d_data/wolf_3d_data.dart';
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import 'package:wolf_dart/classes/coordinate_2d.dart';
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import 'package:wolf_dart/classes/matrix.dart';
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import 'package:wolf_dart/features/difficulty/difficulty.dart';
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import 'package:wolf_dart/features/entities/collectible.dart';
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import 'package:wolf_dart/features/entities/door_manager.dart';
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@@ -45,7 +45,7 @@ class _WolfRendererState extends State<WolfRenderer>
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late Ticker _gameLoop;
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final FocusNode _focusNode = FocusNode();
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late WolfMap gameMap;
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late Matrix<int> currentLevel;
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late Level currentLevel;
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final double fov = math.pi / 3;
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@@ -71,7 +71,7 @@ class _WolfRendererState extends State<WolfRenderer>
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doorManager.initDoors(currentLevel);
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final Matrix<int> objectLevel = gameMap.levels[0].objectGrid;
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final Level objectLevel = gameMap.levels[0].objectGrid;
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pushwallManager.initPushwalls(currentLevel, objectLevel);
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@@ -1,5 +1,5 @@
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import 'package:flutter/material.dart';
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import 'package:wolf_dart/classes/sprite.dart';
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import 'package:wolf_3d_data/wolf_3d_data.dart';
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import 'package:wolf_dart/features/renderer/color_palette.dart';
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class WeaponPainter extends CustomPainter {
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@@ -1,9 +1,9 @@
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import 'package:flutter/material.dart';
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import 'package:wolf_dart/classes/matrix.dart';
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import 'package:wolf_3d_data/wolf_3d_data.dart';
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import 'package:wolf_dart/features/renderer/color_palette.dart';
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class SpriteGallery extends StatelessWidget {
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final List<Matrix<int>> sprites;
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final List<Sprite> sprites;
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const SpriteGallery({super.key, required this.sprites});
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@@ -42,7 +42,7 @@ class SpriteGallery extends StatelessWidget {
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}
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class SingleSpritePainter extends CustomPainter {
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final Matrix<int> sprite;
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final Sprite sprite;
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SingleSpritePainter({required this.sprite});
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@override
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@@ -1,143 +0,0 @@
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import 'dart:typed_data';
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import 'package:wolf_dart/classes/matrix.dart';
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import 'package:wolf_dart/classes/sprite.dart';
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class VswapParser {
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/// Extracts the 64x64 wall textures from VSWAP.WL1
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static List<Matrix<int>> parseWalls(ByteData vswap) {
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// 1. Read Header
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int chunks = vswap.getUint16(0, Endian.little);
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int spriteStart = vswap.getUint16(2, Endian.little);
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// int soundStart = vswap.getUint16(4, Endian.little); // We don't need this yet
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// 2. Read Offsets (Where does each chunk start in the file?)
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List<int> offsets = [];
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for (int i = 0; i < spriteStart; i++) {
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offsets.add(vswap.getUint32(6 + (i * 4), Endian.little));
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}
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// 3. Extract the Wall Textures
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List<Sprite> textures = [];
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// Walls are chunks 0 through (spriteStart - 1)
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for (int i = 0; i < spriteStart; i++) {
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int offset = offsets[i];
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if (offset == 0) continue; // Empty chunk
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// Walls are always exactly 64x64 pixels (4096 bytes)
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// Note: Wolf3D stores pixels in COLUMN-MAJOR order (Top to bottom, then left to right)
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Sprite texture = List.generate(64, (_) => List.filled(64, 0));
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for (int x = 0; x < 64; x++) {
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for (int y = 0; y < 64; y++) {
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int byteIndex = offset + (x * 64) + y;
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texture[x][y] = vswap.getUint8(byteIndex);
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}
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}
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textures.add(texture);
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}
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return textures;
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}
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/// Extracts the compiled scaled sprites from VSWAP.WL1
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static List<Matrix<int>> parseSprites(ByteData vswap) {
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int chunks = vswap.getUint16(0, Endian.little);
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int spriteStart = vswap.getUint16(2, Endian.little);
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int soundStart = vswap.getUint16(4, Endian.little);
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List<int> offsets = [];
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for (int i = 0; i < chunks; i++) {
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offsets.add(vswap.getUint32(6 + (i * 4), Endian.little));
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}
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List<Matrix<int>> sprites = [];
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// Sprites are located between the walls and the sounds
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for (int i = spriteStart; i < soundStart; i++) {
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int offset = offsets[i];
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if (offset == 0) continue; // Some chunks are empty placeholders
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// Initialize the 64x64 grid with 255 (The Magenta Transparency Color!)
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Matrix<int> sprite = List.generate(64, (_) => List.filled(64, 255));
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int leftPix = vswap.getUint16(offset, Endian.little);
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int rightPix = vswap.getUint16(offset + 2, Endian.little);
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// Read the offsets for each vertical column of the sprite
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List<int> colOffsets = [];
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for (int x = leftPix; x <= rightPix; x++) {
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colOffsets.add(
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vswap.getUint16(offset + 4 + ((x - leftPix) * 2), Endian.little),
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);
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}
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for (int x = leftPix; x <= rightPix; x++) {
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int colOffset = colOffsets[x - leftPix];
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if (colOffset == 0) continue;
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int cmdOffset = offset + colOffset;
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// Execute the column drawing commands
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while (true) {
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int endY = vswap.getUint16(cmdOffset, Endian.little);
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if (endY == 0) break; // 0 marks the end of the column
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endY ~/= 2; // Wolf3D stores Y coordinates multiplied by 2
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int pixelOfs = vswap.getUint16(cmdOffset + 2, Endian.little);
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int startY = vswap.getUint16(cmdOffset + 4, Endian.little);
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startY ~/= 2;
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for (int y = startY; y < endY; y++) {
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// The Carmack 286 Hack: pixelOfs + y gives the exact byte address!
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sprite[x][y] = vswap.getUint8(offset + pixelOfs + y);
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}
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cmdOffset += 6; // Move to the next 6-byte instruction
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}
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}
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sprites.add(sprite);
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}
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return sprites;
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}
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/// Extracts digitized sound effects (PCM Audio) from VSWAP.WL1
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static List<Uint8List> parseSounds(ByteData vswap) {
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int chunks = vswap.getUint16(0, Endian.little);
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int soundStart = vswap.getUint16(4, Endian.little);
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List<int> offsets = [];
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List<int> lengths = [];
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// Offsets are 32-bit integers starting at byte 6
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for (int i = 0; i < chunks; i++) {
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offsets.add(vswap.getUint32(6 + (i * 4), Endian.little));
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}
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// Lengths are 16-bit integers immediately following the offset array
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int lengthStart = 6 + (chunks * 4);
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for (int i = 0; i < chunks; i++) {
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lengths.add(vswap.getUint16(lengthStart + (i * 2), Endian.little));
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}
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List<Uint8List> sounds = [];
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// Sounds start after the sprites and go to the end of the chunks
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for (int i = soundStart; i < chunks; i++) {
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int offset = offsets[i];
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int length = lengths[i];
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if (offset == 0 || length == 0) {
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sounds.add(Uint8List(0)); // Empty placeholder
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continue;
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}
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// Extract the raw 8-bit PCM audio bytes
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final soundData = vswap.buffer.asUint8List(offset, length);
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sounds.add(soundData);
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}
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return sounds;
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}
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}
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Block a user